All commands now working from console (some print message that they can't be performed from console)

PlayerDamage accept TSPlayer
Added property to check if TSPlayer is real and if connection for that player is alive
This commit is contained in:
ricky 2011-06-16 13:18:48 +10:00
parent 9ed47768ad
commit f84949affa
4 changed files with 419 additions and 370 deletions

View file

@ -234,46 +234,7 @@ namespace TShockAPI
Commands.ChatCommands.Add(new Command("updatenow", "maintenance", Commands.UpdateNow));
}
#region Command Methods
private static void Rules(CommandArgs args)
{
Tools.ShowFileToUser(args.Player, "rules.txt");
}
private static void CheckUpdates(CommandArgs args)
{
ThreadPool.QueueUserWorkItem(UpdateManager.CheckUpdate);
}
private static void PartyChat(CommandArgs args)
{
int playerTeam = args.Player.Team;
if (playerTeam != 0)
{
string msg = string.Format("<{0}> {1}", args.Player.Name, args.Message.Remove(0, 2));
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active && player.Team == playerTeam)
player.SendMessage(msg, Main.teamColor[playerTeam].R, Main.teamColor[playerTeam].G, Main.teamColor[playerTeam].B);
}
}
else
{
args.Player.SendMessage("You are not in a party!", 255, 240, 20);
}
}
private static void ThirdPerson(CommandArgs args)
{
string msg = args.Message.Remove(0, 3);
Tools.Broadcast(string.Format("*{0} {1}", args.Player.Name, msg), 205, 133, 63);
}
private static void Playing(CommandArgs args)
{
args.Player.SendMessage(string.Format("Current players: {0}.", Tools.GetPlayers()), 255, 240, 20);
}
#region Player Management Commands
private static void Kick(CommandArgs args)
{
@ -411,6 +372,10 @@ namespace TShockAPI
}
}
#endregion Player Management Commands
#region Server Maintenence Commands
private static void Off(CommandArgs args)
{
Tools.ForceKickAll("Server shutting down!");
@ -424,34 +389,42 @@ namespace TShockAPI
Netplay.disconnect = true;
}
private static void DebugConfiguration(CommandArgs args)
private static void CheckUpdates(CommandArgs args)
{
args.Player.SendMessage("TShock Config:");
string lineOne = string.Format("BanCheater : {0}, KickCheater : {1}, BanGriefer : {2}, KickGriefer : {3}",
ConfigurationManager.BanCheater, ConfigurationManager.KickCheater,
ConfigurationManager.BanGriefer, ConfigurationManager.KickGriefer);
args.Player.SendMessage(lineOne, Color.Yellow);
string lineTwo = string.Format("BanTnt : {0}, KickTnt : {1}, BanBoom : {2}, KickBoom : {3}",
ConfigurationManager.BanTnt, ConfigurationManager.KickTnt,
ConfigurationManager.BanBoom, ConfigurationManager.KickBoom);
args.Player.SendMessage(lineTwo, Color.Yellow);
string lineThree = string.Format("RangeChecks : {0}, DisableBuild : {1}, ProtectSpawn : {2}, ProtectRadius : {3}",
ConfigurationManager.RangeChecks, ConfigurationManager.DisableBuild,
ConfigurationManager.SpawnProtect, ConfigurationManager.SpawnProtectRadius);
args.Player.SendMessage(lineThree, Color.Yellow);
string lineFour = string.Format("MaxSlots : {0}, SpamChecks : {1}, InvMultiplier : {2}, DMS : {3}, SpawnRate {4}",
ConfigurationManager.MaxSlots, ConfigurationManager.SpamChecks,
ConfigurationManager.InvasionMultiplier, ConfigurationManager.DefaultMaxSpawns,
ConfigurationManager.DefaultSpawnRate);
args.Player.SendMessage(lineFour, Color.Yellow);
ThreadPool.QueueUserWorkItem(UpdateManager.CheckUpdate);
}
private static void Reload(CommandArgs args)
private static void UpdateNow(CommandArgs args)
{
FileTools.SetupConfig();
args.Player.SendMessage("Configuration reload complete. Some changes may require server restart.");
Process TServer = Process.GetCurrentProcess();
StreamWriter sw = new StreamWriter("pid");
sw.Write(TServer.Id);
sw.Close();
