/* TShock, a server mod for Terraria Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System; using System.Collections.Generic; using System.Linq; using Terraria.ID; using TShockAPI.DB; using TShockAPI.Net; using Terraria; using Microsoft.Xna.Framework; using OTAPI.Tile; using TShockAPI.Localization; using static TShockAPI.GetDataHandlers; using TerrariaApi.Server; using Terraria.ObjectData; using Terraria.DataStructures; using Terraria.Localization; namespace TShockAPI { /// Bouncer is the TShock anti-hack and anti-cheat system. internal sealed class Bouncer { /// Constructor call initializes Bouncer and related functionality. /// A new Bouncer. internal Bouncer() { // Setup hooks GetDataHandlers.PlaceItemFrame += OnPlaceItemFrame; GetDataHandlers.GemLockToggle += OnGemLockToggle; GetDataHandlers.PlaceTileEntity += OnPlaceTileEntity; GetDataHandlers.PlayerAnimation += OnPlayerAnimation; GetDataHandlers.NPCStrike += OnNPCStrike; GetDataHandlers.ItemDrop += OnItemDrop; GetDataHandlers.PlayerBuff += OnPlayerBuff; GetDataHandlers.ChestItemChange += OnChestItemChange; GetDataHandlers.NPCHome += OnUpdateNPCHome; GetDataHandlers.ChestOpen += OnChestOpen; GetDataHandlers.PlaceChest += OnPlaceChest; GetDataHandlers.LiquidSet += OnLiquidSet; GetDataHandlers.ProjectileKill += OnProjectileKill; GetDataHandlers.PlayerUpdate += OnPlayerUpdate; GetDataHandlers.KillMe += OnKillMe; GetDataHandlers.NewProjectile += OnNewProjectile; GetDataHandlers.PlaceObject += OnPlaceObject; GetDataHandlers.SendTileSquare += OnSendTileSquare; GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer; GetDataHandlers.TileEdit += OnTileEdit; } /// Fired when an item frame is placed for anti-cheat detection. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlaceItemFrame(object sender, GetDataHandlers.PlaceItemFrameEventArgs args) { if (args.Player.IsBeingDisabled()) { NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1); args.Handled = true; return; } if (!args.Player.HasBuildPermission(args.X, args.Y)) { NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1); args.Handled = true; return; } if (!args.Player.IsInRange(args.X, args.Y)) { NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1); args.Handled = true; return; } } /// Handles the anti-cheat components of gem lock toggles. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnGemLockToggle(object sender, GetDataHandlers.GemLockToggleEventArgs args) { if (args.X < 0 || args.Y < 0 || args.X >= Main.maxTilesX || args.Y >= Main.maxTilesY) { args.Handled = true; return; } if (!TShock.Utils.TilePlacementValid(args.X, args.Y) || (args.Player.Dead && TShock.Config.PreventDeadModification)) { args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Handled = true; return; } if (!args.Player.HasBuildPermission(args.X, args.Y)) { args.Handled = true; return; } } /// Fired when a PlaceTileEntity occurs for basic anti-cheat on perms and range. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlaceTileEntity(object sender, GetDataHandlers.PlaceTileEntityEventArgs args) { if (args.Player.IsBeingDisabled()) { args.Handled = true; return; } if (!args.Player.HasBuildPermission(args.X, args.Y)) { args.Handled = true; return; } if (!args.Player.IsInRange(args.X, args.Y)) { args.Handled = true; return; } } /// Handles validation of of basic anti-cheat on mass wire operations. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnMassWireOperation(object sender, GetDataHandlers.MassWireOperationEventArgs args) { short startX = args.StartX; short startY = args.StartY; short endX = args.EndX; short endY = args.EndY; List points = Utils.Instance.GetMassWireOperationRange( new Point(startX, startY), new Point(endX, endY), args.Player.TPlayer.direction == 1); int x; int y; foreach (Point p in points) { /* Perform similar checks to TileKill * The server-side nature of this packet removes the need to use SendTileSquare * Range checks are currently ignored here as the items that send this seem to have infinite range */ x = p.X; y = p.Y; if (!TShock.Utils.TilePlacementValid(x, y) || (args.Player.Dead && TShock.Config.PreventDeadModification)) { args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Handled = true; return; } if (!args.Player.HasBuildPermission(x, y)) { args.Handled = true; return; } } } /// Handles basic animation throttling for disabled players. /// sender /// args internal void OnPlayerAnimation(object sender, GetDataHandlers.PlayerAnimationEventArgs args) { if (args.Player.IsBeingDisabled()) { args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index); args.Handled = true; return; } } /// Handles the NPC Strike event for Bouncer. