Fixed Teleport, needs a nice / 16
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1 changed files with 2 additions and 2 deletions
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@ -414,8 +414,8 @@ namespace TShockAPI
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{
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int oldSpawnX = Main.spawnTileX;
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int oldSpawnY = Main.spawnTileY;
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Main.spawnTileX = x;
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Main.spawnTileY = y;
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Main.spawnTileX = x/16;
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Main.spawnTileY = y/16;
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//Send only that player the new spawn point data
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NetMessage.SendData(7, ply, -1, "", 0, 0f, 0f, 0f);
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//Force them to respawn
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