Fix /sb plantera setting time to night, optimize SSC inventory saving, fix angler quests in SSC

This commit is contained in:
MarioE 2014-06-05 18:39:13 -04:00
parent af3f5ef954
commit ffa68c1115
3 changed files with 65 additions and 58 deletions

View file

@ -1792,7 +1792,6 @@ namespace TShockAPI
return;
case "plantera":
npc.SetDefaults(262);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned Plantera {1} time(s).", args.Player.Name, amount);
return;

View file

@ -1208,44 +1208,46 @@ namespace TShockAPI
#endregion Blacklists
GetDataHandlerDelegates = new Dictionary<PacketTypes, GetDataHandlerDelegate>
{
{PacketTypes.PlayerInfo, HandlePlayerInfo},
{PacketTypes.PlayerUpdate, HandlePlayerUpdate},
{PacketTypes.Tile, HandleTile},
{PacketTypes.TileSendSquare, HandleSendTileSquare},
{PacketTypes.ProjectileNew, HandleProjectileNew},
{PacketTypes.TogglePvp, HandleTogglePvp},
{PacketTypes.PlayerTeam, HandlePlayerTeam},
{PacketTypes.TileKill, HandleTileKill},
{PacketTypes.PlayerKillMe, HandlePlayerKillMe},
{PacketTypes.LiquidSet, HandleLiquidSet},
{PacketTypes.PlayerSpawn, HandleSpawn},
{PacketTypes.ChestGetContents, HandleChestOpen},
{PacketTypes.ChestOpen, HandleChestActive},
{PacketTypes.ChestItem, HandleChestItem},
{PacketTypes.SignNew, HandleSign},
{PacketTypes.PlayerSlot, HandlePlayerSlot},
{PacketTypes.TileGetSection, HandleGetSection},
{PacketTypes.UpdateNPCHome, UpdateNPCHome},
{PacketTypes.PlayerAddBuff, HandlePlayerAddBuff},
{PacketTypes.ItemDrop, HandleItemDrop},
{PacketTypes.PlayerHp, HandlePlayerHp},
{PacketTypes.PlayerMana, HandlePlayerMana},
{PacketTypes.PlayerDamage, HandlePlayerDamage},
{PacketTypes.NpcStrike, HandleNpcStrike},
{PacketTypes.NpcSpecial, HandleSpecial},
{PacketTypes.PlayerAnimation, HandlePlayerAnimation},
{PacketTypes.PlayerBuff, HandlePlayerBuffList},
{PacketTypes.PasswordSend, HandlePassword},
{PacketTypes.ContinueConnecting2, HandleConnecting},
{PacketTypes.ProjectileDestroy, HandleProjectileKill},
{PacketTypes.SpawnBossorInvasion, HandleSpawnBoss},
{PacketTypes.Teleport, HandleTeleport},
{PacketTypes.PaintTile, HandlePaintTile},
{PacketTypes.PaintWall, HandlePaintWall},
{PacketTypes.Placeholder, HandleRaptor},
{PacketTypes.DoorUse, HandleDoorUse}
};
{
{ PacketTypes.PlayerInfo, HandlePlayerInfo },
{ PacketTypes.PlayerUpdate, HandlePlayerUpdate },
{ PacketTypes.Tile, HandleTile },
{ PacketTypes.TileSendSquare, HandleSendTileSquare },
{ PacketTypes.ProjectileNew, HandleProjectileNew },
{ PacketTypes.TogglePvp, HandleTogglePvp },
{ PacketTypes.PlayerTeam, HandlePlayerTeam },
{ PacketTypes.TileKill, HandleTileKill },
{ PacketTypes.PlayerKillMe, HandlePlayerKillMe },
{ PacketTypes.LiquidSet, HandleLiquidSet },
{ PacketTypes.PlayerSpawn, HandleSpawn },
{ PacketTypes.ChestGetContents, HandleChestOpen },
{ PacketTypes.ChestOpen, HandleChestActive },
{ PacketTypes.ChestItem, HandleChestItem },
{ PacketTypes.SignNew, HandleSign },
{ PacketTypes.PlayerSlot, HandlePlayerSlot },
{ PacketTypes.TileGetSection, HandleGetSection },
