All commands now working from console (some print message that they can't be performed from console)

PlayerDamage accept TSPlayer
Added property to check if TSPlayer is real and if connection for that player is alive
This commit is contained in:
ricky 2011-06-16 13:18:48 +10:00
parent 9ed47768ad
commit f84949affa
4 changed files with 419 additions and 370 deletions

View file

@ -33,19 +33,28 @@ namespace TShockAPI
public Group Group { get; set; }
public bool ReceivedInfo { get; set; }
public int Index { get; protected set; }
public bool RealPlayer
{
get { return Index >= 0 && Index < Main.maxNetPlayers; }
}
public bool ConnectionAlive
{
get { return RealPlayer ? Netplay.serverSock[Index].active && !Netplay.serverSock[Index].kill : false; }
}
/// <summary>
/// Terraria Player
/// </summary>
public Player TPlayer { get; protected set; }
public string Name
{
get { return TPlayer.name; }
}
public string IP
{
get { return Tools.GetRealIP(Netplay.serverSock[Index].tcpClient.Client.RemoteEndPoint.ToString()); }
get
{
return RealPlayer ? Tools.GetRealIP(Netplay.serverSock[Index].tcpClient.Client.RemoteEndPoint.ToString()) : "";
}
}
public bool Active
{
@ -55,14 +64,20 @@ namespace TShockAPI
{
get { return TPlayer.team; }
}
public float X
{
get { return TPlayer.position.X; }
get
{
return RealPlayer ? TPlayer.position.X : Main.spawnTileX * 16;
}
}
public float Y
{
get { return TPlayer.position.Y; }
get
{
return RealPlayer ? TPlayer.position.Y : Main.spawnTileY * 16;
}
}
public int TileX
{