sw = new StreamWriter("pn");
sw.Write(TServer.ProcessName + " " + Environment.CommandLine);
sw.Close();
WebClient client = new WebClient();
client.Headers.Add("user-agent", "TShock");
byte[] updatefile = client.DownloadData("http://tsupdate.shankshock.com/UpdateTShock.exe");
BinaryWriter bw = new BinaryWriter(new FileStream("UpdateTShock.exe", FileMode.Create));
bw.Write(updatefile);
bw.Close();
Process.Start(new ProcessStartInfo("UpdateTShock.exe"));
Tools.ForceKickAll("Server shutting down for update!");
WorldGen.saveWorld();
Netplay.disconnect = true;
}
#endregion Server Maintenence Commands
#region Cause Events and Spawn Monsters Commands
private static void DropMeteor(CommandArgs args)
{
WorldGen.spawnMeteor = false;
@ -484,6 +457,20 @@ namespace TShockAPI
NetMessage.syncPlayers();
}
private static void Invade(CommandArgs args)
{
if (Main.invasionSize <= 0)
{
Tools.Broadcast(string.Format("{0} has started an invasion.", args.Player.Name));
TShock.StartInvasion();
}
else
{
Tools.Broadcast(string.Format("{0} has ended an invasion.", args.Player.Name));
Main.invasionSize = 0;
}
}
private static void Eater(CommandArgs args)
{
Tools.NewNPC(NPCList.WORLD_EATER, args.Player);
@ -511,32 +498,44 @@ namespace TShockAPI
Tools.Broadcast(string.Format("{0} has spawned all bosses!", args.Player.Name));
}
private static void Invade(CommandArgs args)
private static void SpawnMob(CommandArgs args)
{
if (Main.invasionSize <= 0)
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
Tools.Broadcast(string.Format("{0} has started an invasion.", args.Player.Name));
TShock.StartInvasion();
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing mob name/id", Color.Red);
return;
}
int type = -1;
int amount = 1;
if (!int.TryParse(args.Parameters[0], out type))
type = TShock.GetNPCID(args.Parameters[0]);
if (args.Parameters.Count == 2 && !int.TryParse(args.Parameters[1], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
return;
}
if (type >= 1 && type < Main.maxNPCTypes)
{
int npcid = -1;
for (int i = 0; i < amount; i++)
npcid = NPC.NewNPC((int)args.Player.X, (int)args.Player.Y, type, 0);
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
}
else
{
Tools.Broadcast(string.Format("{0} has ended an invasion.", args.Player.Name));
Main.invasionSize = 0;
}
args.Player.SendMessage("Invalid mob type!", Color.Red);
}
private static void Password(CommandArgs args)
{
string passwd = args.Message.Remove(0, 9).Trim();
Netplay.password = passwd;
args.Player.SendMessage(string.Format("Server password changed to: {0}", passwd));
}
#endregion Cause Events and Spawn Monsters Commands
private static void Save(CommandArgs args)
{
WorldGen.saveWorld();
args.Player.SendMessage("World saved.");
}
#region Teleport Commands
private static void Home(CommandArgs args)
{
@ -552,23 +551,6 @@ namespace TShockAPI
args.Player.SendMessage("Teleported to the map's spawnpoint.");
}
private static void AuthToken(CommandArgs args)
{
if (ConfigurationManager.AuthToken == 0)
{
return;
}
int givenCode = Convert.ToInt32(args.Parameters[0]);
if (givenCode == ConfigurationManager.AuthToken)
{
TextWriter tw = new StreamWriter(FileTools.UsersPath, true);
tw.Write("\n" + args.Player.IP + " superadmin");
args.Player.SendMessage("SuperAdmin authenticated. Please re-connect using the same IP.");
ConfigurationManager.AuthToken = 0;
tw.Close();
}
}
private static void TP(CommandArgs args)
{
if (args.Parameters.Count < 1)
@ -618,39 +600,325 @@ namespace TShockAPI
}
}
private static void SpawnMob(CommandArgs args)
#endregion Teleport Commands
#region Server Config Commands
private static void DebugConfiguration(CommandArgs args)
{
args.Player.SendMessage("TShock Config:");
