diff --git a/TShockAPI/Modules/ReduceConsoleSpam.cs b/TShockAPI/Modules/ReduceConsoleSpam.cs
new file mode 100644
index 00000000..bc33655c
--- /dev/null
+++ b/TShockAPI/Modules/ReduceConsoleSpam.cs
@@ -0,0 +1,66 @@
+/*
+TShock, a server mod for Terraria
+Copyright (C) 2011-2019 Pryaxis & TShock Contributors
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+*/
+using System;
+
+namespace TShockAPI.Modules
+{
+ public class ReduceConsoleSpam : Module
+ {
+ public override void Initialise() =>
+ OTAPI.Hooks.Main.StatusTextChange += OnMainStatusTextChange;
+
+ public override void Dispose() =>
+ OTAPI.Hooks.Main.StatusTextChange -= OnMainStatusTextChange;
+
+ ///
+ /// Holds the last status text value, to determine if there is a suitable change to report.
+ ///
+ private string _lastStatusText = null;
+
+ ///
+ /// Aims to reduce the amount of console spam by filtering out load/save progress
+ ///
+ ///
+ /// OTAPI event
+ private void OnMainStatusTextChange(object sender, OTAPI.Hooks.Main.StatusTextChangeArgs e)
+ {
+ bool replace(string text)
+ {
+ if (e.Value.StartsWith(text))
+ {
+ var segment = e.Value.Substring(0, text.Length);
+ if (_lastStatusText != segment)
+ {
+ Console.WriteLine(segment); // write it manually instead of terraria which causes double writes
+ _lastStatusText = segment;
+ }
+ e.Value = "";
+ return true;
+ }
+ return false;
+ }
+
+ _ = replace("Resetting game objects")
+ || replace("Settling liquids")
+ || replace("Loading world data")
+ || replace("Saving world data")
+ || replace("Validating world save");
+ }
+ }
+}
+