Update grammar on stack cheat messages.

This commit is contained in:
Lucas Nicodemus 2017-12-21 17:16:57 -07:00
parent 8a43c701a3
commit f9a1819e26
3 changed files with 26 additions and 32 deletions

View file

@ -1916,9 +1916,7 @@ namespace TShockAPI
if (!args.Player.HasPermission(Permissions.ignorestackhackdetection)) if (!args.Player.HasPermission(Permissions.ignorestackhackdetection))
{ {
// TODO: When checkignores gets merged, this needs to set the hacked item stack flag args.Player.IsDisabledForStackDetection = args.Player.HasHackedItemStacks(true);
// and get moved to bouncer
args.Player.HasHackedItemStacks(true);
} }
if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots && if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&

View file

@ -308,10 +308,12 @@ namespace TShockAPI
} }
/// <summary>Checks to see if a player has hacked item stacks in their inventory, and messages them as it checks.</summary> /// <summary>Checks to see if a player has hacked item stacks in their inventory, and messages them as it checks.</summary>
/// <param name="message">If the check should send a message to the player with the results of the check.</param> /// <param name="shouldSendMessage">If the check should send a message to the player with the results of the check.</param>
/// <returns>True if any stacks don't conform.</returns> /// <returns>True if any stacks don't conform.</returns>
public bool HasHackedItemStacks(bool shouldSendMessage = false) public bool HasHackedItemStacks(bool shouldSendMessage = false)
{ {
// Iterates through each inventory location a player has.
// This section is sub divided into number ranges for what each range of slots corresponds to.
bool check = false; bool check = false;
Item[] inventory = TPlayer.inventory; Item[] inventory = TPlayer.inventory;
@ -327,6 +329,7 @@ namespace TShockAPI
{ {
if (i < NetItem.InventoryIndex.Item2) if (i < NetItem.InventoryIndex.Item2)
{ {
// From above: this is slots 0-58 in the inventory.
// 0-58 // 0-58
Item item = new Item(); Item item = new Item();
if (inventory[i] != null && inventory[i].netID != 0) if (inventory[i] != null && inventory[i].netID != 0)
@ -334,7 +337,7 @@ namespace TShockAPI
item.netDefaults(inventory[i].netID); item.netDefaults(inventory[i].netID);
item.Prefix(inventory[i].prefix); item.Prefix(inventory[i].prefix);
item.AffixName(); item.AffixName();
if (inventory[i].stack > item.maxStack) if (inventory[i].stack > item.maxStack || inventory[i].stack < 0)
{ {
check = true; check = true;
if (shouldSendMessage) if (shouldSendMessage)
@ -354,7 +357,7 @@ namespace TShockAPI
item.netDefaults(armor[index].netID); item.netDefaults(armor[index].netID);
item.Prefix(armor[index].prefix); item.Prefix(armor[index].prefix);
item.AffixName(); item.AffixName();
if (armor[index].stack > item.maxStack) if (armor[index].stack > item.maxStack || armor[index].stack < 0)
{ {
check = true; check = true;
if (shouldSendMessage) if (shouldSendMessage)
@ -374,7 +377,7 @@ namespace TShockAPI
item.netDefaults(dye[index].netID); item.netDefaults(dye[index].netID);
item.Prefix(dye[index].prefix); item.Prefix(dye[index].prefix);
item.AffixName(); item.AffixName();
if (dye[index].stack > item.maxStack) if (dye[index].stack > item.maxStack || dye[index].stack < 0)
{ {
check = true; check = true;
if (shouldSendMessage) if (shouldSendMessage)
@ -394,7 +397,7 @@ namespace TShockAPI
item.netDefaults(miscEquips[index].netID); item.netDefaults(miscEquips[index].netID);
item.Prefix(miscEquips[index].prefix); item.Prefix(miscEquips[index].prefix);
item.AffixName(); item.AffixName();
if (miscEquips[index].stack > item.maxStack) if (miscEquips[index].stack > item.maxStack || miscEquips[index].stack < 0)
{ {
check = true; check = true;
if (shouldSendMessage) if (shouldSendMessage)
@ -414,7 +417,7 @@ namespace TShockAPI
item.netDefaults(miscDyes[index].netID); item.netDefaults(miscDyes[index].netID);
item.Prefix(miscDyes[index].prefix); item.Prefix(miscDyes[index].prefix);
item.AffixName(); item.AffixName();
if (miscDyes[index].stack > item.maxStack) if (miscDyes[index].stack > item.maxStack || miscDyes[index].stack < 0)
{ {
check = true; check = true;
if (shouldSendMessage) if (shouldSendMessage)
@ -435,12 +438,12 @@ namespace TShockAPI
item.Prefix(piggy[index].prefix); item.Prefix(piggy[index].prefix);
item.AffixName(); item.AffixName();
if (piggy[index].stack > item.maxStack) if (piggy[index].stack > item.maxStack || piggy[index].stack < 0)
{ {
check = true; check = true;
if (shouldSendMessage) if (shouldSendMessage)
{ {
SendErrorMessage("Stack cheat detected. Remove Piggy-bank item {0} ({1}) and then rejoin.", item.Name, piggy[index].stack); SendErrorMessage("Stack cheat detected. Remove piggy-bank item {0} ({1}) and then rejoin.", item.Name, piggy[index].stack);
} }
} }
} }
@ -456,12 +459,12 @@ namespace TShockAPI
item.Prefix(safe[index].prefix); item.Prefix(safe[index].prefix);
item.AffixName(); item.AffixName();
if (safe[index].stack > item.maxStack) if (safe[index].stack > item.maxStack || safe[index].stack < 0)
{ {
check = true; check = true;
if (shouldSendMessage) if (shouldSendMessage)
{ {
SendErrorMessage("Stack cheat detected. Remove Safe item {0} ({1}) and then rejoin.", item.Name, safe[index].stack); SendErrorMessage("Stack cheat detected. Remove safe item {0} ({1}) and then rejoin.", item.Name, safe[index].stack);
} }
} }
} }
@ -497,7 +500,7 @@ namespace TShockAPI
item.Prefix(forge[index].prefix); item.Prefix(forge[index].prefix);
item.AffixName(); item.AffixName();
if (forge[index].stack > item.maxStack) if (forge[index].stack > item.maxStack || forge[index].stack < 0)
{ {
check = true; check = true;
if (shouldSendMessage) if (shouldSendMessage)

View file

@ -1096,17 +1096,10 @@ namespace TShockAPI
else if (!Main.ServerSideCharacter || (Main.ServerSideCharacter && player.IsLoggedIn)) else if (!Main.ServerSideCharacter || (Main.ServerSideCharacter && player.IsLoggedIn))
{ {
string check = "none"; string check = "none";
foreach (Item item in player.TPlayer.inventory) if (!player.HasPermission(Permissions.ignorestackhackdetection))
{ {
if (!player.HasPermission(Permissions.ignorestackhackdetection) && (item.stack > item.maxStack || item.stack < 0) && player.IsDisabledForStackDetection = player.HasHackedItemStacks(true);
item.type != 0)
{
check = "Remove item " + item.Name + " (" + item.stack + ") exceeds max stack of " + item.maxStack;
player.SendErrorMessage(check);
break;
} }
}
player.IsDisabledForStackDetection = true;
check = "none"; check = "none";
// Please don't remove this for the time being; without it, players wearing banned equipment will only get debuffed once // Please don't remove this for the time being; without it, players wearing banned equipment will only get debuffed once
foreach (Item item in player.TPlayer.armor) foreach (Item item in player.TPlayer.armor)