Commit graph

4318 commits

Author SHA1 Message Date
Lucas Nicodemus
d595a3fe0a
Merge branch 'general-devel' into pr3076 2025-03-18 17:04:35 +09:00
SGKoishi
413a2b91e3
Fix Pryaxis/TShock#3073 2025-03-18 17:17:45 +09:00
LaoSparrow
988042e6c1 fix(Bouncer/SendTileRectHandler): two typos which causes incorrect validating range 2025-03-17 22:12:54 +08:00
Lucas Nicodemus
29477ab305
Update version codename 2025-03-15 17:33:04 +09:00
SGKoishi
ea5c274279
Add default permissions 2025-03-15 14:21:28 +09:00
SGKoishi
4e26051869
Fix some confusion introduced by 98eed42 and b184133 2025-03-15 14:09:00 +09:00
Lucas Nicodemus
db9c47d7c0
Version tick: 5.2.3 2025-03-10 01:22:38 +09:00
Lucas Nicodemus
56041f2c1a
Merge remote-tracking branch 'ghsa/handshake-final-update-fix' into general-devel 2025-03-10 01:08:28 +09:00
Lucas Nicodemus
18ffe08293
Merge branch 'general-devel' into feature/properly-seed-group-names-in-database 2025-03-10 00:56:13 +09:00
Lucas Nicodemus
329fce0089
Merge branch 'general-devel' into feature/properly-seed-group-names-in-database 2025-03-10 00:51:37 +09:00
Lucas Nicodemus
c89c34b356
Merge branch 'general-devel' into add-moondial-permission 2025-03-10 00:49:27 +09:00
Lucas Nicodemus
13a4a0864b
Merge branch 'general-devel' into playerdata-changes 2025-03-10 00:39:33 +09:00
Lucas Nicodemus
531ec1376c
Merge branch 'general-devel' into general-devel 2025-03-10 00:20:50 +09:00
Lucas Nicodemus
25644449e8
Merge branch 'general-devel' into fix-infinities 2025-03-10 00:16:22 +09:00
ohayo
1abb53b22e
Update TShockAPI/TSPlayer.cs
Oops

Co-authored-by: Chris <2648373+QuiCM@users.noreply.github.com>
2025-03-04 21:01:01 +10:00
ohayo
701a7d1ca0
Update TShockAPI/TSPlayer.cs
Co-authored-by: Chris <2648373+QuiCM@users.noreply.github.com>
2025-03-04 21:00:33 +10:00
LaoSparrow
740c5c9250 fix(GetDataHandlers): handle and ignore NpcItemStrike(msgid 24) 2025-03-01 03:53:13 +08:00
LaoSparrow
28aa3aea48 fix(Bouncer/SendTileRectHandler): tile rect changes not synced between clients && unable to place HatRack 2025-03-01 01:42:18 +08:00
LaoSparrow
1e23785a04 fix(Bouncer/SendTileRectHandler): MatchRemoval incorrect check range 2025-02-28 23:01:40 +08:00
ohayo
98eed425e2 Suppress logging of un-spawnable npcs
Not anything related to the handshake fixes, but still a nice fix which could help server owners deal with mischievous client users.
2025-02-12 21:51:14 +10:00
ohayo
56c5865043 Emergency bug fix for handshake on all/server player
The All Player does not have a valid state and because FinishedHandshake is false by default, they would never get time update packets, etc.
2025-02-11 07:47:14 +10:00
Joseph Goh
836cc33c8d rewrite: bed spawning for SSC 2025-02-10 11:42:36 +08:00
Arthri
2053213558 Bounce infinite or NaN velocity / position 2025-02-08 07:13:03 +00:00
ohayo
6d5fff83cf Prevent blank UUIDs from being banned
This fixes a bug with a bad actor getting banned with a blank client UUID and then preventing anyone from joining the server due to a lack of UUID on the Connect Request ban check.
2025-02-08 14:37:48 +10:00
ohayo
de142e419e I guess update the magic number here too? 2025-02-05 09:37:53 +10:00
ohayo
5a23073db5 Suggestions + fix last missed magic number 2025-02-05 09:33:36 +10:00
ohayo
72f529fcb1 Typo fix 2025-02-04 21:24:44 +10:00
ohayo
ce04d9d173 Remove magic number + Use suggestions by particles
Added a new ClientState enum based on code in Terraria.MessageBuffer.GetData & Terraria.Netplay.InnerClientLoop
2025-02-04 21:06:40 +10:00
ohayo
ff9cb9f858 Change the cast PacketTypes for 74 to its corresponding definition 2025-02-04 12:13:47 +10:00
ohayo
fa3c144274 Add necessary packets to a static hashset for further performance boosts
title
2025-02-04 11:28:09 +10:00
ohayo
52d1840003 Packet filtering for those who never finish the handshake
This also kicks those who never finish handshaking upon chat now. (To free up the resources a bit I guess?)

