/* TShock, a server mod for Terraria Copyright (C) 2011-2019 Pryaxis & TShock Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System; using System.Collections.Generic; using System.Linq; using Terraria.ID; using TShockAPI.DB; using TShockAPI.Net; using Terraria; using Microsoft.Xna.Framework; using OTAPI.Tile; using TShockAPI.Localization; using static TShockAPI.GetDataHandlers; using TerrariaApi.Server; using Terraria.ObjectData; using Terraria.DataStructures; using Terraria.Localization; using TShockAPI.Models.PlayerUpdate; namespace TShockAPI { /// Bouncer is the TShock anti-hack and anti-cheat system. internal sealed class Bouncer { /// Constructor call initializes Bouncer and related functionality. /// A new Bouncer. internal Bouncer() { // Setup hooks GetDataHandlers.GetSection += OnGetSection; GetDataHandlers.PlayerUpdate += OnPlayerUpdate; GetDataHandlers.TileEdit += OnTileEdit; GetDataHandlers.SendTileSquare += OnSendTileSquare; GetDataHandlers.ItemDrop += OnItemDrop; GetDataHandlers.NewProjectile += OnNewProjectile; GetDataHandlers.NPCStrike += OnNPCStrike; GetDataHandlers.ProjectileKill += OnProjectileKill; GetDataHandlers.ChestItemChange += OnChestItemChange; GetDataHandlers.ChestOpen += OnChestOpen; GetDataHandlers.PlaceChest += OnPlaceChest; GetDataHandlers.PlayerZone += OnPlayerZone; GetDataHandlers.PlayerAnimation += OnPlayerAnimation; GetDataHandlers.LiquidSet += OnLiquidSet; GetDataHandlers.PlayerBuff += OnPlayerBuff; GetDataHandlers.NPCAddBuff += OnNPCAddBuff; GetDataHandlers.NPCHome += OnUpdateNPCHome; GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer; GetDataHandlers.PlaceObject += OnPlaceObject; GetDataHandlers.PlaceTileEntity += OnPlaceTileEntity; GetDataHandlers.PlaceItemFrame += OnPlaceItemFrame; GetDataHandlers.PortalTeleport += OnPlayerPortalTeleport; GetDataHandlers.GemLockToggle += OnGemLockToggle; GetDataHandlers.MassWireOperation += OnMassWireOperation; GetDataHandlers.PlayerDamage += OnPlayerDamage; GetDataHandlers.KillMe += OnKillMe; } internal void OnGetSection(object sender, GetDataHandlers.GetSectionEventArgs args) { if (args.Player.RequestedSection) { TShock.Log.ConsoleDebug("Bouncer / OnGetSection rejected GetSection packet from {0}", args.Player.Name); args.Handled = true; return; } args.Player.RequestedSection = true; if (String.IsNullOrEmpty(args.Player.Name)) { TShock.Log.ConsoleDebug("Bouncer / OnGetSection rejected empty player name."); args.Player.Kick("Your client sent a blank character name.", true, true); args.Handled = true; return; } if (!args.Player.HasPermission(Permissions.ignorestackhackdetection)) { args.Player.IsDisabledForStackDetection = args.Player.HasHackedItemStacks(shouldWarnPlayer: true); } } /// Handles disabling enforcement and minor anti-exploit stuff /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlayerUpdate(object sender, GetDataHandlers.PlayerUpdateEventArgs args) { byte plr = args.PlayerId; ControlSet control = args.Control; MiscDataSet1 miscData1 = args.MiscData1; byte item = args.SelectedItem ; var pos = args.Position; var vel = args.Velocity; if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name); args.Handled = true; return; } if (item < 0 || item >= args.Player.TPlayer.inventory.Length) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (inventory length) {0}", args.Player.Name); args.Handled = true; return; } if (args.Player.LastNetPosition == Vector2.Zero) { TShock.Log.ConsoleInfo("Bouncer / OnPlayerUpdate *would have rejected* from (last network position zero) {0}", args.Player.Name); // args.Handled = true; // return; } if (!pos.Equals(args.Player.LastNetPosition)) { float distance = Vector2.Distance(new Vector2(pos.X / 16f, pos.Y / 16f), new Vector2(args.Player.LastNetPosition.X / 16f, args.Player.LastNetPosition.Y / 16f)); if (args.Player.IsBeingDisabled()) { // If the player has moved outside the disabled zone... if (distance > TShock.Config.MaxRangeForDisabled) { // We need to tell them they were disabled and why, then revert the change. if (args.Player.IsDisabledForStackDetection) { args.Player.SendErrorMessage("Disabled. You went too far with hacked item stacks."); } else if (args.Player.IsDisabledForBannedWearable) { args.Player.SendErrorMessage("Disabled. You went too far with banned armor."); } else if (args.Player.IsDisabledForSSC) { args.Player.SendErrorMessage("Disabled. You need to {0}login to load your saved data.", TShock.Config.CommandSpecifier); } else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn) { args.Player.SendErrorMessage("Account needed! Please {0}register or {0}login to play!", TShock.Config.CommandSpecifier); } else if (args.Player.IsDisabledPendingTrashRemoval) { args.Player.SendErrorMessage("You need to rejoin to ensure your trash can is cleared!"); } // ?? var lastTileX = args.Player.LastNetPosition.X; var lastTileY = args.Player.LastNetPosition.Y - 48; if (!args.Player.Teleport(lastTileX, lastTileY)) { args.Player.Spawn(PlayerSpawnContext.RecallFromItem); } TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (??) {0}", args.Player.Name); args.Handled = true; return; } TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (below ??) {0}", args.Player.Name); args.Handled = true; return; } // Corpses don't move if (args.Player.Dead) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (corpses don't move) {0}", args.Player.Name); args.Handled = true; return; } } args.Player.LastNetPosition = pos; return; } /// Bouncer's TileEdit hook is used to revert malicious tile changes. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnTileEdit(object sender, GetDataHandlers.TileEditEventArgs args) { // TODO: Add checks on the new edit actions. ReplaceTile, ReplaceWall, TryKillTile, Acutate, PokeLogicGate, SlopePoundTile EditAction action = args.Action; int tileX = args.X; int tileY = args.Y; short editData = args.EditData; EditType type = args.editDetail; byte style = args.Style; try { if (editData < 0) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (editData check) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (!TShock.Utils.TilePlacementValid(tileX, tileY)) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tile placement valid) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit super accepted from (ice block) {0}", args.Player.Name); args.Handled = false; return; } if (args.Player.Dead && TShock.Config.PreventDeadModification) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pdm) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } Item selectedItem = args.Player.SelectedItem; int lastKilledProj = args.Player.LastKilledProjectile; ITile tile = Main.tile[tileX, tileY]; if (action == EditAction.PlaceTile) { if (TShock.TileBans.TileIsBanned(editData, args.Player)) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tb) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 1); args.Player.SendErrorMessage("You do not have permission to place this tile."); args.Handled = true; return; } } if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type)) { //TPlayer.mount.Type 8 => Drill Containment Unit. // If the tile is an axe tile and they aren't selecting an axe, they're hacking. if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (axe) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } // If the tile is a hammer tile and they aren't selecting a hammer, they're hacking. else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } // If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking. // Item frames can be modified without pickaxe tile. else if (tile.type != TileID.ItemFrame && !