Fix /sb plantera setting time to night, optimize SSC inventory saving, fix angler quests in SSC

This commit is contained in:
MarioE 2014-06-05 18:39:13 -04:00
parent af3f5ef954
commit ffa68c1115
3 changed files with 65 additions and 58 deletions

View file

@ -1792,7 +1792,6 @@ namespace TShockAPI
return; return;
case "plantera": case "plantera":
npc.SetDefaults(262); npc.SetDefaults(262);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.All.SendSuccessMessage("{0} has spawned Plantera {1} time(s).", args.Player.Name, amount); TSPlayer.All.SendSuccessMessage("{0} has spawned Plantera {1} time(s).", args.Player.Name, amount);
return; return;

View file

@ -1244,7 +1244,9 @@ namespace TShockAPI
{ PacketTypes.PaintTile, HandlePaintTile }, { PacketTypes.PaintTile, HandlePaintTile },
{ PacketTypes.PaintWall, HandlePaintWall }, { PacketTypes.PaintWall, HandlePaintWall },
{ PacketTypes.Placeholder, HandleRaptor }, { PacketTypes.Placeholder, HandleRaptor },
{PacketTypes.DoorUse, HandleDoorUse} { PacketTypes.DoorUse, HandleDoorUse },
{ PacketTypes.CompleteAnglerQuest, HandleCompleteAnglerQuest },
{ PacketTypes.NumberOfAnglerQuestsCompleted, HandleNumberOfAnglerQuestsCompleted }
}; };
} }
@ -3604,20 +3606,33 @@ namespace TShockAPI
} }
} }
private static bool HandleDoorUse(GetDataHandlerArgs e) private static bool HandleDoorUse(GetDataHandlerArgs args)
{ {
var Close = e.Data.ReadByte(); var close = args.Data.ReadByte();
var X = e.Data.ReadInt16(); var x = args.Data.ReadInt16();
var Y = e.Data.ReadInt16(); var y = args.Data.ReadInt16();
var dir = e.Data.ReadByte() == 0 ? -1 : 1; var dir = args.Data.ReadByte() == 0 ? -1 : 1;
if (X >= Main.tile.GetLength(0) || Y >= Main.tile.GetLength(1) || X < 0 || Y < 0) // Check for out of range if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range
return true; return true;
if (Main.tile[X, Y].type != 10 && Main.tile[X, Y].type != 11) // Check for tile types if (Main.tile[x, y].type != 10 && Main.tile[x, y].type != 11) // Check for tile types
return true; return true;
return false; return false;
} }
private static bool HandleCompleteAnglerQuest(GetDataHandlerArgs args)
{
// Since packet 76 is NEVER sent to us, we actually have to rely on this to get the true count
args.TPlayer.anglerQuestsFinished++;
return false;
}
private static bool HandleNumberOfAnglerQuestsCompleted(GetDataHandlerArgs args)
{
// Never sent by vanilla client, ignore this
return true;
}
} }
} }

View file

@ -1617,23 +1617,16 @@ namespace TShockAPI
public static string ToString(NetItem[] inventory) public static string ToString(NetItem[] inventory)
{ {
string inventoryString = ""; StringBuilder items = new StringBuilder();
for (int i = 0; i < maxNetInventory; i++) for (int i = 0; i < maxNetInventory; i++)
{ {
if (i != 0) items.Append(inventory[i].netID).Append(",");
inventoryString += "~";
inventoryString += inventory[i].netID;
if (inventory[i].netID != 0) if (inventory[i].netID != 0)
{ items.Append(inventory[i].stack).Append(",").Append(inventory[i].prefix).Append("~");
inventoryString += "," + inventory[i].stack;
inventoryString += "," + inventory[i].prefix;
}
else else
{ items.Append("0,0~");
inventoryString += ",0,0";
} }
} return items.ToString(0, items.Length - 1);
return inventoryString;
} }
public static NetItem[] Parse(string data) public static NetItem[] Parse(string data)