diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index eff01fa6..f136815b 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -1883,7 +1883,7 @@ namespace TShockAPI if (action == EditAction.PlaceTile && TShock.Config.PreventInvalidPlaceStyle && ((editData == 4 && style > 8) || (editData == 13 && style > 4) || (editData == 15 && style > 1) || (editData == 21 && style > 6) || (editData == 82 && style > 5) || (editData == 91 && style > 3) || (editData == 105 && style > 42) || - (editData == 135 && style > 3) || (editData == 139 && style > 12) || (editData == 144 && style > 2) || + (editData == 135 && style > 3) || (editData == 139 && style > 27) || (editData == 144 && style > 2) || (editData == 149 && style > 2))) { args.Player.SendTileSquare(tileX, tileY); diff --git a/TShockAPI/TSPlayer.cs b/TShockAPI/TSPlayer.cs index 73b5db3b..9701bf93 100644 --- a/TShockAPI/TSPlayer.cs +++ b/TShockAPI/TSPlayer.cs @@ -633,7 +633,7 @@ namespace TShockAPI Main.item[itemid].stack = stack; Main.item[itemid].owner = Index; Main.item[itemid].prefix = (byte) prefix; - Main.item[itemid].noGrabDelay = 1; + Main.item[itemid].noGrabDelay = 1; Main.item[itemid].velocity = Main.player[this.Index].velocity; NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, "", itemid, 0f, 0f, 0f); NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, "", itemid, 0f, 0f, 0f); diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 6daa2094..a66b4309 100644 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -1541,9 +1541,10 @@ namespace TShockAPI Item[] inventory = player.TPlayer.inventory; Item[] armor = player.TPlayer.armor; + Item[] dye = player.TPlayer.dye; for (int i = 0; i < NetItem.maxNetInventory; i++) { - if (i < 49) + if (i < NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots)) { Item item = new Item(); if (inventory[i] != null && inventory[i].netID != 0) @@ -1560,15 +1561,16 @@ namespace TShockAPI } } } - else + else if(i < (NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots))) { Item item = new Item(); - if (armor[i - 48] != null && armor[i - 48].netID != 0) + var index = i - (NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots)); + if (armor[index] != null && armor[index].netID != 0) { - item.netDefaults(armor[i - 48].netID); - item.Prefix(armor[i - 48].prefix); + item.netDefaults(armor[index].netID); + item.Prefix(armor[index].prefix); item.AffixName(); - if (armor[i - 48].stack > item.maxStack) + if (armor[index].stack > item.maxStack) { check = true; player.SendMessage( @@ -1577,6 +1579,24 @@ namespace TShockAPI } } } + else if (i < (NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots))) + { + Item item = new Item(); + var index = i - (NetItem.maxNetInventory - NetItem.dyeSlots); + if (dye[index] != null && dye[index].netID != 0) + { + item.netDefaults(dye[index].netID); + item.Prefix(dye[index].prefix); + item.AffixName(); + if (dye[index].stack > item.maxStack) + { + check = true; + player.SendMessage( + String.Format("Stack cheat detected. Remove dye {0} ({1}) and then rejoin", item.name, dye[index].stack), + Color.Cyan); + } + } + } } return check;