Commit graph

6 commits

Author SHA1 Message Date
Janet Blackquill
f63b26ac76 Some i18nifiying 2022-10-21 16:12:04 -04:00
James Puleo
98c1587e44
Print proper expected player ID when handling
spoofed LandGolfBallInCup.

(edited manually on GitHub, should be okay though)
2021-06-14 03:00:35 -04:00
Patrikkk
5decc50bd9 Bouncer OnNewProjectile - Add checks on directional projectiles.
**This commit does not have any effect on actual gameplay as of current project state, but it does let valid projectile creation pass through instead of getting caught up in Bouncer. That catch is currently disabled for the time being, until all valid projectile creation check is added.**

Things would have get caught up in our bouncer eversince 1.4. We commented out the catch (the disable and handling) for now, but none of these new projectiles were added to let them pass.
Renaming stabProjectile to directionalProjectile. Adding staffs to directionalProjectiles
Adding check for GolfClubHelper projectile.

Left in a debug check for golfball projectile. I would want to see if the reject gets triggered in a proper server enviroment. I didn't want to handle the projectile just yet.
Adding GolfBallItemIDs list in Handlers.LandGolfBallInCupHandler.cs
2020-06-09 14:04:27 +02:00
Chris
7b316f3cd5 Refactor LandGolfBallInCupHandler to use IPacketHandler<TArgs> 2020-06-02 19:35:53 +09:30
Patrikkk
f674e78308 LandGolfBallInCup - Use ConsoleDebug. Modify display message. 2020-06-02 11:13:02 +02:00
Patrikkk
4944ee3144 Implement Handler.LandGolfBalInCupHandler and handle packet exploits.
Added multiple checks to prevent clients from sending the golfball packet directly, without having golf play actions.
2020-06-01 12:59:40 +02:00