Lucas Nicodemus
18ffe08293
Merge branch 'general-devel' into feature/properly-seed-group-names-in-database
2025-03-10 00:56:13 +09:00
Lucas Nicodemus
329fce0089
Merge branch 'general-devel' into feature/properly-seed-group-names-in-database
2025-03-10 00:51:37 +09:00
Lucas Nicodemus
c89c34b356
Merge branch 'general-devel' into add-moondial-permission
2025-03-10 00:49:27 +09:00
Lucas Nicodemus
13a4a0864b
Merge branch 'general-devel' into playerdata-changes
2025-03-10 00:39:33 +09:00
Lucas Nicodemus
531ec1376c
Merge branch 'general-devel' into general-devel
2025-03-10 00:20:50 +09:00
Lucas Nicodemus
25644449e8
Merge branch 'general-devel' into fix-infinities
2025-03-10 00:16:22 +09:00
ohayo
1abb53b22e
Update TShockAPI/TSPlayer.cs
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Oops
Co-authored-by: Chris <2648373+QuiCM@users.noreply.github.com>
2025-03-04 21:01:01 +10:00
ohayo
701a7d1ca0
Update TShockAPI/TSPlayer.cs
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Co-authored-by: Chris <2648373+QuiCM@users.noreply.github.com>
2025-03-04 21:00:33 +10:00
LaoSparrow
740c5c9250
fix(GetDataHandlers): handle and ignore NpcItemStrike(msgid 24)
2025-03-01 03:53:13 +08:00
LaoSparrow
28aa3aea48
fix(Bouncer/SendTileRectHandler): tile rect changes not synced between clients && unable to place HatRack
2025-03-01 01:42:18 +08:00
LaoSparrow
1e23785a04
fix(Bouncer/SendTileRectHandler): MatchRemoval incorrect check range
2025-02-28 23:01:40 +08:00
ohayo
98eed425e2
Suppress logging of un-spawnable npcs
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Not anything related to the handshake fixes, but still a nice fix which could help server owners deal with mischievous client users.
2025-02-12 21:51:14 +10:00
ohayo
56c5865043
Emergency bug fix for handshake on all/server player
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The All Player does not have a valid state and because FinishedHandshake is false by default, they would never get time update packets, etc.
2025-02-11 07:47:14 +10:00
Joseph Goh
836cc33c8d
rewrite: bed spawning for SSC
2025-02-10 11:42:36 +08:00
Arthri
2053213558
Bounce infinite or NaN velocity / position
2025-02-08 07:13:03 +00:00
ohayo
6d5fff83cf
Prevent blank UUIDs from being banned
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This fixes a bug with a bad actor getting banned with a blank client UUID and then preventing anyone from joining the server due to a lack of UUID on the Connect Request ban check.
2025-02-08 14:37:48 +10:00
ohayo
de142e419e
I guess update the magic number here too?
2025-02-05 09:37:53 +10:00
ohayo
5a23073db5
Suggestions + fix last missed magic number
2025-02-05 09:33:36 +10:00
ohayo
72f529fcb1
Typo fix
2025-02-04 21:24:44 +10:00
ohayo
ce04d9d173
Remove magic number + Use suggestions by particles
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Added a new ClientState enum based on code in Terraria.MessageBuffer.GetData & Terraria.Netplay.InnerClientLoop
2025-02-04 21:06:40 +10:00
ohayo
ff9cb9f858
Change the cast PacketTypes for 74 to its corresponding definition
2025-02-04 12:13:47 +10:00
ohayo
fa3c144274
Add necessary packets to a static hashset for further performance boosts
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title
2025-02-04 11:28:09 +10:00
ohayo
52d1840003
Packet filtering for those who never finish the handshake
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This also kicks those who never finish handshaking upon chat now. (To free up the resources a bit I guess?)
Before a player finishes the connection handshake, the server will check if it's necessary to send them a packet - it checks against a list of necessary packets like:
- ContinueConnecting (Send User Slot),
- PlayerSpawnSelf (CompleteConnectionAndSpawn),
- WorldInfo (Which the server does a further check if the player is at the appropriate state to be sent the world info)
- Status
- Disconnection
- TileFrameSection & TileSendSection
2025-02-04 11:07:10 +10:00
Luke
677426b746
Merge remote-tracking branch 'upstream/general-devel' into net9-upgrade
2025-02-02 16:43:59 +10:00
ohayo
b5d546a660
Remove debug logging (sorry haha)
2025-02-02 12:41:35 +10:00
ohayo
4f2fff050d
Quick bug fix - forgot about respawns + only set handshake once
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The connection state should NEVER be set to under 3 if the player is fully connected.