string lineOne = string.Format("BanCheater : {0}, KickCheater : {1}, BanGriefer : {2}, KickGriefer : {3}",
ConfigurationManager.BanCheater, ConfigurationManager.KickCheater,
ConfigurationManager.BanGriefer, ConfigurationManager.KickGriefer);
args.Player.SendMessage(lineOne, Color.Yellow);
string lineTwo = string.Format("BanTnt : {0}, KickTnt : {1}, BanBoom : {2}, KickBoom : {3}",
ConfigurationManager.BanTnt, ConfigurationManager.KickTnt,
ConfigurationManager.BanBoom, ConfigurationManager.KickBoom);
args.Player.SendMessage(lineTwo, Color.Yellow);
string lineThree = string.Format("RangeChecks : {0}, DisableBuild : {1}, ProtectSpawn : {2}, ProtectRadius : {3}",
ConfigurationManager.RangeChecks, ConfigurationManager.DisableBuild,
ConfigurationManager.SpawnProtect, ConfigurationManager.SpawnProtectRadius);
args.Player.SendMessage(lineThree, Color.Yellow);
string lineFour = string.Format("MaxSlots : {0}, SpamChecks : {1}, InvMultiplier : {2}, DMS : {3}, SpawnRate {4}",
ConfigurationManager.MaxSlots, ConfigurationManager.SpamChecks,
ConfigurationManager.InvasionMultiplier, ConfigurationManager.DefaultMaxSpawns,
ConfigurationManager.DefaultSpawnRate);
args.Player.SendMessage(lineFour, Color.Yellow);
}
private static void Reload(CommandArgs args)
{
FileTools.SetupConfig();
args.Player.SendMessage("Configuration reload complete. Some changes may require server restart.");
}
private static void Password(CommandArgs args)
{
string passwd = args.Message.Remove(0, 9).Trim();
Netplay.password = passwd;
args.Player.SendMessage(string.Format("Server password changed to: {0}", passwd));
}
private static void Save(CommandArgs args)
{
WorldGen.saveWorld();
args.Player.SendMessage("World saved.");
}
private static void MaxSpawns(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /maxspawns <maxspawns>", Color.Red);
return;
}
int amount = Convert.ToInt32(args.Parameters[0]);
int.TryParse(args.Parameters[0], out amount);
NPC.defaultMaxSpawns = amount;
ConfigurationManager.DefaultMaxSpawns = amount;
Tools.Broadcast(string.Format("{0} changed the maximum spawns to: {1}", args.Player.Name, amount));
}
private static void SpawnRate(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnrate <spawnrate>", Color.Red);
return;
}
int amount = Convert.ToInt32(args.Parameters[0]);
int.TryParse(args.Parameters[0], out amount);
NPC.defaultSpawnRate = amount;
ConfigurationManager.DefaultSpawnRate = amount;
Tools.Broadcast(string.Format("{0} changed the spawn rate to: {1}", args.Player.Name, amount));
}
private static void Time(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
return;
}
switch (args.Parameters[0])
{
case "day":
Main.time = 0;
Main.dayTime = true;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(string.Format("{0} set time to day.", args.Player.Name));
break;
case "night":
Main.time = 0;
Main.dayTime = false;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(string.Format("{0} set time to night.", args.Player.Name));
break;
case "dusk":
Main.dayTime = false;
Main.time = 0.0;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(string.Format("{0} set time to dusk.", args.Player.Name));
break;
case "noon":
Main.dayTime = true;
Main.time = 27000.0;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(string.Format("{0} set time to noon.", args.Player.Name));
break;
case "midnight":
Main.dayTime = false;
Main.time = 16200.0;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(string.Format("{0} set time to midnight.", args.Player.Name));
break;
default:
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
break;
}
}
#endregion Server Config Commands
#region World Protection Commands
private static void ToggleAntiBuild(CommandArgs args)
{