{ PacketTypes.UpdateNPCHome, UpdateNPCHome },
{ PacketTypes.PlayerAddBuff, HandlePlayerAddBuff },
{ PacketTypes.ItemDrop, HandleItemDrop },
{ PacketTypes.PlayerHp, HandlePlayerHp },
{ PacketTypes.PlayerMana, HandlePlayerMana },
{ PacketTypes.PlayerDamage, HandlePlayerDamage },
{ PacketTypes.NpcStrike, HandleNpcStrike },
{ PacketTypes.NpcSpecial, HandleSpecial },
{ PacketTypes.PlayerAnimation, HandlePlayerAnimation },
{ PacketTypes.PlayerBuff, HandlePlayerBuffList },
{ PacketTypes.PasswordSend, HandlePassword },
{ PacketTypes.ContinueConnecting2, HandleConnecting },
{ PacketTypes.ProjectileDestroy, HandleProjectileKill },
{ PacketTypes.SpawnBossorInvasion, HandleSpawnBoss },
{ PacketTypes.Teleport, HandleTeleport },
{ PacketTypes.PaintTile, HandlePaintTile },
{ PacketTypes.PaintWall, HandlePaintWall },
{ PacketTypes.Placeholder, HandleRaptor },
{ PacketTypes.DoorUse, HandleDoorUse },
{ PacketTypes.CompleteAnglerQuest, HandleCompleteAnglerQuest },
{ PacketTypes.NumberOfAnglerQuestsCompleted, HandleNumberOfAnglerQuestsCompleted }
};
}
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
@ -3604,20 +3606,33 @@ namespace TShockAPI
}
}
private static bool HandleDoorUse(GetDataHandlerArgs e)
private static bool HandleDoorUse(GetDataHandlerArgs args)
{
var Close = e.Data.ReadByte();
var X = e.Data.ReadInt16();
var Y = e.Data.ReadInt16();
var dir = e.Data.ReadByte() == 0 ? -1 : 1;
var close = args.Data.ReadByte();
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var dir = args.Data.ReadByte() == 0 ? -1 : 1;
if (X >= Main.tile.GetLength(0) || Y >= Main.tile.GetLength(1) || X < 0 || Y < 0) // Check for out of range
if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range
return true;
if (Main.tile[X, Y].type != 10 && Main.tile[X, Y].type != 11) // Check for tile types
if (Main.tile[x, y].type != 10 && Main.tile[x, y].type != 11) // Check for tile types
return true;
return false;
}
private static bool HandleCompleteAnglerQuest(GetDataHandlerArgs args)
{
// Since packet 76 is NEVER sent to us, we actually have to rely on this to get the true count
args.TPlayer.anglerQuestsFinished++;
return false;
}
private static bool HandleNumberOfAnglerQuestsCompleted(GetDataHandlerArgs args)
{
// Never sent by vanilla client, ignore this
return true;
}
}
}

View file

@ -1617,23 +1617,16 @@ namespace TShockAPI
public static string ToString(NetItem[] inventory)
{
string inventoryString = "";
StringBuilder items = new StringBuilder();
for (int i = 0; i < maxNetInventory; i++)
{
if (i != 0)
inventoryString += "~";
inventoryString += inventory[i].netID;
items.Append(inventory[i].netID).Append(",");
if (inventory[i].netID != 0)
{
inventoryString += "," + inventory[i].stack;
inventoryString += "," + inventory[i].prefix;
}
items.Append(inventory[i].stack).Append(",").Append(inventory[i].prefix).Append("~");
else
{
inventoryString += ",0,0";
}
items.Append("0,0~");
}
return inventoryString;
return items.ToString(0, items.Length - 1);
}
public static NetItem[] Parse(string data)