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7 changed files with 380 additions and 351 deletions
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@ -1304,7 +1304,7 @@ namespace TShockAPI
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TileX = tilex,
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TileY = tiley,
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Amount = amount,
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Type = (LiquidType) type,
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Type = (LiquidType)type,
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};
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LiquidSet.Invoke(null, args);
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return args.Handled;
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@ -1496,7 +1496,7 @@ namespace TShockAPI
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ID = id,
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X = x,
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Y = y,
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HouseholdStatus = (HouseholdStatus) houseHoldStatus,
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HouseholdStatus = (HouseholdStatus)houseHoldStatus,
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};
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NPCHome.Invoke(null, args);
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return args.Handled;
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@ -2254,7 +2254,7 @@ namespace TShockAPI
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/// Called when a player lands a golf ball in a cup.
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/// </summary>
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public static HandlerList<LandGolfBallInCupEventArgs> LandGolfBallInCup = new HandlerList<LandGolfBallInCupEventArgs>();
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private static bool OnLandGolfBallInCup(TSPlayer player, MemoryStream data, byte playerIndex, ushort tileX, ushort tileY, ushort hits, ushort projectileType )
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private static bool OnLandGolfBallInCup(TSPlayer player, MemoryStream data, byte playerIndex, ushort tileX, ushort tileY, ushort hits, ushort projectileType)
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{
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if (LandGolfBallInCup == null)
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return false;
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@ -2476,7 +2476,7 @@ namespace TShockAPI
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for (int i = 0; i < 8; i++)
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args.Player.TPlayer.hideVisibleAccessory[i] = hideVisual[i];
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for (int i = 0; i < 2; i++)
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args.Player.TPlayer.hideVisibleAccessory[i+8] = hideVisual2[i];
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args.Player.TPlayer.hideVisibleAccessory[i + 8] = hideVisual2[i];
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args.Player.TPlayer.hideMisc = hideMisc;
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args.Player.TPlayer.extraAccessory = extraSlot;
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args.Player.TPlayer.UsingBiomeTorches = usingBiomeTorches;
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@ -2528,7 +2528,7 @@ namespace TShockAPI
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}
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if (OnPlayerSlot(args.Player, args.Data, plr, slot, stack, prefix, type) || plr != args.Player.Index || slot < 0 ||
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slot > NetItem.MaxInventory)
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slot > NetItem.MaxInventory)
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return true;
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if (args.Player.IgnoreSSCPackets)
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{
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@ -2547,7 +2547,7 @@ namespace TShockAPI
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args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
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}
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else if (Main.ServerSideCharacter && TShock.Config.Settings.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
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args.Player.HasSentInventory && !args.Player.HasPermission(Permissions.bypassssc))
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args.Player.HasSentInventory && !args.Player.HasPermission(Permissions.bypassssc))
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{
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// The player might have moved an item to their trash can before they performed a single login attempt yet.
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args.Player.IsDisabledPendingTrashRemoval = true;
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@ -2597,7 +2597,7 @@ namespace TShockAPI
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{
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if (args.Player.PlayerData.exists && TShock.ServerSideCharacterConfig.Settings.WarnPlayersAboutBypassPermission)
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{
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args.Player.SendWarningMessage("Bypass SSC is enabled for your account. SSC data will not be loaded or saved.");
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args.Player.SendWarningMessage(GetString("Bypass SSC is enabled for your account. SSC data will not be loaded or saved."));
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TShock.Log.ConsoleInfo(args.Player.Name + " has SSC data in the database, but has the tshock.ignore.ssc permission. This means their SSC data is being ignored.");
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TShock.Log.ConsoleInfo("You may wish to consider removing the tshock.ignore.ssc permission or negating it for this player.");
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}
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@ -2614,8 +2614,8 @@ namespace TShockAPI
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if (args.Player.HasPermission(Permissions.usebanneditem))
