Don't allow breaking right-clickable tiles, fix /item and /give logic

This commit is contained in:
MarioE 2013-11-20 17:52:50 -05:00
parent e50386084c
commit fde99208f5
2 changed files with 6 additions and 6 deletions

View file

@ -1870,7 +1870,7 @@ namespace TShockAPI
Item selectedItem = args.Player.SelectedItem;
int lastKilledProj = args.Player.LastKilledProjectile;
if (action == EditAction.KillTile && !Main.tileCut[Main.tile[tileX, tileY].type] && !breakableTiles.Contains(Main.tile[tileX, tileY].type))
if (action == EditAction.KillTile && !Main.tileCut[Main.tile[tileX, tileY].type])
{
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
if (Main.tileAxe[Main.tile[tileX, tileY].type] && (selectedItem.axe == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))
@ -1984,7 +1984,7 @@ namespace TShockAPI
}
}
if (TShock.Config.AllowCutTilesAndBreakables && (Main.tileCut[Main.tile[tileX, tileY].type] || breakableTiles.Contains(Main.tile[tileX, tileY].type)))
if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[Main.tile[tileX, tileY].type])
{
return false;
}