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } } else if (action == EditAction.KillWall) { // If they aren't selecting a hammer, they could be hacking. if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer2) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } else if (action == EditAction.PlaceTile && (projectileCreatesTile.ContainsKey(lastKilledProj) && editData == projectileCreatesTile[lastKilledProj])) { args.Player.LastKilledProjectile = 0; } else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall) { if ((action == EditAction.PlaceTile && TShock.Config.PreventInvalidPlaceStyle) && (MaxPlaceStyles.ContainsKey(editData) && style > MaxPlaceStyles[editData]) && (ExtraneousPlaceStyles.ContainsKey(editData) && style > ExtraneousPlaceStyles[editData])) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms1) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } // If they aren't selecting the item which creates the tile or wall, they're hacking. if (!(selectedItem.netID == ItemID.IceRod && editData == TileID.MagicalIceBlock) && (editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall) && !(ropeCoilPlacements.ContainsKey(selectedItem.netID) && editData == ropeCoilPlacements[selectedItem.netID]))) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms2) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (editData >= (action == EditAction.PlaceTile ? Main.maxTileSets : Main.maxWallTypes)) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms3) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (action == EditAction.PlaceTile && (editData == TileID.PiggyBank || editData == TileID.Safes) && Main.ServerSideCharacter) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (sscprotect) {0}", args.Player.Name); args.Player.SendErrorMessage("You cannot place this tile because server side characters are enabled."); args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } if (action == EditAction.PlaceTile && (editData == TileID.Containers || editData == TileID.Containers2)) { if (TShock.Utils.HasWorldReachedMaxChests()) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (chestcap) {0}", args.Player.Name); args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more."); args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) || (TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder)) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (validplacement) {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } } } else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3) { // If they aren't selecting a wrench, they're hacking. // WireKite = The Grand Design if (selectedItem.type != ItemID.Wrench && selectedItem.type != ItemID.BlueWrench && selectedItem.type != ItemID.GreenWrench && selectedItem.type != ItemID.YellowWrench && selectedItem.type != ItemID.MulticolorWrench && selectedItem.type != ItemID.WireKite) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from place wire from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } else if (action == EditAction.KillActuator || action == EditAction.KillWire || action == EditAction.KillWire2 || action == EditAction.KillWire3) { // If they aren't selecting the wire cutter, they're hacking. if (selectedItem.type != ItemID.WireCutter && selectedItem.type != ItemID.WireKite && selectedItem.type != ItemID.MulticolorWrench) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } else if (action == EditAction.PlaceActuator) { // If they aren't selecting the actuator and don't have the Presserator equipped, they're hacking. if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from actuator/presserator from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[tile.type]) { if (action == EditAction.KillWall) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from sts allow cut from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } args.Handled = false; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (!args.Player.HasModifiedIceSuccessfully(tileX, tileY, editData, action) && !args.Player.HasBuildPermission(tileX, tileY)) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from ice/build from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (!args.Player.IsInRange(tileX, tileY)) { if (action == EditAction.PlaceTile && (editData == TileID.Rope || editData == TileID.SilkRope || editData == TileID.VineRope || editData == TileID.WebRope)) { args.Handled = false; return; } if (action == EditAction.KillTile || action == EditAction.KillWall && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0) { args.Handled = false; return; } TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from explosives/fuses from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile kill threshold from {0}, (value: {1})", args.Player.Name, args.Player.TileKillThreshold); TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the damage value they were disabled for to TShock so we can improve this!"); args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile place threshold from {0}, (value: {1})", args.Player.Name, args.Player.TilePlaceThreshold); TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the damage value they were disabled for to TShock so we can improve this!"); args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from throttled from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if ((action == EditAction.PlaceTile || action == EditAction.PlaceWall) && !args.Player.HasPermission(Permissions.ignoreplacetiledetection)) { args.Player.TilePlaceThreshold++; var coords = new Vector2(tileX, tileY); lock (args.Player.TilesCreated) if (!args.Player.TilesCreated.ContainsKey(coords)) args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY]); } if ((action == EditAction.KillTile || action == EditAction.KillTileNoItem || action == EditAction.KillWall) && Main.tileSolid[Main.tile[tileX, tileY].type] && !args.Player.HasPermission(Permissions.ignorekilltiledetection)) { args.Player.TileKillThreshold++; var coords = new Vector2(tileX, tileY); lock (args.Player.TilesDestroyed) if (!args.Player.TilesDestroyed.ContainsKey(coords)) args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]); } args.Handled = false; return; } catch { TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from weird confusing flow control from {0}", args.Player.Name); TShock.Log.ConsoleDebug("If you're seeing this message and you know what that player did, please report it to TShock for further investigation."); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } } /// Bouncer's SendTileSquare hook halts large scope world destruction. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args) { short size = args.Size; int tileX = args.TileX; int tileY = args.TileY; if (args.Player.HasPermission(Permissions.allowclientsideworldedit)) { TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected clientside world edit from {0}", args.Player.Name); args.Handled = false; return; } // From White: // IIRC it's because 5 means a 5x5 square which is normal for a tile square, and anything bigger is a non-vanilla tile modification attempt if (size > 5) { TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from non-vanilla tilemod from {0}", args.Player.Name); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from throttle from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, size); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from being disabled from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, size); args.Handled = true; return; } try { var tiles = new NetTile[size, size]; for (int x = 0; x < size; x++) { for (int y = 0; y < size; y++) { tiles[x, y] = new NetTile(args.Data); } } bool changed = false; for (int x = 0; x < size; x++) { int realx = tileX + x; if (realx < 0 || realx >= Main.maxTilesX) continue; for (int y = 0; y < size; y++) { int realy = tileY + y; if (realy < 0 || realy >= Main.maxTilesY) continue; var tile = Main.tile[realx, realy]; var newtile = tiles[x, y]; if (!args.Player.HasBuildPermission(realx, realy) || !args.Player.IsInRange(realx, realy)) { continue; } // Fixes the Flower Boots not creating flowers issue if (size == 1 && args.Player.Accessories.Any(i => i.active && i.netID == ItemID.FlowerBoots)) { if (Main.tile[realx, realy + 1].type == TileID.Grass && (newtile.Type == TileID.Plants || newtile.Type == TileID.Plants2)) { args.Handled = false; return; } if (Main.tile[realx, realy + 1].type == TileID.HallowedGrass && (newtile.Type == TileID.HallowedPlants || newtile.Type == TileID.HallowedPlants2)) { args.Handled = false; return; } if (Main.tile[realx, realy + 1].type == TileID.JungleGrass && newtile.Type == TileID.JunglePlants2) { args.Handled = false; return; } } // Junction Box if (tile.type == TileID.WirePipe) { args.Handled = false; return; } // Orientable tiles if (tile.type == newtile.Type && orientableTiles.Contains(tile.type)) { Main.tile[realx, realy].frameX = newtile.FrameX; Main.tile[realx, realy].frameY = newtile.FrameY; changed = true; } // Landmine if (tile.type == TileID.LandMine && !newtile.Active) { Main.tile[realx, realy].active(false); changed = true; } // Tile entities: sensors, item frames, training dummies // here it handles all tile entities listed in `TileEntityID` if ((newtile.Type == TileID.LogicSensor || newtile.Type == TileID.ItemFrame || newtile.Type == TileID.TargetDummy) && !Main.tile[realx, realy].active()) { Main.tile[realx, realy].type = newtile.Type; Main.tile[realx, realy].frameX = newtile.FrameX; Main.tile[realx, realy].frameY = newtile.FrameY; Main.tile[realx, realy].active(true); changed = true; } if (tile.active() && newtile.Active && tile.type != newtile.Type) { // Grass <-> Grass if ((TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newtile.Type]) || // Dirt <-> Dirt ((tile.type == 0 || tile.type == 59) && (newtile.Type == 0 || newtile.Type == 59)) || // Ice <-> Ice (TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newtile.Type]) || // Stone <-> Stone ((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) && (TileID.Sets.Conversion.Stone[newtile.Type] || Main.tileMoss[newtile.Type])) || // Sand <-> Sand (TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newtile.Type]) || // Sandstone <-> Sandstone (TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newtile.Type]) || // Hardened Sand <-> Hardened Sand (TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type])) { Main.tile[realx, realy].type = newtile.Type; changed = true; } } // Stone wall <-> Stone wall if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) && (newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) || // Leaf wall <-> Leaf wall (((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) && ((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81))) { Main.tile[realx, realy].wall = newtile.Wall; changed = true; } if ((tile.type == TileID.TrapdoorClosed && (newtile.Type == TileID.TrapdoorOpen || !newtile.Active)) || (tile.type == TileID.TrapdoorOpen && (newtile.Type == TileID.TrapdoorClosed || !newtile.Active)) || (!tile.active() && newtile.Active && (newtile.Type == TileID.TrapdoorOpen || newtile.Type == TileID.TrapdoorClosed))) { Main.tile[realx, realy].type = newtile.Type; Main.tile[realx, realy].frameX = newtile.FrameX; Main.tile[realx, realy].frameY = newtile.FrameY; Main.tile[realx, realy].active(newtile.Active); changed = true; } } } if (changed) { TSPlayer.All.SendTileSquare(tileX, tileY, size + 1); WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size); } else { args.Player.SendTileSquare(tileX, tileY, size); } } catch { args.Player.SendTileSquare(tileX, tileY, size); } TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from spaghetti from {0}", args.Player.Name); args.Handled = true; } /// Registered when items fall to the ground to prevent cheating. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnItemDrop(object sender, GetDataHandlers.ItemDropEventArgs args) { short id = args.ID; Vector2 pos = args.Position; Vector2 vel = args.Velocity; short stacks = args.Stacks; short prefix = args.Prefix; bool noDelay = args.NoDelay; short type = args.Type; // player is attempting to crash clients if (type < -48 || type >= Main.maxItemTypes) { // Causes item duplications. Will be re added later if necessary //args.Player.SendData(PacketTypes.ItemDrop, "", id); TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from attempt crash from {0}", args.Player.Name); args.Handled = true; return; } // make sure the prefix is a legit value // Note: Not checking if prefix is less than 1 because if it is, this check // will break item pickups on the client. if (prefix > PrefixID.Count) { TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from prefix check from {0}", args.Player.Name); args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } //Item removed, let client do this to prevent item duplication // client side (but only if it passed the range check) (i.e., return false) if (type == 0) { if (!args.Player.IsInRange((int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f))) { // Causes item duplications. Will be re added if necessary //args.Player.SendData(PacketTypes.ItemDrop, "", id); TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from dupe range check from {0}", args.Player.Name); args.Handled = true; return; } args.Handled = false; return; } if (!args.Player.IsInRange((int)(pos.X / 16f), (int)(pos.Y / 16f))) { TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from range check from {0}", args.Player.Name); args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } // stop the client from changing the item type of a drop but // only if the client isn't picking up the item if (Main.item[id].active && Main.item[id].netID != type) { TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from item drop/pickup check from {0}", args.Player.Name); args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } Item item = new Item(); item.netDefaults(type); if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(item.type), args.Player) && !args.Player.HasPermission(Permissions.allowdroppingbanneditems))) { TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from drop item ban check / max stack check / min stack check from {0}", args.Player.Name); args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } // TODO: Remove item ban part of this check if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold)) { //Player is probably trying to sneak items onto the server in their hands!!! TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.Name); TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from sneaky from {0}", args.Player.Name); args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from disabled from {0}", args.Player.Name); args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } } /// Bouncer's projectile trigger hook stops world damaging projectiles from destroying the world. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnNewProjectile(object sender, GetDataHandlers.NewProjectileEventArgs args) { short ident = args.Identity; Vector2 pos = args.Position; Vector2 vel = args.Velocity; float knockback = args.Knockback; short damage = args.Damage; byte owner = args.Owner; short type = args.Type; int index = args.Index; if (index > Main.maxProjectiles) { TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from above projectile limit from {0}", args.Player.Name); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player)) { args.Player.Disable(String.Format("Player does not have permission to create projectile {0}.", type), DisableFlags.WriteToLogAndConsole); TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from permission check from {0} {1}", args.Player.Name, type); args.Player.SendErrorMessage("You do not have permission to create that projectile."); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (damage > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap)) { args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage), DisableFlags.WriteToLogAndConsole); TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from projectile damage limit from {0} {1}/{2}", args.Player.Name, damage, TShock.Config.MaxProjDamage); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from disabled from {0}", args.Player.Name); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (stabProjectile.ContainsKey(type)) { if (stabProjectile[type] == args.Player.TPlayer.HeldItem.type) { args.Handled = false; return; } } // Main.projHostile contains projectiles that can harm players // without PvP enabled and belong to enemy mobs, so they shouldn't be // possible for players to create. (Source: Ijwu, QuiCM) if (Main.projHostile[type]) { TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from hostile projectile from {0}", args.Player.Name); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } // Tombstones should never be permitted by players if (type == ProjectileID.Tombstone) { TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from tombstones from {0}", args.Player.Name); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (!TShock.Config.IgnoreProjUpdate && !args.Player.HasPermission(Permissions.ignoreprojectiledetection)) { if (type == ProjectileID.BlowupSmokeMoonlord || type == ProjectileID.PhantasmalEye || type == ProjectileID.CultistBossIceMist || (type >= ProjectileID.MoonlordBullet && type <= ProjectileID.MoonlordTurretLaser) || type == ProjectileID.DeathLaser || type == ProjectileID.Landmine || type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth || (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal) || (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3) || (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike) || (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser) || type == ProjectileID.CultistBossLightningOrb) { TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from weird check from {0} {1}", args.Player.Name, type); TShock.Log.Debug("Certain projectiles have been ignored for cheat detection."); } else { TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile please report to tshock about this! normally this is a reject from {0} {1}", args.Player.Name, type); // args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type), DisableFlags.WriteToLogAndConsole); // args.Player.RemoveProjectile(ident, owner); } // args.Handled = false; // return; } if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold) { args.Player.Disable("Reached projectile update threshold.", DisableFlags.WriteToLogAndConsole); TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from proj update threshold from {0} {1}/{2}", args.Player.Name, args.Player.ProjectileThreshold, TShock.Config.ProjectileThreshold); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from bouncer throttle from {0}", args.Player.Name); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (!args.Player.HasPermission(Permissions.ignoreprojectiledetection)) { if (type == ProjectileID.CrystalShard && TShock.Config.ProjIgnoreShrapnel) // Ignore crystal shards { TShock.Log.Debug("Ignoring shrapnel per config.."); } else if (!Main.projectile[index].active) { args.Player.ProjectileThreshold++; // Creating new projectile } } if ((type == ProjectileID.Bomb || type == ProjectileID.Dynamite || type == ProjectileID.StickyBomb || type == ProjectileID.StickyDynamite)) { // Denotes that the player has recently set a fuse - used for cheat detection. args.Player.RecentFuse = 10; } } /// Handles the NPC Strike event for Bouncer. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnNPCStrike(object sender, GetDataHandlers.NPCStrikeEventArgs args) { short id = args.ID; byte direction = args.Direction; short damage = args.Damage; float knockback = args.Knockback; byte crit = args.Critical; if (Main.npc[id] == null) { args.Handled = true; return; } if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap)) { if (TShock.Config.KickOnDamageThresholdBroken) { args.Player.Kick(string.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage)); TShock.Log.ConsoleDebug("Bouncer / OnNPCStrike rejected from kodtb from {0} {1}/{2}", args.Player.Name, damage, TShock.Config.MaxDamage); args.Handled = true; return; } else { TShock.Log.ConsoleDebug("Bouncer / OnNPCStrike rejected from dtb from {0} {1}/{2}", args.Player.Name, damage, TShock.Config.MaxDamage); args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole); } args.Player.SendData(PacketTypes.NpcUpdate, "", id); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnNPCStrike rejected from disabled from {0}", args.Player.Name); args.Player.SendData(PacketTypes.NpcUpdate, "", id); args.Handled = true; return; } if (TShock.Config.RangeChecks && !args.Player.IsInRange((int)(Main.npc[id].position.X / 16f), (int)(Main.npc[id].position.Y / 16f), 128)) { TShock.Log.ConsoleDebug("Bouncer / OnNPCStrike rejected from range checks from {0}", args.Player.Name); args.Player.SendData(PacketTypes.NpcUpdate, "", id); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { TShock.Log.ConsoleDebug("Bouncer / OnNPCStrike rejected from bouncer throttle from {0}", args.Player.Name); args.Player.SendData(PacketTypes.NpcUpdate, "", id); args.Handled = true; return; } } /// Handles ProjectileKill events for throttling and out of bounds projectiles. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnProjectileKill(object sender, GetDataHandlers.ProjectileKillEventArgs args) { if (args.ProjectileIndex < 0) { TShock.Log.ConsoleDebug("Bouncer / OnProjectileKill rejected from negative projectile index from {0}", args.Player.Name); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnProjectileKill rejected from disabled from {0}", args.Player.Name); args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { TShock.Log.ConsoleDebug("Bouncer / OnProjectileKill rejected from bouncer throttle from {0}", args.Player.Name); args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner); args.Handled = true; return; } } /// Handles when a chest item is changed. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnChestItemChange(object sender, GetDataHandlers.ChestItemEventArgs args) { short id = args.ID; byte slot = args.Slot; short stacks = args.Stacks; byte prefix = args.Prefix; short type = args.Type; if (args.Player.TPlayer.chest != id) { TShock.Log.ConsoleDebug("Bouncer / OnChestItemChange rejected from chest mismatch from {0}", args.Player.Name); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnChestItemChange rejected from disable from {0}", args.Player.Name); args.Player.SendData(PacketTypes.ChestItem, "", id, slot); args.Handled = true; return; } if (!args.Player.HasBuildPermission(Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests) { TShock.Log.ConsoleDebug("Bouncer / OnChestItemChange rejected from region protection? from {0}", args.Player.Name); args.Handled = true; return; } if (!args.Player.IsInRange(Main.chest[id].x, Main.chest[id].y)) { TShock.Log.ConsoleDebug("Bouncer / OnChestItemChange rejected from range check from {0}", args.Player.Name); args.Handled = true; return; } } /// The Bouncer handler for when chests are opened. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnChestOpen(object sender, GetDataHandlers.ChestOpenEventArgs args) { if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnChestOpen rejected from disabled from {0}", args.Player.Name); args.Handled = true; return; } if (!args.Player.IsInRange(args.X, args.Y)) { TShock.Log.ConsoleDebug("Bouncer / OnChestOpen rejected from range check from {0}", args.Player.Name); args.Handled = true; return; } if (!args.Player.HasBuildPermission(args.X, args.Y) && TShock.Config.RegionProtectChests) { TShock.Log.ConsoleDebug("Bouncer / OnChestOpen rejected from region check from {0}", args.Player.Name); args.Handled = true; return; } int id = Chest.FindChest(args.X, args.Y); args.Player.ActiveChest = id; } /// The place chest event that Bouncer hooks to prevent accidental damage. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlaceChest(object sender, GetDataHandlers.PlaceChestEventArgs args) { int tileX = args.TileX; int tileY = args.TileY; int flag = args.Flag; if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from invalid check from {0}", args.Player.Name); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from disabled from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } if (flag != 0 && flag != 4 // if no container or container2 placement && Main.tile[tileX, tileY].type != TileID.Containers && Main.tile[tileX, tileY].type != TileID.Dressers && Main.tile[tileX, tileY].type != TileID.Containers2 && (!TShock.Utils.HasWorldReachedMaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest { TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird check from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } if (flag == 2) //place dresser { if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) || (TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird placement check from {0}", args.Player.Name); //Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes. args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } } if (!args.Player.HasBuildPermission(tileX, tileY)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from invalid permission from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } if (!args.Player.IsInRange(tileX, tileY)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from range check from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } } /// Handles PlayerZone events for preventing spawning NPC maliciously. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlayerZone(object sender, GetDataHandlers.PlayerZoneEventArgs args) { if (args.Zone2[1] || args.Zone2[2] || args.Zone2[3] || args.Zone2[4]) { bool hasSolarTower = false; bool hasVortexTower = false; bool hasNebulaTower = false; bool hasStardustTower = false; foreach (var npc in Main.npc) { if (npc.netID == NPCID.LunarTowerSolar) hasSolarTower = true; else if (npc.netID == NPCID.LunarTowerVortex) hasVortexTower = true; else if (npc.netID == NPCID.LunarTowerNebula) hasNebulaTower = true; else if (npc.netID == NPCID.LunarTowerStardust) hasStardustTower = true; } if ((args.Zone2[1] && !hasSolarTower) || (args.Zone2[2] && !hasVortexTower) || (args.Zone2[3] && !hasNebulaTower) || (args.Zone2[4] && !hasStardustTower) ) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerZone rejected from {0}", args.Player.Name); args.Handled = true; return; } } } /// Handles basic animation throttling for disabled players. /// sender /// args internal void OnPlayerAnimation(object sender, GetDataHandlers.PlayerAnimationEventArgs args) { if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerAnimation rejected from disabled from {0}", args.Player.Name); args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerAnimation rejected from throttle from {0}", args.Player.Name); args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index); args.Handled = true; return; } } /// Handles Bouncer's liquid set anti-cheat. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnLiquidSet(object sender, GetDataHandlers.LiquidSetEventArgs args) { int tileX = args.TileX; int tileY = args.TileY; byte amount = args.Amount; byte type = args.Type; if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification)) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected invalid check from {0}", args.Player.Name); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected disabled from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected from liquid threshold from {0} {1}/{2}", args.Player.Name, args.Player.TileLiquidThreshold, TShock.Config.TileLiquidThreshold); args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (!args.Player.HasPermission(Permissions.ignoreliquidsetdetection)) { args.Player.TileLiquidThreshold++; } // Liquid anti-cheat // Arguably the banned buckets bit should be in the item bans system if (amount != 0) { int bucket = -1; if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.EmptyBucket) { bucket = 0; } else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.WaterBucket) { bucket = 1; } else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.LavaBucket) { bucket = 2; } else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.HoneyBucket) { bucket = 3; } else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.BottomlessBucket || args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.SuperAbsorbantSponge) { bucket = 4; } if (type == 1 && !