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args.Player.IsDisabledForBannedWearable = false;
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args.Player.SendSuccessMessage("Authenticated as " + account.Name + " successfully.");
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
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args.Player.SendSuccessMessage(GetString($"Authenticated as {account.Name} successfully."));
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TShock.Log.ConsoleInfo($"{args.Player.Name} authenticated successfully as user {args.Player.Name}.");
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Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
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return true;
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}
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@ -2645,7 +2645,7 @@ namespace TShockAPI
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return true;
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if (TShock.Utils.GetActivePlayerCount() + 1 > TShock.Config.Settings.MaxSlots &&
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!args.Player.HasPermission(Permissions.reservedslot))
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!args.Player.HasPermission(Permissions.reservedslot))
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleGetSection rejected reserve slot");
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args.Player.Kick(TShock.Config.Settings.ServerFullReason, true, true);
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@ -2777,7 +2777,7 @@ namespace TShockAPI
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short tileY = args.Data.ReadInt16();
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short editData = args.Data.ReadInt16();
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EditType type = (action == EditAction.KillTile || action == EditAction.KillWall ||
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action == EditAction.KillTileNoItem || action == EditAction.TryKillTile)
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action == EditAction.KillTileNoItem || action == EditAction.TryKillTile)
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? EditType.Fail
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: (action == EditAction.PlaceTile || action == EditAction.PlaceWall || action == EditAction.ReplaceTile || action == EditAction.ReplaceWall)
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? EditType.Type
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@ -2819,8 +2819,8 @@ namespace TShockAPI
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if (tileType != TileID.ClosedDoor && tileType != TileID.OpenDoor
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&& tileType != TileID.TallGateClosed && tileType != TileID.TallGateOpen
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&& tileType != TileID.TrapdoorClosed && tileType != TileID.TrapdoorOpen)
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&& tileType != TileID.TallGateClosed && tileType != TileID.TallGateOpen
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&& tileType != TileID.TrapdoorClosed && tileType != TileID.TrapdoorOpen)
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleDoorUse rejected door gap check {0}", args.Player.Name);
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return true;
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@ -2938,7 +2938,7 @@ namespace TShockAPI
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if (Main.npc[id].townNPC && !args.Player.HasPermission(Permissions.hurttownnpc))
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{
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args.Player.SendErrorMessage("You do not have permission to hurt Town NPCs.");
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args.Player.SendErrorMessage(GetString("You do not have permission to hurt Town NPCs."));
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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TShock.Log.ConsoleDebug($"GetDataHandlers / HandleNpcStrike rejected npc strike {args.Player.Name}");
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return true;
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@ -2948,7 +2948,7 @@ namespace TShockAPI
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{
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if (!args.Player.HasPermission(Permissions.summonboss))
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{
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args.Player.SendErrorMessage("You do not have permission to summon the Empress of Light.");
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args.Player.SendErrorMessage(GetString("You do not have permission to summon the Empress of Light."));
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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TShock.Log.ConsoleDebug($"GetDataHandlers / HandleNpcStrike rejected EoL summon from {args.Player.Name}");
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return true;
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@ -2965,7 +2965,7 @@ namespace TShockAPI
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{
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if (!args.Player.HasPermission(Permissions.summonboss))
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{
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args.Player.SendErrorMessage("You do not have permission to summon the Lunatic Cultist!");
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args.Player.SendErrorMessage(GetString("You do not have permission to summon the Lunatic Cultist!"));
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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TShock.Log.ConsoleDebug($"GetDataHandlers / HandleNpcStrike rejected Cultist summon from {args.Player.Name}");
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return true;
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@ -2986,7 +2986,7 @@ namespace TShockAPI
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return true;
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}
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short type = (short) Main.projectile[index].type;
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short type = (short)Main.projectile[index].type;
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// TODO: This needs to be moved somewhere else.
