diff --git a/TShockAPI/TSPlayer.cs b/TShockAPI/TSPlayer.cs
index cb418b0e..6569ef01 100644
--- a/TShockAPI/TSPlayer.cs
+++ b/TShockAPI/TSPlayer.cs
@@ -2102,27 +2102,26 @@ namespace TShockAPI
SendData(PacketTypes.PlayerAddBuff, number: Index, number2: type, number3: time);
}
+ ///
+ /// The list of necessary packets to make sure gets through to the player upon connection (before they finish the handshake).
+ ///
+ private static readonly HashSet NecessaryPackets = new()
+ {
+ PacketTypes.ContinueConnecting,
+ PacketTypes.WorldInfo,
+ PacketTypes.Status,
+ PacketTypes.Disconnect,
+ PacketTypes.TileFrameSection,
+ PacketTypes.TileSendSection,
+ PacketTypes.PlayerSpawnSelf
+ };
///
/// Determines if an outgoing packet is necessary to send to a player before they have finished the connection handshake.
///
/// The packet type to check against the necessary list.
- ///
- private bool NecessaryPacket(PacketTypes msgType)
- {
- List ConnectionPackets = new List()
- {
- PacketTypes.ContinueConnecting,
- PacketTypes.WorldInfo,
- PacketTypes.Status,
- PacketTypes.Disconnect,
- PacketTypes.TileFrameSection,
- PacketTypes.TileSendSection,
- PacketTypes.PlayerSpawnSelf
- };
-
- return ConnectionPackets.Contains(msgType);
- }
+ /// Whether the packet is necessary for connection or not
+ private bool NecessaryPacket(PacketTypes msgType) => NecessaryPackets.Contains(msgType);
//Todo: Separate this into a few functions. SendTo, SendToAll, etc
///