diff --git a/TShockAPI/Handlers/SendTileRectHandler.cs b/TShockAPI/Handlers/SendTileRectHandler.cs index 83832fac..73dd698f 100644 --- a/TShockAPI/Handlers/SendTileRectHandler.cs +++ b/TShockAPI/Handlers/SendTileRectHandler.cs @@ -76,7 +76,7 @@ namespace TShockAPI.Handlers // Uncommenting this function will send the same tile rect 10 blocks above you for visualisation. This will modify your world and overwrite existing blocks. // Use in test worlds only. - Debug.DisplayTileSetInGame(args.TileX, (short)(args.TileY - 10), args.Width, args.Length, tiles, args.Player); + //Debug.DisplayTileSetInGame(args.TileX, (short)(args.TileY - 10), args.Width, args.Length, tiles, args.Player); // If we are handling this event then we have updated the server's Main.tile state the way we want it. // At this point we should send our state back to the client so they remain in sync with the server