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@ -3189,7 +3189,7 @@ namespace TShockAPI
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args.Player.IsDisabledForBannedWearable = false;
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args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
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args.Player.SendMessage(GetString("Authenticated as " + args.Player.Name + " successfully."), Color.LimeGreen);
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
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TShock.UserAccounts.SetUserAccountUUID(account, args.Player.UUID);
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Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
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@ -3405,7 +3405,7 @@ namespace TShockAPI
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if (type == 1 && TShock.Config.Settings.DisableDungeonGuardian)
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpecial rejected type 1 for {0}", args.Player.Name);
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args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point.", Color.Purple);
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args.Player.SendMessage(GetString("The Dungeon Guardian returned you to your spawn point."), Color.Purple);
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args.Player.Spawn(PlayerSpawnContext.RecallFromItem);
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return true;
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}
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@ -3415,7 +3415,7 @@ namespace TShockAPI
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if (!args.Player.HasPermission(Permissions.usesundial))
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{
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TShock.Log.ConsoleDebug($"GetDataHandlers / HandleSpecial rejected enchanted sundial permission {args.Player.Name}");
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args.Player.SendErrorMessage("You do not have permission to use the Enchanted Sundial.");
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args.Player.SendErrorMessage(GetString("You do not have permission to use the Enchanted Sundial."));
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return true;
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}
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else if (TShock.Config.Settings.ForceTime != "normal")
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@ -3423,10 +3423,10 @@ namespace TShockAPI
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TShock.Log.ConsoleDebug($"GetDataHandlers / HandleSpecial rejected enchanted sundial permission (ForceTime) {args.Player.Name}");
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if (!args.Player.HasPermission(Permissions.cfgreload))
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{
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args.Player.SendErrorMessage("You cannot use the Enchanted Sundial because time is stopped.");
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args.Player.SendErrorMessage(GetString("You cannot use the Enchanted Sundial because time is stopped."));
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}
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else
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args.Player.SendErrorMessage("You must set ForceTime to normal via config to use the Enchanted Sundial.");
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args.Player.SendErrorMessage(GetString("You must set ForceTime to normal via config to use the Enchanted Sundial."));
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return true;
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}
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}
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@ -3471,7 +3471,7 @@ namespace TShockAPI
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if (!args.Player.HasPermission(Permissions.movenpc))
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / UpdateNPCHome rejected no permission {0}", args.Player.Name);
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args.Player.SendErrorMessage("You do not have permission to relocate Town NPCs.");
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args.Player.SendErrorMessage(GetString("You do not have permission to relocate Town NPCs."));
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args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
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Convert.ToByte(Main.npc[id].homeless));
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return true;
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@ -3498,21 +3498,21 @@ namespace TShockAPI
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if (bosses.Contains(thingType) && !args.Player.HasPermission(Permissions.summonboss))
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss rejected boss {0} {1}", args.Player.Name, thingType);
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args.Player.SendErrorMessage("You do not have permission to summon bosses.");
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args.Player.SendErrorMessage(GetString("You do not have permission to summon bosses."));
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return true;
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}
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if (invasions.Contains(thingType) && !args.Player.HasPermission(Permissions.startinvasion))
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss rejected invasion {0} {1}", args.Player.Name, thingType);
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args.Player.SendErrorMessage("You do not have permission to start invasions.");
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args.Player.SendErrorMessage(GetString("You do not have permission to start invasions."));
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return true;
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}
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if (pets.Contains(thingType) && !args.Player.HasPermission(Permissions.spawnpets))
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss rejected pet {0} {1}", args.Player.Name, thingType);
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args.Player.SendErrorMessage("You do not have permission to spawn pets.");
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args.Player.SendErrorMessage(GetString("You do not have permission to spawn pets."));
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return true;
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}
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@ -3709,7 +3709,7 @@ namespace TShockAPI
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if (type == 0 && !args.Player.HasPermission(Permissions.rod))
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleTeleport rejected rod type {0} {1}", args.Player.Name, type);
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args.Player.SendErrorMessage("You do not have permission to teleport using items."); // Was going to write using RoD but Hook of Disonnance and Potion of Return both use the same teleport packet as RoD.
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args.Player.SendErrorMessage(GetString("You do not have permission to teleport using items.")); // Was going to write using RoD but Hook of Disonnance and Potion of Return both use the same teleport packet as RoD.
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args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y); // Suggest renaming rod permission unless someone plans to add separate perms for the other 2 tp items.