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnNPCStrike(object sender, GetDataHandlers.NPCStrikeEventArgs args) { short id = args.ID; byte direction = args.Direction; short damage = args.Damage; float knockback = args.Knockback; byte crit = args.Critical; if (Main.npc[id] == null) { args.Handled = true; return; } if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap)) { if (TShock.Config.KickOnDamageThresholdBroken) { TShock.Utils.Kick(args.Player, string.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage)); args.Handled = true; return; } else { args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole); } args.Player.SendData(PacketTypes.NpcUpdate, "", id); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); args.Handled = true; return; } if (TShock.Config.RangeChecks && !args.Player.IsInRange((int)(Main.npc[id].position.X / 16f), (int)(Main.npc[id].position.Y / 16f), 128)) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); args.Handled = true; return; } } /// Called when a player is damaged. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlayerDamage(object sender, GetDataHandlers.PlayerDamageEventArgs args) { byte id = args.ID; short damage = args.Damage; bool pvp = args.PVP; bool crit = args.Critical; byte direction = args.Direction; if (id >= Main.maxPlayers || TShock.Players[id] == null) { args.Handled = true; return; } if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index) { if (TShock.Config.KickOnDamageThresholdBroken) { TShock.Utils.Kick(args.Player, string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage)); args.Handled = true; return; } else { args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole); } args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); args.Handled = true; return; } if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); args.Handled = true; return; } if (!args.Player.IsInRange(TShock.Players[id].TileX, TShock.Players[id].TileY, 100)) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); args.Handled = true; return; } } /// Registered when items fall to the ground to prevent cheating. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnItemDrop(object sender, GetDataHandlers.ItemDropEventArgs args) { short id = args.ID; Vector2 pos = args.Position; Vector2 vel = args.Velocity; short stacks = args.Stacks; short prefix = args.Prefix; bool noDelay = args.NoDelay; short type = args.Type; // player is attempting to crash clients if (type < -48 || type >= Main.maxItemTypes) { // Causes item duplications. Will be re added later if necessary //args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } // make sure the prefix is a legit value // Note: Not checking if prefix is less than 1 because if it is, this check // will break item pickups on the client. if (prefix > PrefixID.Count) { args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } //Item removed, let client do this to prevent item duplication // client side (but only if it passed the range check) (i.e., return false) if (type == 0) { if (!args.Player.IsInRange((int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f))) { // Causes item duplications. Will be re added if necessary //args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } args.Handled = false; return; } if (!args.Player.IsInRange((int)(pos.X / 16f), (int)(pos.Y / 16f))) { args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } // stop the client from changing the item type of a drop but // only if the client isn't picking up the item if (Main.item[id].active && Main.item[id].netID != type) { args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } Item item = new Item(); item.netDefaults(type); if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(item.type), args.Player) && !args.Player.HasPermission(Permissions.allowdroppingbanneditems))) { args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } // TODO: Remove item ban part of this check if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold)) { //Player is probably trying to sneak items onto the server in their hands!!! TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.Name); args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Handled = true; return; } } /// Handles Buff events. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlayerBuff(object sender, GetDataHandlers.PlayerBuffEventArgs args) { byte id = args.ID; byte type = args.Type; int time = args.Time; if (TShock.Players[id] == null) { args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); args.Handled = true; return; } if (id >= Main.maxPlayers) { args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); args.Handled = true; return; } if (!TShock.Players[id].TPlayer.hostile || !Main.pvpBuff[type]) { args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); args.Handled = true; return; } if (!args.Player.IsInRange(TShock.Players[id].TileX, TShock.Players[id].TileY, 50)) { args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); args.Handled = true; return; } if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type]) { args.Handled = false; return; } } /// Handles when a chest item is changed. