All commands now working from console (some print message that they can't be performed from console)
PlayerDamage accept TSPlayer Added property to check if TSPlayer is real and if connection for that player is alive
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4 changed files with 419 additions and 370 deletions
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@ -294,7 +294,7 @@ namespace TShockAPI
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private void GetData(GetDataEventArgs e)
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{
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if (!Netplay.serverSock[e.Msg.whoAmI].active || Netplay.serverSock[e.Msg.whoAmI].kill)
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if (!Players[e.Msg.whoAmI].ConnectionAlive)
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return;
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if (Main.verboseNetplay)
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@ -935,9 +935,9 @@ namespace TShockAPI
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}
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}
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public static void PlayerDamage(int plr, int damage)
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public static void PlayerDamage(TSPlayer player, int damage)
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{
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NetMessage.SendData(26, -1, -1, "", plr, ((new Random()).Next(-1, 1)), damage, (float)0);
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NetMessage.SendData(26, -1, -1, "", player.Index, ((new Random()).Next(-1, 1)), damage, (float)0);
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}
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//TODO : Notify the player if there is more than one match. (or do we want a First() kinda thing?)
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