From fb84ebc2839f38ea4b9b6515f992046a6a23100e Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Sat, 5 Jun 2021 20:30:08 -0700 Subject: [PATCH] Remove "potential lag spike" warning when saving It just seems silly to say "potential lag spike" when the world saves because we have SSDs now, and quite frankly it's not hard to write a file out. --- CHANGELOG.md | 2 +- TShockAPI/BackupManager.cs | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 41252365..080067cb 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -13,7 +13,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin * If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. ## Upcoming changes -* Your change could be here! +* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro) ## TShock 4.5.4 * Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri) diff --git a/TShockAPI/BackupManager.cs b/TShockAPI/BackupManager.cs index 3eec4e6f..ee60560c 100644 --- a/TShockAPI/BackupManager.cs +++ b/TShockAPI/BackupManager.cs @@ -70,8 +70,7 @@ namespace TShockAPI if (TShock.Config.Settings.ShowBackupAutosaveMessages) { - TSPlayer.All.SendInfoMessage("Server map saving, potential lag spike."); - + TSPlayer.All.SendInfoMessage("Server map saving..."); } Console.WriteLine("Backing up world...");