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnChestItemChange(object sender, GetDataHandlers.ChestItemEventArgs args) { short id = args.ID; byte slot = args.Slot; short stacks = args.Stacks; byte prefix = args.Prefix; short type = args.Type; if (args.Player.TPlayer.chest != id) { args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Player.SendData(PacketTypes.ChestItem, "", id, slot); args.Handled = true; return; } if (!args.Player.HasBuildPermission(Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests) { args.Handled = true; return; } if (!args.Player.IsInRange(Main.chest[id].x, Main.chest[id].y)) { args.Handled = true; return; } } /// The Bouncer handler for when an NPC is rehomed. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnUpdateNPCHome(object sender, GetDataHandlers.NPCHomeChangeEventArgs args) { int id = args.ID; short x = args.X; short y = args.Y; byte homeless = args.Homeless; // Calls to TShock.CheckTilePermission need to be broken up into different subsystems // In particular, this handles both regions and other things. Ouch. if (!args.Player.HasBuildPermission(x, y)) { args.Player.SendErrorMessage("You do not have access to modify this area."); args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); args.Handled = true; return; } if (!args.Player.IsInRange(x, y)) { args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); args.Handled = true; return; } } /// The Bouncer handler for when chests are opened. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnChestOpen(object sender, GetDataHandlers.ChestOpenEventArgs args) { if (args.Player.IsBeingDisabled()) { args.Handled = true; return; } if (!args.Player.IsInRange(args.X, args.Y)) { args.Handled = true; return; } if (!args.Player.HasBuildPermission(args.X, args.Y) && TShock.Config.RegionProtectChests) { args.Handled = true; return; } int id = Chest.FindChest(args.X, args.Y); args.Player.ActiveChest = id; } /// The place chest event that Bouncer hooks to prevent accidental damage. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlaceChest(object sender, GetDataHandlers.PlaceChestEventArgs args) { int tileX = args.TileX; int tileY = args.TileY; int flag = args.Flag; if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification)) { args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } if (flag != 0 && flag != 4 // if no container or container2 placement && Main.tile[tileX, tileY].type != TileID.Containers && Main.tile[tileX, tileY].type != TileID.Dressers && Main.tile[tileX, tileY].type != TileID.Containers2 && (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest { args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } if (flag == 2) //place dresser { if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) || (TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter)) { //Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes. args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } } if (!args.Player.HasBuildPermission(tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } if (!args.Player.IsInRange(tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } } /// Handles Bouncer's liquid set anti-cheat. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnLiquidSet(object sender, GetDataHandlers.LiquidSetEventArgs args) { int tileX = args.TileX; int tileY = args.TileY; byte amount = args.Amount; byte type = args.Type; if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification)) { args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold) { args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (!args.Player.HasPermission(Permissions.ignoreliquidsetdetection)) { args.Player.TileLiquidThreshold++; } // Liquid anti-cheat // Arguably the banned buckets bit should be in the item bans system if (amount != 0) { int bucket = -1; if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.EmptyBucket) { bucket = 0; } else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.WaterBucket) { bucket = 1; } else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.LavaBucket) { bucket = 2; } else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.HoneyBucket) { bucket = 3; } else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.BottomlessBucket || args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.SuperAbsorbantSponge) { bucket = 4; } if (type == 1 && !