(bucket == 2 || bucket == 0)) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 1 from {0}", args.Player.Name); args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player)) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected lava bucket from {0}", args.Player.Name); args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (type == 0 && !(bucket == 1 || bucket == 0 || bucket == 4)) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 2 from {0}", args.Player.Name); args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (type == 0 && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player)) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 3 from {0}", args.Player.Name); args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (type == 2 && !(bucket == 3 || bucket == 0)) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 4 from {0}", args.Player.Name); args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (type == 2 && TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player)) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 5 from {0}", args.Player.Name); args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } if (!args.Player.HasBuildPermission(tileX, tileY)) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected build permission from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (!args.Player.IsInRange(tileX, tileY, 16)) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected range checks from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected throttle from {0}", args.Player.Name); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } /// Handles Buff events. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlayerBuff(object sender, GetDataHandlers.PlayerBuffEventArgs args) { byte id = args.ID; int type = args.Type; int time = args.Time; if (TShock.Players[id] == null) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected null check"); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected disabled from {0}", args.Player.Name); args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); args.Handled = true; return; } if (id >= Main.maxPlayers) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected player cap from {0}", args.Player.Name); args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); args.Handled = true; return; } if (!TShock.Players[id].TPlayer.hostile || !Main.pvpBuff[type]) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected hostile/pvp from {0}", args.Player.Name); args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); args.Handled = true; return; } if (!args.Player.IsInRange(TShock.Players[id].TileX, TShock.Players[id].TileY, 50)) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected range check from {0}", args.Player.Name); args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected throttled from {0}", args.Player.Name); args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); args.Handled = true; return; } if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type]) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected buff time whitelists from {0}", args.Player.Name); args.Handled = false; return; } } /// Handles NPCAddBuff events. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnNPCAddBuff(object sender, GetDataHandlers.NPCAddBuffEventArgs args) { short id = args.ID; int type = args.Type; short time = args.Time; if (id >= Main.npc.Length) { TShock.Log.ConsoleDebug("Bouncer / OnNPCAddBuff rejected out of bounds NPC update from {0}", args.Player.Name); args.Handled = true; return; } NPC npc = Main.npc[id]; if (npc == null) { TShock.Log.ConsoleDebug("Bouncer / OnNPCAddBuff rejected null npc from {0}", args.Player.Name); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnNPCAddBuff rejected disabled from {0}", args.Player.Name); args.Handled = true; return; } bool detectedNPCBuffTimeCheat = false; if (NPCAddBuffTimeMax.ContainsKey(type)) { if (time > NPCAddBuffTimeMax[type]) { detectedNPCBuffTimeCheat = true; } if (npc.townNPC && npc.netID != NPCID.Guide && npc.netID != NPCID.Clothier) { if (type != BuffID.Lovestruck && type != BuffID.Stinky && type != BuffID.DryadsWard && type != BuffID.Wet && type != BuffID.Slimed) { detectedNPCBuffTimeCheat = true; } } } else { detectedNPCBuffTimeCheat = true; } if (detectedNPCBuffTimeCheat) { TShock.Log.ConsoleDebug("Bouncer / OnNPCAddBuff rejected abnormal buff ({1}) from {0}", args.Player.Name, type); args.Player.Kick($"Added buff to NPC abnormally.", true); args.Handled = true; } } /// The Bouncer handler for when an NPC is rehomed. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnUpdateNPCHome(object sender, GetDataHandlers.NPCHomeChangeEventArgs args) { int id = args.ID; short x = args.X; short y = args.Y; byte homeless = args.Homeless; if (!args.Player.HasBuildPermission(x, y)) { args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome rejected npc home build permission from {0}", args.Player.Name); args.Handled = true; return; } if (!args.Player.IsInRange(x, y)) { args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome rejected range checks from {0}", args.Player.Name); args.Handled = true; return; } } /// Bouncer's HealOther handler prevents gross misuse of HealOther packets by hackers. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnHealOtherPlayer(object sender, GetDataHandlers.HealOtherPlayerEventArgs args) { short amount = args.Amount; byte plr = args.TargetPlayerIndex; if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active) { TShock.Log.ConsoleDebug("Bouncer / OnHealOtherPlayer rejected null checks"); args.Handled = true; return; } // Why 0.2? // @bartico6: Because heal other player only happens when you are using the spectre armor with the hood, // and the healing you can do with that is 20% of your damage. if (amount > TShock.Config.MaxDamage * 0.2) { TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome 0.2 check from {0}", args.Player.Name); args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole); args.Handled = true; return; } if (args.Player.HealOtherThreshold > TShock.Config.HealOtherThreshold) { TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome rejected heal other threshold from {0} {1}/{2}", args.Player.Name, args.Player.HealOtherThreshold, TShock.Config.HealOtherThreshold); args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole); args.Handled = true; return; } if (args.Player.IsBeingDisabled() || args.Player.IsBouncerThrottled()) { TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome rejected disabled/throttled from {0}", args.Player.Name); args.Handled = true; return; } args.Player.HealOtherThreshold++; args.Handled = false; return; } /// Bouncer's PlaceObject hook reverts malicious tile placement. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlaceObject(object sender, GetDataHandlers.PlaceObjectEventArgs args) { short x = args.X; short y = args.Y; short type = args.Type; short style = args.Style; byte alternate = args.Alternate; bool direction = args.Direction; if (type < 0 || type >= Main.maxTileSets) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected out of bounds tile from {0}", args.Player.Name); args.Handled = true; return; } if (x < 0 || x >= Main.maxTilesX) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected out of bounds tile x from {0}", args.Player.Name); args.Handled = true; return; } if (y < 0 || y >= Main.maxTilesY) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected out of bounds tile y from {0}", args.Player.Name); args.Handled = true; return; } //style 52 and 53 are used by ItemID.Fake_newchest1 and ItemID.Fake_newchest2 //These two items cause localised lag and rendering issues if (type == TileID.FakeContainers && (style == 52 || style == 53)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected fake containers from {0}", args.Player.Name); args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } // TODO: REMOVE. This does NOT look like Bouncer code. if (TShock.TileBans.TileIsBanned(type, args.Player)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected banned tiles from {0}", args.Player.Name); args.Player.SendTileSquare(x, y, 1); args.Player.SendErrorMessage("You do not have permission to place this tile."); args.Handled = true; return; } if (!TShock.Utils.TilePlacementValid(x, y)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected valid placements from {0}", args.Player.Name); args.Player.SendTileSquare(x, y, 1); args.Handled = true; return; } if (args.Player.Dead && TShock.Config.PreventDeadModification) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected dead people don't do things from {0}", args.Player.Name); args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected disabled from {0}", args.Player.Name); args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } // This is neccessary to check in order to prevent special tiles such as // queen bee larva, paintings etc that use this packet from being placed // without selecting the right item. if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected awkward tile creation/selection from {0}", args.Player.Name); args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } TileObjectData tileData = TileObjectData.GetTileData(type, style, 0); if (tileData == null) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected null tile data from {0}", args.Player.Name); args.Handled = true; return; } x -= tileData.Origin.X; y -= tileData.Origin.Y; for (int i = x; i < x + tileData.Width; i++) { for (int j = y; j < y + tileData.Height; j++) { if (!args.Player.HasModifiedIceSuccessfully(i, j, type, EditAction.PlaceTile) && !args.Player.HasBuildPermission(i, j)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected mad loop from {0}", args.Player.Name); args.Player.SendTileSquare(i, j, 4); args.Handled = true; return; } } } // Ignore rope placement range if ((type != TileID.Rope || type != TileID.SilkRope || type != TileID.VineRope || type != TileID.WebRope) && !args.Player.IsInRange(x, y)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected range checks from {0}", args.Player.Name); args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected tile place threshold from {0} {1}/{2}", args.Player.Name, args.Player.TilePlaceThreshold, TShock.Config.TilePlaceThreshold); args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } if (!args.Player.HasPermission(Permissions.ignoreplacetiledetection)) { args.Player.TilePlaceThreshold++; var coords = new Vector2(x, y); lock (args.Player.TilesCreated) if (!args.Player.TilesCreated.ContainsKey(coords)) args.Player.TilesCreated.Add(coords, Main.tile[x, y]); } } /// Fired when a PlaceTileEntity occurs for basic anti-cheat on perms and range. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlaceTileEntity(object sender, GetDataHandlers.PlaceTileEntityEventArgs args) { if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceTileEntity rejected disabled from {0}", args.Player.Name); args.Handled = true; return; } if (!args.Player.HasBuildPermission(args.X, args.Y)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceTileEntity rejected permissions from {0}", args.Player.Name); args.Handled = true; return; } if (!args.Player.IsInRange(args.X, args.Y)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceTileEntity rejected range checks from {0}", args.Player.Name); args.Handled = true; return; } } /// Fired when an item frame is placed for anti-cheat detection. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlaceItemFrame(object sender, GetDataHandlers.PlaceItemFrameEventArgs args) { if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceItemFrame rejected disabled from {0}", args.Player.Name); NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1); args.Handled = true; return; } if (!args.Player.HasBuildPermission(args.X, args.Y)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceItemFrame rejected permissions from {0}", args.Player.Name); NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1); args.Handled = true; return; } if (!args.Player.IsInRange(args.X, args.Y)) { TShock.Log.ConsoleDebug("Bouncer / OnPlaceItemFrame rejected range checks from {0}", args.Player.Name); NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1); args.Handled = true; return; } } internal void OnPlayerPortalTeleport(object sender, GetDataHandlers.TeleportThroughPortalEventArgs args) { //Packet 96 (player teleport through portal) has no validation on whether or not the player id provided //belongs to the player who sent the packet. if (args.Player.Index != args.TargetPlayerIndex) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerPortalTeleport rejected untargetable teleport from {0}", args.Player.Name); //If the player who sent the packet is not the player being teleported, cancel this packet args.Player.Disable("Malicious portal attempt.", DisableFlags.WriteToLogAndConsole); //Todo: this message is not particularly clear - suggestions wanted args.Handled = true; return; } //Generic bounds checking, though I'm not sure if anyone would willingly hack themselves outside the map? if (args.NewPosition.X > Main.maxTilesX || args.NewPosition.X < 0 || args.NewPosition.Y > Main.maxTilesY || args.NewPosition.Y < 0) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerPortalTeleport rejected teleport out of bounds from {0}", args.Player.Name); args.Handled = true; return; } //May as well reject teleport attempts if the player is being throttled if (args.Player.IsBeingDisabled() || args.Player.IsBouncerThrottled()) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerPortalTeleport rejected disabled/throttled from {0}", args.Player.Name); args.Handled = true; return; } } /// Handles the anti-cheat components of gem lock toggles. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnGemLockToggle(object sender, GetDataHandlers.GemLockToggleEventArgs args) { if (args.X < 0 || args.Y < 0 || args.X >= Main.maxTilesX || args.Y >= Main.maxTilesY) { TShock.Log.ConsoleDebug("Bouncer / OnGemLockToggle rejected boundaries check from {0}", args.Player.Name); args.Handled = true; return; } if (!TShock.Utils.TilePlacementValid(args.X, args.Y) || (args.Player.Dead && TShock.Config.PreventDeadModification)) { TShock.Log.ConsoleDebug("Bouncer / OnGemLockToggle invalid placement/deadmod from {0}", args.Player.Name); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnGemLockToggle rejected disabled from {0}", args.Player.Name); args.Handled = true; return; } if (!args.Player.HasBuildPermission(args.X, args.Y)) { TShock.Log.ConsoleDebug("Bouncer / OnGemLockToggle rejected permissions check from {0}", args.Player.Name); args.Handled = true; return; } } /// Handles validation of of basic anti-cheat on mass wire operations. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnMassWireOperation(object sender, GetDataHandlers.MassWireOperationEventArgs args) { short startX = args.StartX; short startY = args.StartY; short endX = args.EndX; short endY = args.EndY; List points = Utils.Instance.GetMassWireOperationRange( new Point(startX, startY), new Point(endX, endY), args.Player.TPlayer.direction == 1); int x; int y; foreach (Point p in points) { /* Perform similar checks to TileKill * The server-side nature of this packet removes the need to use SendTileSquare * Range checks are currently ignored here as the items that send this seem to have infinite range */ x = p.X; y = p.Y; if (!TShock.Utils.TilePlacementValid(x, y) || (args.Player.Dead && TShock.Config.PreventDeadModification)) { TShock.Log.ConsoleDebug("Bouncer / OnMassWireOperation rejected valid placement from {0}", args.Player.Name); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnMassWireOperation rejected disabled from {0}", args.Player.Name); args.Handled = true; return; } if (!args.Player.HasBuildPermission(x, y)) { TShock.Log.ConsoleDebug("Bouncer / OnMassWireOperation rejected build perms from {0}", args.Player.Name); args.Handled = true; return; } } } /// Called when a player is damaged. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlayerDamage(object sender, GetDataHandlers.PlayerDamageEventArgs args) { byte id = args.ID; short damage = args.Damage; bool pvp = args.PVP; bool crit = args.Critical; byte direction = args.Direction; if (id >= Main.maxPlayers || TShock.Players[id] == null) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected null check"); args.Handled = true; return; } if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index) { if (TShock.Config.KickOnDamageThresholdBroken) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected damage threshold from {0} {1}/{2}", args.Player.Name, damage, TShock.Config.MaxDamage); args.Player.Kick(string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage)); args.Handled = true; return; } else { TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected damage threshold2 from {0} {1}/{2}", args.Player.Name, damage, TShock.Config.MaxDamage); args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole); } args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); args.Handled = true; return; } if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected hostile from {0}", args.Player.Name); args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected disabled from {0}", args.Player.Name); args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); args.Handled = true; return; } if (!args.Player.IsInRange(TShock.Players[id].TileX, TShock.Players[id].TileY, 100)) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected range checks from {0}", args.Player.Name); args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected throttled from {0}", args.Player.Name); args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); args.Handled = true; return; } } /// Bouncer's KillMe hook stops crash exploits from out of bounds values. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnKillMe(object sender, GetDataHandlers.KillMeEventArgs args) { short damage = args.Damage; short id = args.PlayerId; PlayerDeathReason playerDeathReason = args.PlayerDeathReason; if (damage > 20000) //Abnormal values have the potential to cause infinite loops in the server. { TShock.Log.ConsoleDebug("Bouncer / OnKillMe rejected high damage from {0} {1}", args.Player.Name, damage); args.Player.Kick("Failed to shade polygon normals.", true, true); TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", damage); args.Handled = true; return; } if (id >= Main.maxPlayers) { TShock.Log.ConsoleDebug("Bouncer / OnKillMe rejected index check from {0}", args.Player.Name); args.Handled = true; return; } // This was formerly marked as a crash check; does not actually crash on this specific packet. if (playerDeathReason != null) { if (playerDeathReason.GetDeathText(TShock.Players[id].Name).ToString().Length > 500) { TShock.Log.ConsoleDebug("Bouncer / OnKillMe rejected bad length death text from {0}", args.Player.Name); TShock.Players[id].Kick("Death reason outside of normal bounds.", true); args.Handled = true; return; } } } // These time values are references from Projectile.cs, at npc.AddBuff() calls. private static Dictionary NPCAddBuffTimeMax = new Dictionary() { { BuffID.Poisoned, 3600 }, { BuffID.OnFire, 1200 }, { BuffID.CursedInferno, 420 }, { BuffID.Frostburn, 900 }, { BuffID.Ichor, 1200 }, { BuffID.Venom, 1260 }, { BuffID.Midas, 120 }, { BuffID.Wet, 1500 }, { BuffID.Slimed, 1500 }, { BuffID.Lovestruck, 1800 }, { BuffID.Stinky, 1800 }, { BuffID.SoulDrain, 30 }, { BuffID.ShadowFlame, 660 }, { BuffID.DryadsWard, 120 }, { BuffID.BoneJavelin, 900 }, { BuffID.StardustMinionBleed, 900 }, { BuffID.DryadsWardDebuff, 120 }, { BuffID.BetsysCurse, 600 }, { BuffID.Oiled, 540 }, { BuffID.Confused, 450 }, // Brain of Confusion Internal Item ID: 3223 { BuffID.Daybreak, 300 }, // Solar Eruption Item ID: 3473, Daybreak Item ID: 3543 { BuffID.BlandWhipEnemyDebuff, 240 }, { BuffID.SwordWhipNPCDebuff, 240 }, { BuffID.ScytheWhipEnemyDebuff, 240 }, { BuffID.FlameWhipEnemyDebuff, 240 }, { BuffID.ThornWhipNPCDebuff, 240 }, { BuffID.RainbowWhipNPCDebuff, 240 }, { BuffID.MaceWhipNPCDebuff, 240 }, { BuffID.GelBalloonBuff, 1800 } }; /// /// Tile IDs that can be oriented: /// Cannon, /// Chairs, /// Beds, /// Bathtubs, /// Statues, /// Mannequin, /// Traps, /// MusicBoxes, /// ChristmasTree, /// WaterFountain, /// Womannequin, /// MinecartTrack, /// WeaponsRack, /// LunarMonolith, /// TargetDummy, /// Campfire /// private static int[] orientableTiles = new int[] { TileID.Cannon, TileID.Chairs, TileID.Beds, TileID.Bathtubs, TileID.Statues, TileID.Mannequin, TileID.Traps, TileID.MusicBoxes, TileID.ChristmasTree, TileID.WaterFountain, TileID.Womannequin, TileID.MinecartTrack, TileID.WeaponsRack, TileID.ItemFrame, TileID.LunarMonolith, TileID.TargetDummy, TileID.Campfire }; private static Dictionary stabProjectile = new Dictionary() { { ProjectileID.GladiusStab, ItemID.Gladius }, { ProjectileID.RulerStab, ItemID.Ruler }, { ProjectileID.CopperShortswordStab, ItemID.CopperShortsword }, { ProjectileID.TinShortswordStab, ItemID.TinShortsword }, { ProjectileID.IronShortswordStab, ItemID.IronShortsword }, { ProjectileID.LeadShortswordStab, ItemID.LeadShortsword }, { ProjectileID.SilverShortswordStab, ItemID.SilverShortsword }, { ProjectileID.TungstenShortswordStab, ItemID.TungstenShortsword }, { ProjectileID.GoldShortswordStab, ItemID.GoldShortsword }, { ProjectileID.PlatinumShortswordStab, ItemID.PlatinumShortsword } }; } }