Updated NPC and Item methods for the new items.
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daf56053c8
commit
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2 changed files with 5 additions and 5 deletions
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@ -233,7 +233,7 @@ namespace TShockAPI
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if (!int.TryParse(inputtype, out type))
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if (!int.TryParse(inputtype, out type))
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type = TShock.GetNPCID(inputtype);
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type = TShock.GetNPCID(inputtype);
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if (type >= 1 && type <= 43)
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if (type >= 1 && type <= 45)
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{
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{
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for (int i = 0; i < amount; i++)
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for (int i = 0; i < amount; i++)
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npcid = NPC.NewNPC(x, y, type, 0);
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npcid = NPC.NewNPC(x, y, type, 0);
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@ -254,7 +254,7 @@ namespace TShockAPI
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int type = 0;
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int type = 0;
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if (!int.TryParse(msgargs, out type))
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if (!int.TryParse(msgargs, out type))
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type = TShock.GetItemID(msgargs);
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type = TShock.GetItemID(msgargs);
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if (type >= 1 && type <= 235)
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if (type >= 1 && type <= 238)
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{
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{
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for (int i = 0; i < 40; i++)
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for (int i = 0; i < 40; i++)
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{
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{
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@ -290,7 +290,7 @@ namespace TShockAPI
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int player = -1;
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int player = -1;
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if (!int.TryParse(msgargs[1], out type))
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if (!int.TryParse(msgargs[1], out type))
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type = TShock.GetItemID(msgargs[1]);
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type = TShock.GetItemID(msgargs[1]);
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if (type >= 1 && type <= 235)
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if (type >= 1 && type <= 238)
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{
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{
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player = Tools.FindPlayer(msgargs[2]);
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player = Tools.FindPlayer(msgargs[2]);
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if (player != -1)
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if (player != -1)
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@ -430,7 +430,7 @@ namespace TShockAPI
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public static int GetNPCID(string name, bool exact = false)
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public static int GetNPCID(string name, bool exact = false)
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{
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{
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NPC npc = new NPC();
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NPC npc = new NPC();
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for (int i = 1; i <= 43; i++)
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for (int i = 1; i <= 45; i++)
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{
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{
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if (exact)
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if (exact)
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{
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{
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@ -455,7 +455,7 @@ namespace TShockAPI
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{
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{
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Item item = new Item();
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Item item = new Item();
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name = name.ToLower();
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name = name.ToLower();
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for (int i = 1; i <= 235; i++)
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for (int i = 1; i <= 238; i++)
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{
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{
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item.SetDefaults(i);
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item.SetDefaults(i);
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if (item.name.ToLower().StartsWith(name))
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if (item.name.ToLower().StartsWith(name))
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