Null and range check for HandlePlayerDamage.

This commit is contained in:
Deathmax 2011-06-28 17:17:24 +08:00
parent aa3a491dab
commit feb4754b14

View file

@ -360,7 +360,10 @@ namespace TShockAPI
private static bool HandlePlayerDamage(GetDataHandlerArgs args)
{
byte playerid = args.Data.ReadInt8();
return !TShock.Players[playerid].TPlayer.hostile;
if (playerid >= 0 && playerid <= Main.maxPlayers && TShock.Players[playerid] != null)
return !TShock.Players[playerid].TPlayer.hostile;
return ConfigurationManager.PermaPvp;
}
private static bool HandleLiquidSet(GetDataHandlerArgs args)