ConfigurationManager.DisableBuild = (ConfigurationManager.DisableBuild == false);
Tools.Broadcast(string.Format("Anti-build is now {0}.", (ConfigurationManager.DisableBuild ? "on" : "off")));
}
private static void ProtectSpawn(CommandArgs args)
{
ConfigurationManager.SpawnProtect = (ConfigurationManager.SpawnProtect == false);
Tools.Broadcast(string.Format("Spawn is now {0}.", (ConfigurationManager.SpawnProtect ? "protected" : "open")));
}
#endregion World Protection Commands
#region General Commands
private static void Help(CommandArgs args)
{
args.Player.SendMessage("TShock Commands:");
int page = 1;
if (args.Parameters.Count > 0)
int.TryParse(args.Parameters[0], out page);
var cmdlist = new List<Command>();
for (int j = 0; j < ChatCommands.Count; j++)
{
if (ChatCommands[j].CanRun(args.Player))
{
cmdlist.Add(ChatCommands[j]);
}
}
var sb = new StringBuilder();
if (cmdlist.Count > (15 * (page - 1)))
{
for (int j = (15 * (page - 1)); j < (15 * page); j++)
{
if (sb.Length != 0)
sb.Append(", ");
sb.Append("/").Append(cmdlist[j].Name);
if (j == cmdlist.Count - 1)
{
args.Player.SendMessage(sb.ToString(), Color.Yellow);
break;
}
if ((j + 1) % 5 == 0)
{
args.Player.SendMessage(sb.ToString(), Color.Yellow);
sb.Clear();
}
}
}
if (cmdlist.Count > (15 * page))
{
args.Player.SendMessage(string.Format("Type /help {0} for more commands.", (page + 1)), Color.Yellow);
}
}
private static void Playing(CommandArgs args)
{
args.Player.SendMessage(string.Format("Current players: {0}.", Tools.GetPlayers()), 255, 240, 20);
}
private static void AuthToken(CommandArgs args)
{
if (ConfigurationManager.AuthToken == 0)
{
return;
}
int givenCode = Convert.ToInt32(args.Parameters[0]);
if (givenCode == ConfigurationManager.AuthToken)
{
TextWriter tw = new StreamWriter(FileTools.UsersPath, true);
tw.Write("\n" + args.Player.IP + " superadmin");
args.Player.SendMessage("SuperAdmin authenticated. Please re-connect using the same IP.");
ConfigurationManager.AuthToken = 0;
tw.Close();
}
}
private static void ThirdPerson(CommandArgs args)
{
string msg = args.Message.Remove(0, 3);
Tools.Broadcast(string.Format("*{0} {1}", args.Player.Name, msg), 205, 133, 63);
}
private static void PartyChat(CommandArgs args)
{
int playerTeam = args.Player.Team;
if (playerTeam != 0)
{
string msg = string.Format("<{0}> {1}", args.Player.Name, args.Message.Remove(0, 2));
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active && player.Team == playerTeam)
player.SendMessage(msg, Main.teamColor[playerTeam].R, Main.teamColor[playerTeam].G, Main.teamColor[playerTeam].B);
}
}
else
{
args.Player.SendMessage("You are not in a party!", 255, 240, 20);
}
}
private static void Rules(CommandArgs args)
{
Tools.ShowFileToUser(args.Player, "rules.txt");
}
#endregion General Commands
#region Cheat Commands
private static void Slap(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
args.Player.SendMessage("Invalid syntax! Proper syntax: /slap <player> [dmg]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing mob name/id", Color.Red);
args.Player.SendMessage("Missing player name", Color.Red);
return;
}
int type = -1;
int amount = 1;
if (!int.TryParse(args.Parameters[0], out type))
type = TShock.GetNPCID(args.Parameters[0]);
if (args.Parameters.Count == 2 && !int.TryParse(args.Parameters[1], out amount))
string plStr = args.Parameters[0];
var player = Tools.FindPlayer(plStr);
if (player.Count == 0)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
return;
args.Player.SendMessage("Invalid player!", Color.Red);
}
if (type >= 1 && type < Main.maxNPCTypes)
else if (player.Count > 1)
{
int npcid = -1;
for (int i = 0; i < amount; i++)
npcid = NPC.NewNPC((int)args.Player.X, (int)args.Player.Y, type, 0);
