Fix /sb plantera setting time to night, optimize SSC inventory saving, fix angler quests in SSC
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3 changed files with 65 additions and 58 deletions
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@ -1792,7 +1792,6 @@ namespace TShockAPI
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return;
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return;
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case "plantera":
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case "plantera":
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npc.SetDefaults(262);
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npc.SetDefaults(262);
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Plantera {1} time(s).", args.Player.Name, amount);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Plantera {1} time(s).", args.Player.Name, amount);
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return;
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return;
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@ -1244,7 +1244,9 @@ namespace TShockAPI
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{ PacketTypes.PaintTile, HandlePaintTile },
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{ PacketTypes.PaintTile, HandlePaintTile },
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{ PacketTypes.PaintWall, HandlePaintWall },
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{ PacketTypes.PaintWall, HandlePaintWall },
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{ PacketTypes.Placeholder, HandleRaptor },
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{ PacketTypes.Placeholder, HandleRaptor },
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{PacketTypes.DoorUse, HandleDoorUse}
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{ PacketTypes.DoorUse, HandleDoorUse },
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{ PacketTypes.CompleteAnglerQuest, HandleCompleteAnglerQuest },
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{ PacketTypes.NumberOfAnglerQuestsCompleted, HandleNumberOfAnglerQuestsCompleted }
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};
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};
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}
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}
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@ -3604,20 +3606,33 @@ namespace TShockAPI
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}
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}
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}
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}
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private static bool HandleDoorUse(GetDataHandlerArgs e)
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private static bool HandleDoorUse(GetDataHandlerArgs args)
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{
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{
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var Close = e.Data.ReadByte();
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var close = args.Data.ReadByte();
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var X = e.Data.ReadInt16();
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var x = args.Data.ReadInt16();
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var Y = e.Data.ReadInt16();
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var y = args.Data.ReadInt16();
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var dir = e.Data.ReadByte() == 0 ? -1 : 1;
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var dir = args.Data.ReadByte() == 0 ? -1 : 1;
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if (X >= Main.tile.GetLength(0) || Y >= Main.tile.GetLength(1) || X < 0 || Y < 0) // Check for out of range
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if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range
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return true;
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return true;
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if (Main.tile[X, Y].type != 10 && Main.tile[X, Y].type != 11) // Check for tile types
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if (Main.tile[x, y].type != 10 && Main.tile[x, y].type != 11) // Check for tile types
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return true;
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return true;
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return false;
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return false;
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}
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}
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private static bool HandleCompleteAnglerQuest(GetDataHandlerArgs args)
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{
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// Since packet 76 is NEVER sent to us, we actually have to rely on this to get the true count
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args.TPlayer.anglerQuestsFinished++;
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return false;
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}
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private static bool HandleNumberOfAnglerQuestsCompleted(GetDataHandlerArgs args)
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{
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// Never sent by vanilla client, ignore this
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return true;
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}
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}
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}
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}
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}
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@ -1617,23 +1617,16 @@ namespace TShockAPI
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public static string ToString(NetItem[] inventory)
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public static string ToString(NetItem[] inventory)
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{
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{
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string inventoryString = "";
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StringBuilder items = new StringBuilder();
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for (int i = 0; i < maxNetInventory; i++)
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for (int i = 0; i < maxNetInventory; i++)
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{
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{
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if (i != 0)
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items.Append(inventory[i].netID).Append(",");
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inventoryString += "~";
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inventoryString += inventory[i].netID;
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if (inventory[i].netID != 0)
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if (inventory[i].netID != 0)
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{
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items.Append(inventory[i].stack).Append(",").Append(inventory[i].prefix).Append("~");
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inventoryString += "," + inventory[i].stack;
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inventoryString += "," + inventory[i].prefix;
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}
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else
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else
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{
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items.Append("0,0~");
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inventoryString += ",0,0";
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}
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}
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}
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return items.ToString(0, items.Length - 1);
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return inventoryString;
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}
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}
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public static NetItem[] Parse(string data)
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public static NetItem[] Parse(string data)
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