Before a player finishes the connection handshake, the server will check if it's necessary to send them a packet - it checks against a list of necessary packets like:

- ContinueConnecting (Send User Slot),
- PlayerSpawnSelf (CompleteConnectionAndSpawn),
- WorldInfo (Which the server does a further check if the player is at the appropriate state to be sent the world info)
- Status
- Disconnection
- TileFrameSection & TileSendSection
2025-02-04 11:07:10 +10:00
ohayo
b5d546a660 Remove debug logging (sorry haha) 2025-02-02 12:41:35 +10:00
ohayo
4f2fff050d Quick bug fix - forgot about respawns + only set handshake once
The connection state should NEVER be set to under 3 if the player is fully connected.
2025-02-02 12:40:04 +10:00
ohayo
4c01740177 Fix handshake stuff part 2
If the player has requested world data before sending the spawn player packet, they should be at state 3, otherwise they should be at state 1 for skipping it. Just check based on that instead.
2025-02-02 12:08:14 +10:00
Lucas Nicodemus
e4e28cb1b5
Version tick: 5.2.2 2025-02-01 22:32:36 +09:00
ohayo
53789b40e4 Prevent further things from clients who dont handshake
- The player will only finish the handshake once they spawn their player, a normal client would always do this eventually.

- They cannot chat, even if they request world data but just not spawn their player.

- Other clients will not be notified of their join/leave in both cases (dont request WD or do but dont spawn)

- And most importantly, they do not show on the in game player list but still show on the server console /playing cmd.
2025-01-31 09:17:26 +10:00
ohayo
d35934b3a2 Check for bans on connection as well as join, etc
Should prevent people from being able to bypass this.
2025-01-30 22:46:13 +10:00
Lucas Nicodemus
97d88b3b3c
Merge branch 'general-devel' into commandhooks 2025-01-27 10:06:01 +09:00
Lucas Nicodemus
fe3644ca80
Merge branch 'general-devel' into group-changes 2025-01-27 09:13:01 +09:00
Lucas Nicodemus
3115e1f032
Merge branch 'general-devel' into fix/player-data-is-sometimes-not-there 2025-01-27 08:57:36 +09:00
SGKoishi
605be8f813
Detect xterm compatibility to avoid console spam 2025-01-27 08:11:36 +09:00
SGKoishi
c4a141308e
Automatic language detection 2025-01-26 15:11:15 +09:00
Lucas Nicodemus
4cab985d0f
Merge branch 'general-devel' into accountgroupcupdate-hook 2025-01-26 12:59:15 +09:00
Lucas Nicodemus
9d96c02e2e
Merge branch 'general-devel' into fix/offnosave 2025-01-26 09:47:26 +09:00
Lucas Nicodemus
519f94116c
Merge branch 'general-devel' into general-devel 2025-01-26 09:38:37 +09:00
Lucas Nicodemus
18062c55e7
Merge branch 'general-devel' into netitem-changes 2025-01-26 09:02:51 +09:00
Lucas Nicodemus
b984ff8b65
Apply patch from https://github.com/Pryaxis/TShock/pull/3018
This applies https://github.com/Pryaxis/TShock/pull/3018 as a patch per @punchready because they deleted the head repository so that we can't merge it and none of the git objects have valid refs anymore on the command line and we can't merge it on the gui.
2025-01-26 08:45:11 +09:00
SGKoishi
65559d5db8
Merge remote-tracking branch 'upstream/general-devel' into pr3005 2025-01-26 01:22:34 +09:00
SGKoishi
6ee22758c1
Merge remote-tracking branch 'upstream/general-devel' into patch-1 2025-01-25 08:05:35 -08:00
Lucas Nicodemus
8f5a81014f
Merge branch 'general-devel' into patch-1 2025-01-25 23:08:28 +09:00