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
args.Player.SendMessage("Invalid mob type!", Color.Red);
{
var plr = player[0];
int damage = 5;
if (args.Parameters.Count == 2)
{
int.TryParse(args.Parameters[1], out damage);
}
TShock.PlayerDamage(plr, damage);
Tools.Broadcast(string.Format("{0} slapped {1} for {2} damage.",
args.Player.Name, plr.Name, damage));
}
}
private static void Kill(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /kill <player>", Color.Red);
return;
}
string plStr = String.Join(" ", args.Parameters);
var player = Tools.FindPlayer(plStr);
if (player.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (player.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
var plr = player[0];
args.Player.SendMessage(string.Format("You just killed {0}!", plr.Name));
plr.SendMessage(string.Format("{0} just killed you!", args.Player.Name));
TShock.PlayerDamage(plr, 999999);
}
}
private static void Butcher(CommandArgs args)
{
int killcount = 0;
for (int i = 0; i < Main.npc.Length; i++)
{
if (!Main.npc[i].townNPC && Main.npc[i].active)
{
Main.npc[i].StrikeNPC(99999, 90f, 1);
NetMessage.SendData(28, -1, -1, "", i, 99999, 90f, 1);
killcount++;
}
}
Tools.Broadcast(string.Format("Killed {0} NPCs.", killcount));
}
private static void Item(CommandArgs args)
@ -676,6 +944,12 @@ namespace TShockAPI
return;
}
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cant get items!");
return;
}
bool flag = false;
for (int i = 0; i < 40; i++)
{
@ -786,7 +1060,7 @@ namespace TShockAPI
}
}
}
else if (args.Player.Index < 0)
else if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cant heal yourself!");
}
@ -808,246 +1082,6 @@ namespace TShockAPI
}
}
private static void Butcher(CommandArgs args)
{
int killcount = 0;
for (int i = 0; i < Main.npc.Length; i++)
{
if (!Main.npc[i].townNPC && Main.npc[i].active)
{
Main.npc[i].StrikeNPC(99999, 90f, 1);
NetMessage.SendData(28, -1, -1, "", i, 99999, 90f, 1);
killcount++;
}
}
Tools.Broadcast(string.Format("Killed {0} NPCs.", killcount));
}
private static void MaxSpawns(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /maxspawns <maxspawns>", Color.Red);
return;
}
int amount = Convert.ToInt32(args.Parameters[0]);
int.TryParse(args.Parameters[0], out amount);
NPC.defaultMaxSpawns = amount;
ConfigurationManager.DefaultMaxSpawns = amount;
Tools.Broadcast(string.Format("{0} changed the maximum spawns to: {1}", args.Player.Name, amount));
}
private static void SpawnRate(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnrate <spawnrate>", Color.Red);
return;
}
int amount = Convert.ToInt32(args.Parameters[0]);
int.TryParse(args.Parameters[0], out amount);
NPC.defaultSpawnRate = amount;
ConfigurationManager.DefaultSpawnRate = amount;
Tools.Broadcast(string.Format("{0} changed the spawn rate to: {1}", args.Player.Name, amount));
}
private static void Help(CommandArgs args)
{
args.Player.SendMessage("TShock Commands:");
int page = 1;
if (args.Parameters.Count > 0)
int.TryParse(args.Parameters[0], out page);
var cmdlist = new List<Command>();
for (int j = 0; j < ChatCommands.Count; j++)
{
if (ChatCommands[j].CanRun(args.Player))
{
cmdlist.Add(ChatCommands[j]);
}
}
var sb = new StringBuilder();
if (cmdlist.Count > (15 * (page - 1)))
{
for (int j = (15 * (page - 1)); j < (15 * page); j++)
{
if (sb.Length != 0)
sb.Append(", ");
sb.Append("/").Append(cmdlist[j].Name);
if (j == cmdlist.Count - 1)
{
args.Player.SendMessage(sb.ToString(), Color.Yellow);
break;
}
if ((j + 1) % 5 == 0)
{
args.Player.SendMessage(sb.ToString(), Color.Yellow);
sb.Clear();
}
}
}
if (cmdlist.Count > (15 * page))
{
args.Player.SendMessage(string.Format("Type /help {0} for more commands.", (page + 1)), Color.Yellow);