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return true;
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}
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@ -3733,7 +3733,7 @@ namespace TShockAPI
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if (!args.Player.HasPermission(Permissions.wormhole))
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleTeleport rejected p2p wormhole permission {0} {1}", args.Player.Name, type);
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args.Player.SendErrorMessage("You do not have permission to teleport using Wormhole Potions.");
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args.Player.SendErrorMessage(GetString("You do not have permission to teleport using Wormhole Potions."));
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args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
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return true;
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}
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@ -3766,7 +3766,7 @@ namespace TShockAPI
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return true;
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}
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if(args.Player.IsBeingDisabled())
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if (args.Player.IsBeingDisabled())
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleCatchNpc rejected catch npc {0}", args.Player.Name);
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return true;
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@ -3797,14 +3797,14 @@ namespace TShockAPI
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void Fail(string tpItem)
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleTeleportationPotion rejected permissions {0} {1}", args.Player.Name, type);
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args.Player.SendErrorMessage("You do not have permission to teleport using {0}.", tpItem);
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args.Player.SendErrorMessage(GetString("You do not have permission to teleport using {0}.", tpItem));
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}
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switch (type)
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{
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case 0: // Teleportation Potion
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if (args.Player.ItemInHand.type != ItemID.TeleportationPotion &&
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args.Player.SelectedItem.type != ItemID.TeleportationPotion)
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args.Player.SelectedItem.type != ItemID.TeleportationPotion)
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleTeleportationPotion rejected not holding the correct item {0} {1}", args.Player.Name, type);
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return true;
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@ -3931,7 +3931,7 @@ namespace TShockAPI
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if (TShock.TileBans.TileIsBanned((short)TileID.LogicSensor, args.Player))
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{
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args.Player.SendTileSquareCentered(x, y, 1);
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args.Player.SendErrorMessage("You do not have permission to place Logic Sensors.");
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args.Player.SendErrorMessage(GetString("You do not have permission to place Logic Sensors."));
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return true;
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}
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@ -3987,7 +3987,7 @@ namespace TShockAPI
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}
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var distanceFromCoinPacketToNpc = Utils.Distance(position, npc.position);
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if (distanceFromCoinPacketToNpc >= (5*16f)) //5 tile range
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if (distanceFromCoinPacketToNpc >= (5 * 16f)) //5 tile range
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected range check {0},{1} vs {2},{3} which is {4}", npc.position.X, npc.position.Y, position.X, position.Y, distanceFromCoinPacketToNpc);
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return true;
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@ -4043,7 +4043,7 @@ namespace TShockAPI
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if (projectile == null || !projectile.active)
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleNpcTeleportPortal rejected null check {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleNpcTeleportPortal rejected null check {0}", args.Player.Name);
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex);
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return true;
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}
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@ -4091,7 +4091,7 @@ namespace TShockAPI
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if (args.Player != null && !args.Player.HasPermission(Permissions.toggleparty))
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleToggleParty rejected no party {0}", args.Player.Name);
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args.Player.SendErrorMessage("You do not have permission to start a party.");
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args.Player.SendErrorMessage(GetString("You do not have permission to start a party."));
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return true;
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}
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@ -4109,7 +4109,7 @@ namespace TShockAPI
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if (!args.Player.HasPermission(Permissions.startdd2))
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleOldOnesArmy rejected permissions {0}", args.Player.Name);
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args.Player.SendErrorMessage("You do not have permission to start the Old One's Army.");
