/* TShock, a server mod for Terraria Copyright (C) 2011 The TShock Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System.Collections.Generic; using Terraria; namespace TShockAPI { public class TSPlayer { public static readonly TSPlayer Server = new TSPlayer(new Player { name = "Server" }); public uint TileThreshold { get; set; } public Dictionary TilesDestroyed { get; set; } public bool SyncHP { get; set; } public bool SyncMP { get; set; } public Group Group { get; set; } public bool ReceivedInfo { get; set; } public int Index { get { return TPlayer.whoAmi; } } /// /// Terraria Player /// public Player TPlayer { get; protected set; } public string Name { get { return TPlayer.name; } } public float X { get { return TPlayer.position.X; } } public float Y { get { return TPlayer.position.Y; } } public int TileX { get { return (int)(TPlayer.position.X / 16); } } public int TileY { get { return (int)(TPlayer.position.Y / 16); } } public TSPlayer(Player ply) { TilesDestroyed = new Dictionary(); TPlayer = ply; } } }