using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Terraria; using TerrariaAPI.Hooks; namespace TShockAPI { public class PacketBufferer : IDisposable { /// /// Maximum number of bytes to send per update per socket /// public int BytesPerUpdate { get; set; } PacketBuffer[] buffers = new PacketBuffer[Netplay.serverSock.Length]; public PacketBufferer() { BytesPerUpdate = 0xFFFF; for (int i = 0; i < buffers.Length; i++) buffers[i] = new PacketBuffer(); ServerHooks.SendBytes += ServerHooks_SendBytes; ServerHooks.SocketReset += ServerHooks_SocketReset; GameHooks.PostUpdate += GameHooks_Update; } public void Dispose() { GameHooks.PostUpdate -= GameHooks_Update; ServerHooks.SendBytes -= ServerHooks_SendBytes; ServerHooks.SocketReset -= ServerHooks_SocketReset; } void GameHooks_Update(GameTime obj) { for (int i = 0; i < Netplay.serverSock.Length; i++) { if (Netplay.serverSock[i] == null || !Netplay.serverSock[i].active) continue; if (!Netplay.serverSock[i].tcpClient.Client.Poll(0, SelectMode.SelectWrite)) continue; byte[] buff = buffers[i].GetBytes(BytesPerUpdate); if (buff == null) continue; try { Debug.WriteLine("Sent: {0} - {1}", i, buffers[i].Packets); buffers[i].Packets = 0; Netplay.serverSock[i].tcpClient.Client.Send(buff); } catch (ObjectDisposedException) { } catch (SocketException) { } } } void ServerHooks_SocketReset(ServerSock socket) { buffers[socket.whoAmI] = new PacketBuffer(); } void ServerHooks_SendBytes(ServerSock socket, byte[] buffer, int offset, int count, HandledEventArgs e) { e.Handled = true; lock (buffers[socket.whoAmI]) { buffers[socket.whoAmI].Packets++; buffers[socket.whoAmI].AddRange(new MemoryStream(buffer, offset, count).ToArray()); } } } public class PacketBuffer : List { public int Packets { get; set; } public byte[] GetBytes(int max) { lock (this) { if (this.Count < 1) return null; var ret = new byte[Math.Min(max, this.Count)]; this.CopyTo(0, ret, 0, ret.Length); this.RemoveRange(0, ret.Length); return ret; } } } }