Merge branch 'checkspawn' into crp

This commit is contained in:
Lucas Nicodemus 2017-12-22 00:29:39 -07:00
commit fbfb509cc9
3 changed files with 15 additions and 12 deletions

View file

@ -1828,7 +1828,7 @@ namespace TShockAPI
{
if (!player.HasPermission(Permissions.editspawn))
{
if (CheckSpawn(tileX, tileY))
if (Utils.IsInSpawn(tileX, tileY))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 2000)
{
@ -1895,7 +1895,7 @@ namespace TShockAPI
{
if (!player.HasPermission(Permissions.editspawn))
{
if (CheckSpawn(tileX, tileY))
if (Utils.IsInSpawn(tileX, tileY))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 1000)
{
@ -1909,16 +1909,7 @@ namespace TShockAPI
return false;
}
/// <summary>CheckSpawn - Checks to see if a location is inside the spawn protection zone.</summary>
/// <param name="x">x - The x coordinate to check.</param>
/// <param name="y">y - The y coordinate to check.</param>
/// <returns>bool - True if the location is inside the spawn protection zone.</returns>
public static bool CheckSpawn(int x, int y)
{
Vector2 tile = new Vector2(x, y);
Vector2 spawn = new Vector2(Main.spawnTileX, Main.spawnTileY);
return Utils.Distance(spawn, tile) <= Config.SpawnProtectionRadius;
}
/// <summary>Distance - Determines the distance between two vectors.</summary>
/// <param name="value1">value1 - The first vector location.</param>