diff --git a/CHANGELOG.md b/CHANGELOG.md
index a4a2a203..8b81bb18 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -69,7 +69,6 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Removed `Utils.ActivePlayers()` -- use `TShock.Players.Length` instead. (@hakusaro)
* Moved `Utils.Kick()` to `TSPlayer` since its first argument was a `TSPlayer` object. (@hakusaro)
* Removed `Utils.ForceKick()`. (@hakusaro)
-* Replaced `Utils.ForceKickAll()` with `TSPlayer.KickAll`. (@hakusaro)
## TShock 4.3.25
* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.
diff --git a/TShockAPI/TSPlayer.cs b/TShockAPI/TSPlayer.cs
index d40d362e..bb94688a 100644
--- a/TShockAPI/TSPlayer.cs
+++ b/TShockAPI/TSPlayer.cs
@@ -110,22 +110,6 @@ namespace TShockAPI
return found;
}
- ///
- /// Disconnects all players from the server without checking for immunetokick permission.
- ///
- /// If the kick should bypass permission checks.
- /// The reason for the kick.
- public static void KickAll(bool force, string reason)
- {
- foreach (TSPlayer player in TShock.Players)
- {
- if (player != null && player.Active)
- {
- player.Kick(reason, force, true, null, true);
- }
- }
- }
-
///
/// The amount of tiles that the player has killed in the last second.
///