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args.Player.SendErrorMessage(GetString("You do not have permission to start the Old One's Army."));
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return true;
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}
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@ -4190,7 +4190,7 @@ namespace TShockAPI
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if (TShock.CharacterDB.RemovePlayer(args.Player.Account.ID))
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandlePlayerKillMeV2 ssc delete {0} {1}", args.Player.Name, args.TPlayer.difficulty);
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args.Player.SendErrorMessage("You have fallen in hardcore mode, and your items have been lost forever.");
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args.Player.SendErrorMessage(GetString("You have fallen in hardcore mode, and your items have been lost forever."));
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TShock.CharacterDB.SeedInitialData(args.Player.Account);
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}
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}
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@ -199,7 +199,7 @@ namespace TShockAPI
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if (args.Player.TPlayer.autoActuator && DataModel.ItemIsBanned("Actuator", args.Player))
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{
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args.Player.SendTileSquareCentered(args.X, args.Y, 1);
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args.Player.SendErrorMessage("You do not have permission to place actuators.");
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args.Player.SendErrorMessage(GetString("You do not have permission to place actuators."));
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args.Handled = true;
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return;
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}
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@ -231,7 +231,7 @@ namespace TShockAPI
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private void SendCorrectiveMessage(TSPlayer player, string itemName)
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{
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player.SendErrorMessage("{0} is banned! Remove it!", itemName);
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player.SendErrorMessage(GetString("{0} is banned! Remove it!", itemName));
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}
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}
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}
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@ -184,7 +184,7 @@ namespace TShockAPI
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// Set temp point coordinates to current tile coordinates
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player.TempPoints[player.AwaitingTempPoint - 1].X = e.X;
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player.TempPoints[player.AwaitingTempPoint - 1].Y = e.Y;
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player.SendInfoMessage($"Set temp point {player.AwaitingTempPoint}.");
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player.SendInfoMessage(GetString($"Set temp point {player.AwaitingTempPoint}."));
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// Reset the awaiting temp point
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player.AwaitingTempPoint = 0;
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ namespace TShockAPI
|
|||
// These can be caused by an unexpected error such as a bad or out of date plugin
|
||||
try
|
||||
{
|
||||
TShock.Utils.Broadcast("Saving world...", Color.Yellow);
|
||||
TShock.Utils.Broadcast(GetString("Saving world..."), Color.Yellow);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
@ -132,7 +132,7 @@ namespace TShockAPI
|
|||
WorldFile.SaveWorld(task.resetTime);
|
||||
|
||||
if (TShock.Config.Settings.AnnounceSave)
|
||||
TShock.Utils.Broadcast("World saved.", Color.Yellow);
|
||||
TShock.Utils.Broadcast(GetString("World saved."), Color.Yellow);
|
||||
|
||||
TShock.Log.Info(GetString("World saved at ({0})", Main.worldPathName));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -981,7 +981,7 @@ namespace TShockAPI
|
|||
get
|
||||
{
|
||||
return RealPlayer
|
||||
&& (Netplay.Clients[Index] != null && Netplay.Clients[Index].IsActive && !Netplay.Clients[Index].PendingTermination);
|
||||
&& (Netplay.Clients[Index] != null && Netplay.Clients[Index].IsActive && !Netplay.Clients[Index].PendingTermination);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1838,12 +1838,12 @@ namespace TShockAPI
|
|||
TShock.Bans.InsertBan($"{Identifier.Account}{Account.Name}", reason, adminUserName, DateTime.UtcNow, DateTime.MaxValue);
|
||||
}
|
||||
|
||||
Disconnect(string.Format("Banned: {0}", reason));
|
||||
Disconnect(GetString("Banned: {0}", reason));
|
||||
|
||||
if (string.IsNullOrWhiteSpace(adminUserName))
|
||||
TSPlayer.All.SendInfoMessage("{0} was banned for '{1}'.", Name, reason);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} was banned for '{1}'.", Name, reason));
|
||||
else
|
||||
TSPlayer.All.SendInfoMessage("{0} banned {1} for '{2}'.", adminUserName, Name, reason);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} banned {1} for '{2}'.", adminUserName, Name, reason));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -135,7 +135,7 @@ namespace TShockAPI
|
|||
|
||||
private void NotifyAdministrators(Dictionary<string, string> update)
|
||||
{
|
||||
var changes = update["changes"].Split(new[] {'\n'}, StringSplitOptions.RemoveEmptyEntries);
|
||||
var changes = update["changes"].Split(new[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
NotifyAdministrator(TSPlayer.Server, changes);
|
||||
foreach (TSPlayer player in TShock.Players)
|
||||
{
|
||||
|
|
@ -148,7 +148,7 @@ namespace TShockAPI
|
|||
|
||||
private void NotifyAdministrator(TSPlayer player, string[] changes)
|
||||
{
|
||||
player.SendMessage("The server is out of date. Latest version: ", Color.Red);
|
||||
player.SendMessage(GetString("The server is out of date. Latest version: "), Color.Red);
|
||||
for (int j = 0; j < changes.Length; j++)
|
||||
{
|
||||
player.SendMessage(changes[j], Color.Red);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue