Add KickOnThresholdBroken for more thresholds

There's KickOnDamageThresholdBroken but no option for kick for other thresholds, thought I should add it.
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moisterrific 2020-06-04 20:51:00 -04:00 committed by GitHub
parent 056f5b1c6a
commit fa6a39aafe
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@ -272,22 +272,42 @@ namespace TShockAPI
/// <summary>Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second.</summary>
[Description("Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second.")]
public int TileKillThreshold = 60;
/// <summary>Whether or not to kick users when they surpass the TileKill threshold.</summary>
[Description("Whether or not to kick users when they surpass the TileKill threshold.")]
public bool KickOnTileKillThresholdBroken = false;
/// <summary>Disables a player and reverts their actions if this number of tile places is exceeded within 1 second.</summary>
[Description("Disables a player and reverts their actions if this number of tile places is exceeded within 1 second.")]
public int TilePlaceThreshold = 32;
/// <summary>Whether or not to kick users when they surpass the TilePlace threshold.</summary>
[Description("Whether or not to kick users when they surpass the TilePlace threshold.")]
public bool KickOnTilePlaceThresholdBroken = false;
/// <summary>Disables a player if this number of liquid sets is exceeded within 1 second.</summary>
[Description("Disables a player if this number of liquid sets is exceeded within 1 second.")]
public int TileLiquidThreshold = 50;
/// <summary>Whether or not to kick users when they surpass the TileLiquid threshold.</summary>
[Description("Whether or not to kick users when they surpass the TileLiquid threshold.")]
public bool KickOnTileLiquidThresholdBroken = false;
/// <summary>Disable a player if this number of projectiles is created within 1 second.</summary>
[Description("Disable a player if this number of projectiles is created within 1 second.")]
public int ProjectileThreshold = 50;
/// <summary>Whether or not to kick users when they surpass the Projectile threshold.</summary>
[Description("Whether or not to kick users when they surpass the Projectile threshold.")]
public bool KickOnProjectileThresholdBroken = false;
/// <summary>Disables a player if this number of HealOtherPlayer packets is sent within 1 second.</summary>
[Description("Disables a player if this number of HealOtherPlayer packets is sent within 1 second.")]
public int HealOtherThreshold = 50;
/// <summary>Whether or not to kick users when they surpass the HealOther threshold.</summary>
[Description("Whether or not to kick users when they surpass the HealOther threshold.")]
public bool KickOnHealOtherThresholdBroken = false;
/// <summary>Whether or not to ignore shrapnel from crystal bullets for the projectile threshold count.</summary>
[Description("Whether or not to ignore shrapnel from crystal bullets for the projectile threshold count.")]
@ -452,6 +472,10 @@ namespace TShockAPI
/// <summary>Disables a player if this number of tiles is painted within 1 second.</summary>
[Description("Disables a player if this number of tiles is painted within 1 second.")]
public int TilePaintThreshold = 15;
/// <summary>Whether or not to kick users when they surpass the TilePaint threshold.</summary>
[Description("Whether or not to kick users when they surpass the TilePaint threshold.")]
public bool KickOnTilePaintThresholdBroken = false;
/// <summary>Forces Halloween-only events to occur all year.</summary>
[Description("Forces Halloween-only events to occur all year.")]