2025-02-02 12:40:04 +10:00
ohayo
4c01740177
Fix handshake stuff part 2
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If the player has requested world data before sending the spawn player packet, they should be at state 3, otherwise they should be at state 1 for skipping it. Just check based on that instead.
2025-02-02 12:08:14 +10:00
Lucas Nicodemus
e4e28cb1b5
Version tick: 5.2.2
2025-02-01 22:32:36 +09:00
ohayo
53789b40e4
Prevent further things from clients who dont handshake
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- The player will only finish the handshake once they spawn their player, a normal client would always do this eventually.
- They cannot chat, even if they request world data but just not spawn their player.
- Other clients will not be notified of their join/leave in both cases (dont request WD or do but dont spawn)
- And most importantly, they do not show on the in game player list but still show on the server console /playing cmd.
2025-01-31 09:17:26 +10:00
ohayo
d35934b3a2
Check for bans on connection as well as join, etc
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Should prevent people from being able to bypass this.
2025-01-30 22:46:13 +10:00
Luke
3e08982e73
Merge branch 'general-devel' into net9-upgrade
2025-01-29 22:03:08 +10:00
Lucas Nicodemus
97d88b3b3c
Merge branch 'general-devel' into commandhooks
2025-01-27 10:06:01 +09:00
Lucas Nicodemus
fe3644ca80
Merge branch 'general-devel' into group-changes
2025-01-27 09:13:01 +09:00
Lucas Nicodemus
3115e1f032
Merge branch 'general-devel' into fix/player-data-is-sometimes-not-there
2025-01-27 08:57:36 +09:00
SGKoishi
605be8f813
Detect xterm compatibility to avoid console spam
2025-01-27 08:11:36 +09:00
Luke
f3e0d04758
Merge remote-tracking branch 'upstream/general-devel' into net9-upgrade
2025-01-26 21:16:51 +10:00
SGKoishi
c4a141308e
Automatic language detection
2025-01-26 15:11:15 +09:00
Lucas Nicodemus
4cab985d0f
Merge branch 'general-devel' into accountgroupcupdate-hook
2025-01-26 12:59:15 +09:00
Lucas Nicodemus
9d96c02e2e
Merge branch 'general-devel' into fix/offnosave
2025-01-26 09:47:26 +09:00
Lucas Nicodemus
519f94116c
Merge branch 'general-devel' into general-devel
2025-01-26 09:38:37 +09:00
Lucas Nicodemus
18062c55e7
Merge branch 'general-devel' into netitem-changes
2025-01-26 09:02:51 +09:00
Lucas Nicodemus
b984ff8b65
Apply patch from https://github.com/Pryaxis/TShock/pull/3018
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This applies https://github.com/Pryaxis/TShock/pull/3018 as a patch per @punchready because they deleted the head repository so that we can't merge it and none of the git objects have valid refs anymore on the command line and we can't merge it on the gui.
2025-01-26 08:45:11 +09:00
SGKoishi
65559d5db8
Merge remote-tracking branch 'upstream/general-devel' into pr3005
2025-01-26 01:22:34 +09:00
SGKoishi
6ee22758c1
Merge remote-tracking branch 'upstream/general-devel' into patch-1
2025-01-25 08:05:35 -08:00
Lucas Nicodemus
8f5a81014f
Merge branch 'general-devel' into patch-1
2025-01-25 23:08:28 +09:00
Lucas Nicodemus
a42046e79c
Merge branch 'general-devel' into consistency-playeractive-patch
2025-01-25 23:03:30 +09:00
Lucas Nicodemus
e6b1fb139f
Merge branch 'general-devel' into netitem-changes
2025-01-25 22:42:52 +09:00
Lucas Nicodemus
b9d984863d
Merge branch 'general-devel' into pr3005
2025-01-25 22:40:03 +09:00
Lucas Nicodemus
1762f59a78
Merge branch 'general-devel' into general-devel
2025-01-25 22:37:52 +09:00
renovate[bot]
9aba57dab6
Update dependency MySql.Data to 8.4.0
2025-01-25 13:31:02 +00:00