}
}
private static void Time(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
return;
}
switch (args.Parameters[0])
{
case "day":
Main.time = 0;
Main.dayTime = true;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(string.Format("{0} set time to day.", args.Player.Name));
break;
case "night":
Main.time = 0;
Main.dayTime = false;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(string.Format("{0} set time to night.", args.Player.Name));
break;
case "dusk":
Main.dayTime = false;
Main.time = 0.0;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(string.Format("{0} set time to dusk.", args.Player.Name));
break;
case "noon":
Main.dayTime = true;
Main.time = 27000.0;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(string.Format("{0} set time to noon.", args.Player.Name));
break;
case "midnight":
Main.dayTime = false;
Main.time = 16200.0;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(string.Format("{0} set time to midnight.", args.Player.Name));
break;
default:
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
break;
}
}
private static void Kill(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /kill <player>", Color.Red);
return;
}
string plStr = String.Join(" ", args.Parameters);
var player = Tools.FindPlayer(plStr);
if (player.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (player.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
var plr = player[0];
args.Player.SendMessage(string.Format("You just killed {0}!", plr.Name));
plr.SendMessage(string.Format("{0} just killed you!", args.Player.Name));
TShock.PlayerDamage(plr.Index, 999999);
}
}
private static void Slap(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendMessage( "Invalid syntax! Proper syntax: /slap <player> [dmg]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage( "Missing player name", Color.Red);
return;
}
string plStr = args.Parameters[0];
var player = Tools.FindPlayer(plStr);
if (player.Count == 0)
{
args.Player.SendMessage( "Invalid player!", Color.Red);
}
else if (player.Count > 1)
{
args.Player.SendMessage( "More than one player matched!", Color.Red);
}
else
{
var plr = player[0];
int damage = 5;
if (args.Parameters.Count == 2)
{
int.TryParse(args.Parameters[1], out damage);
}
TShock.PlayerDamage(plr.Index, damage);
Tools.Broadcast(string.Format("{0} slapped {1} for {2} damage.",
args.Player.Name, plr.Name, damage));
}
}
private static void ToggleAntiBuild(CommandArgs args)
{
ConfigurationManager.DisableBuild = (ConfigurationManager.DisableBuild == false);
Tools.Broadcast(string.Format("Anti-build is now {0}.", (ConfigurationManager.DisableBuild ? "on" : "off")));
}
private static void ProtectSpawn(CommandArgs args)
{
ConfigurationManager.SpawnProtect = (ConfigurationManager.SpawnProtect == false);
Tools.Broadcast(string.Format("Spawn is now {0}.", (ConfigurationManager.SpawnProtect ? "protected" : "open")));
}
private static void UpdateNow(CommandArgs args)
{
Process TServer = Process.GetCurrentProcess();
StreamWriter sw = new StreamWriter("pid");
sw.Write(TServer.Id);
sw.Close();
sw = new StreamWriter("pn");
sw.Write(TServer.ProcessName + " " + Environment.CommandLine);
sw.Close();
WebClient client = new WebClient();
client.Headers.Add("user-agent", "TShock");
byte[] updatefile = client.DownloadData("http://tsupdate.shankshock.com/UpdateTShock.exe");
BinaryWriter bw = new BinaryWriter(new FileStream("UpdateTShock.exe", FileMode.Create));
bw.Write(updatefile);
bw.Close();
Process.Start(new ProcessStartInfo("UpdateTShock.exe"));
Tools.ForceKickAll("Server shutting down for update!");
WorldGen.saveWorld();
Netplay.disconnect = true;
}
#endregion Command Methods
#endregion Cheat Comamnds
}
}