Implement named args in item stack hack check

This addresses feedback from @QuiCM and @ijwu, who pointed out that C#
allows you to specify the arguments that go into a call during
invocation, which dramatically improves readability.
This commit is contained in:
Lucas Nicodemus 2017-12-21 23:00:09 -07:00
parent 6a7bc4540e
commit f93ffbc2e7
3 changed files with 13 additions and 13 deletions

View file

@ -308,9 +308,9 @@ namespace TShockAPI
}
/// <summary>Checks to see if a player has hacked item stacks in their inventory, and messages them as it checks.</summary>
/// <param name="shouldSendMessage">If the check should send a message to the player with the results of the check.</param>
/// <param name="shouldWarnPlayer">If the check should send a message to the player with the results of the check.</param>
/// <returns>True if any stacks don't conform.</returns>
public bool HasHackedItemStacks(bool shouldSendMessage = false)
public bool HasHackedItemStacks(bool shouldWarnPlayer = false)
{
// Iterates through each inventory location a player has.
// This section is sub divided into number ranges for what each range of slots corresponds to.
@ -340,7 +340,7 @@ namespace TShockAPI
if (inventory[i].stack > item.maxStack || inventory[i].stack < 0)
{
check = true;
if (shouldSendMessage)
if (shouldWarnPlayer)
{
SendErrorMessage("Stack cheat detected. Remove item {0} ({1}) and then rejoin.", item.Name, inventory[i].stack);
}
@ -360,7 +360,7 @@ namespace TShockAPI
if (armor[index].stack > item.maxStack || armor[index].stack < 0)
{
check = true;
if (shouldSendMessage)
if (shouldWarnPlayer)
{
SendErrorMessage("Stack cheat detected. Remove armor {0} ({1}) and then rejoin.", item.Name, armor[index].stack);
}
@ -380,7 +380,7 @@ namespace TShockAPI
if (dye[index].stack > item.maxStack || dye[index].stack < 0)
{
check = true;
if (shouldSendMessage)
if (shouldWarnPlayer)
{
SendErrorMessage("Stack cheat detected. Remove dye {0} ({1}) and then rejoin.", item.Name, dye[index].stack);
}
@ -400,7 +400,7 @@ namespace TShockAPI
if (miscEquips[index].stack > item.maxStack || miscEquips[index].stack < 0)
{
check = true;
if (shouldSendMessage)
if (shouldWarnPlayer)
{
SendErrorMessage("Stack cheat detected. Remove item {0} ({1}) and then rejoin.", item.Name, miscEquips[index].stack);
}
@ -420,7 +420,7 @@ namespace TShockAPI
if (miscDyes[index].stack > item.maxStack || miscDyes[index].stack < 0)
{
check = true;
if (shouldSendMessage)
if (shouldWarnPlayer)
{
SendErrorMessage("Stack cheat detected. Remove item dye {0} ({1}) and then rejoin.", item.Name, miscDyes[index].stack);
}
@ -441,7 +441,7 @@ namespace TShockAPI
if (piggy[index].stack > item.maxStack || piggy[index].stack < 0)
{
check = true;
if (shouldSendMessage)
if (shouldWarnPlayer)
{
SendErrorMessage("Stack cheat detected. Remove piggy-bank item {0} ({1}) and then rejoin.", item.Name, piggy[index].stack);
}
@ -462,7 +462,7 @@ namespace TShockAPI
if (safe[index].stack > item.maxStack || safe[index].stack < 0)
{
check = true;
if (shouldSendMessage)
if (shouldWarnPlayer)
{
SendErrorMessage("Stack cheat detected. Remove safe item {0} ({1}) and then rejoin.", item.Name, safe[index].stack);
}
@ -482,7 +482,7 @@ namespace TShockAPI
if (trash.stack > item.maxStack)
{
check = true;
if (shouldSendMessage)
if (shouldWarnPlayer)
{
SendErrorMessage("Stack cheat detected. Remove trash item {0} ({1}) and then rejoin.", item.Name, trash.stack);
}
@ -503,7 +503,7 @@ namespace TShockAPI
if (forge[index].stack > item.maxStack || forge[index].stack < 0)
{
check = true;
if (shouldSendMessage)
if (shouldWarnPlayer)
{
SendErrorMessage("Stack cheat detected. Remove Defender's Forge item {0} ({1}) and then rejoin.", item.Name, forge[index].stack);
}