Null and range check for HandlePlayerDamage.
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1 changed files with 4 additions and 1 deletions
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@ -360,7 +360,10 @@ namespace TShockAPI
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private static bool HandlePlayerDamage(GetDataHandlerArgs args)
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{
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byte playerid = args.Data.ReadInt8();
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return !TShock.Players[playerid].TPlayer.hostile;
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if (playerid >= 0 && playerid <= Main.maxPlayers && TShock.Players[playerid] != null)
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return !TShock.Players[playerid].TPlayer.hostile;
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return ConfigurationManager.PermaPvp;
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}
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private static bool HandleLiquidSet(GetDataHandlerArgs args)
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