Add Evil Type option during world creation

This commit is contained in:
Zt Wang 2017-02-15 18:42:53 +08:00
parent e2d52a4cb6
commit fa6b5845f0

View file

@ -185,20 +185,24 @@ namespace TShockAPI
string logFilename; string logFilename;
string logPathSetupWarning; string logPathSetupWarning;
OTAPI.Hooks.Net.Socket.Create = () => OTAPI.Hooks.Net.Socket.Create = () =>
{ {
//Console.WriteLine($"Creating socket {nameof(LinuxTcpSocket)}"); //Console.WriteLine($"Creating socket {nameof(LinuxTcpSocket)}");
return new LinuxTcpSocket(); return new LinuxTcpSocket();
//return new OTAPI.Sockets.PoolSocket(); //return new OTAPI.Sockets.PoolSocket();
//return new Terraria.Net.Sockets.TcpSocket(); //return new Terraria.Net.Sockets.TcpSocket();
}; };
OTAPI.Hooks.Player.Announce = (int playerId) => OTAPI.Hooks.Player.Announce = (int playerId) =>
{ {
//TShock handles this //TShock handles this
return OTAPI.HookResult.Cancel; return OTAPI.HookResult.Cancel;
}; };
OTAPI.Hooks.Game.PostInitialize += () =>
{
Main.SettingsUnlock_WorldEvil = true;
};
TerrariaApi.Reporting.CrashReporter.HeapshotRequesting += CrashReporter_HeapshotRequesting; TerrariaApi.Reporting.CrashReporter.HeapshotRequesting += CrashReporter_HeapshotRequesting;
try try
{ {