fix for /spawn

This commit is contained in:
k0rd 2013-10-01 04:38:25 -04:00
parent 2569c10823
commit f8440bae35

View file

@ -1641,7 +1641,7 @@ namespace TShockAPI
private static void Spawn(CommandArgs args)
{
if (args.Player.Teleport(Main.spawnTileX*16, Main.spawnTileY*16))
if (args.Player.Teleport(Main.spawnTileX*16, (Main.spawnTileY*16) -48))
args.Player.SendSuccessMessage("Teleported to the map's spawnpoint.");
}