(bucket == 2 || bucket == 0)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (type == 0 && !(bucket == 1 || bucket == 0 || bucket == 4)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (type == 0 && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (type == 2 && !(bucket == 3 || bucket == 0)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (type == 2 && TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } if (!args.Player.HasBuildPermission(tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (!args.Player.IsInRange(tileX, tileY, 16)) { args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } /// Handles ProjectileKill events for throttling and out of bounds projectiles. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnProjectileKill(object sender, GetDataHandlers.ProjectileKillEventArgs args) { if (args.ProjectileIndex < 0) { args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner); args.Handled = true; return; } } /// Handles disabling enforcement and minor anti-exploit stuff /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlayerUpdate(object sender, GetDataHandlers.PlayerUpdateEventArgs args) { byte plr = args.PlayerId; BitsByte control = args.Control; BitsByte pulley = args.Pulley; byte item = args.Item; var pos = args.Position; var vel = args.Velocity; if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16) { args.Handled = true; return; } if (item < 0 || item >= args.Player.TPlayer.inventory.Length) { args.Handled = true; return; } if (args.Player.LastNetPosition == Vector2.Zero) { args.Handled = true; return; } if (!pos.Equals(args.Player.LastNetPosition)) { float distance = Vector2.Distance(new Vector2(pos.X / 16f, pos.Y / 16f), new Vector2(args.Player.LastNetPosition.X / 16f, args.Player.LastNetPosition.Y / 16f)); if (args.Player.IsBeingDisabled()) { // If the player has moved outside the disabled zone... if (distance > TShock.Config.MaxRangeForDisabled) { // We need to tell them they were disabled and why, then revert the change. if (args.Player.IsDisabledForStackDetection) { args.Player.SendErrorMessage("Disabled. You went too far with hacked item stacks."); } else if (args.Player.IsDisabledForBannedWearable) { args.Player.SendErrorMessage("Disabled. You went too far with banned armor."); } else if (args.Player.IsDisabledForSSC) { args.Player.SendErrorMessage("Disabled. You need to {0}login to load your saved data.", TShock.Config.CommandSpecifier); } else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn) { args.Player.SendErrorMessage("Account needed! Please {0}register or {0}login to play!", TShock.Config.CommandSpecifier); } else if (args.Player.IsDisabledPendingTrashRemoval) { args.Player.SendErrorMessage("You need to rejoin to ensure your trash can is cleared!"); } // ?? var lastTileX = args.Player.LastNetPosition.X; var lastTileY = args.Player.LastNetPosition.Y - 48; if (!args.Player.Teleport(lastTileX, lastTileY)) { args.Player.Spawn(); } args.Handled = true; return; } args.Handled = true; return; } // Corpses don't move if (args.Player.Dead) { args.Handled = true; return; } // Noclip detection if (!args.Player.HasPermission(Permissions.ignorenoclipdetection) && TSCheckNoclip(pos, args.Player.TPlayer.width, args.Player.TPlayer.height - (args.Player.TPlayer.mount.Active ? args.Player.TPlayer.mount.HeightBoost : 0)) && !TShock.Config.IgnoreNoClip && !args.Player.TPlayer.tongued) { var lastTileX = args.Player.LastNetPosition.X; var lastTileY = args.Player.LastNetPosition.Y; if (!args.Player.Teleport(lastTileX, lastTileY)) { args.Player.SendErrorMessage("You got stuck in a solid object, Sent to spawn point."); args.Player.Spawn(); } args.Handled = true; return; } } return; } /// Bouncer's KillMe hook stops crash exploits from out of bounds values. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnKillMe(object sender, GetDataHandlers.KillMeEventArgs args) { short damage = args.Damage; short id = args.PlayerId; PlayerDeathReason playerDeathReason = args.PlayerDeathReason; if (damage > 20000) //Abnormal values have the potential to cause infinite loops in the server. { TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true); TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", damage); args.Handled = true; return; } if (id >= Main.maxPlayers) { args.Handled = true; return; } // This was formerly marked as a crash check; does not actually crash on this specific packet. if (playerDeathReason != null) { if (playerDeathReason.GetDeathText(TShock.Players[id].Name).ToString().Length > 500) { TShock.Utils.Kick(TShock.Players[id], "Death reason outside of normal bounds.", true); args.Handled = true; return; } } } /// Bouncer's projectile trigger hook stops world damaging projectiles from destroying the world. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnNewProjectile(object sender, GetDataHandlers.NewProjectileEventArgs args) { short ident = args.Identity; Vector2 pos = args.Position; Vector2 vel = args.Velocity; float knockback = args.Knockback; short damage = args.Damage; byte owner = args.Owner; short type = args.Type; int index = args.Index; if (index > Main.maxProjectiles || index < 0) { args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player)) { args.Player.Disable("Player does not have permission to create that projectile.", DisableFlags.WriteToLogAndConsole); args.Player.SendErrorMessage("You do not have permission to create that projectile."); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (damage > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap)) { args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage), DisableFlags.WriteToLogAndConsole); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } bool hasPermission = args.Player.HasProjectilePermission(index, type); if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.HasPermission(Permissions.ignoreprojectiledetection)) { if (type == ProjectileID.BlowupSmokeMoonlord || type == ProjectileID.PhantasmalEye || type == ProjectileID.CultistBossIceMist || (type >= ProjectileID.MoonlordBullet && type <= ProjectileID.MoonlordTurretLaser) || type == ProjectileID.DeathLaser || type == ProjectileID.Landmine || type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth || (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal) || (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3) || (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike) || (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser) || type == ProjectileID.CultistBossLightningOrb) { TShock.Log.Debug("Certain projectiles have been ignored for cheat detection."); } else { args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type), DisableFlags.WriteToLogAndConsole); args.Player.RemoveProjectile(ident, owner); } args.Handled = true; return; } if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold) { args.Player.Disable("Reached projectile update threshold.", DisableFlags.WriteToLogAndConsole); args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { args.Player.RemoveProjectile(ident, owner); args.Handled = true; return; } if (!args.Player.HasPermission(Permissions.ignoreprojectiledetection)) { if (type == ProjectileID.CrystalShard && TShock.Config.ProjIgnoreShrapnel) // Ignore crystal shards { TShock.Log.Debug("Ignoring shrapnel per config.."); } else if (!Main.projectile[index].active) { args.Player.ProjectileThreshold++; // Creating new projectile } } if (hasPermission && (type == ProjectileID.Bomb || type == ProjectileID.Dynamite || type == ProjectileID.StickyBomb || type == ProjectileID.StickyDynamite)) { // Denotes that the player has recently set a fuse - used for cheat detection. args.Player.RecentFuse = 10; } } /// Bouncer's PlaceObject hook reverts malicious tile placement. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnPlaceObject(object sender, GetDataHandlers.PlaceObjectEventArgs args) { short x = args.X; short y = args.Y; short type = args.Type; short style = args.Style; byte alternate = args.Alternate; bool direction = args.Direction; if (type < 0 || type >= Main.maxTileSets) { args.Handled = true; return; } if (x < 0 || x >= Main.maxTilesX) { args.Handled = true; return; } if (y < 0 || y >= Main.maxTilesY) { args.Handled = true; return; } //style 52 and 53 are used by ItemID.Fake_newchest1 and ItemID.Fake_newchest2 //These two items cause localised lag and rendering issues if (type == TileID.FakeContainers && (style == 52 || style == 53)) { args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } // TODO: REMOVE. This does NOT look like Bouncer code. if (TShock.TileBans.TileIsBanned(type, args.Player)) { args.Player.SendTileSquare(x, y, 1); args.Player.SendErrorMessage("You do not have permission to place this tile."); args.Handled = true; return; } if (!TShock.Utils.TilePlacementValid(x, y)) { args.Player.SendTileSquare(x, y, 1); args.Handled = true; return; } if (args.Player.Dead && TShock.Config.PreventDeadModification) { args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } // This is neccessary to check in order to prevent special tiles such as // queen bee larva, paintings etc that use this packet from being placed // without selecting the right item. if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile) { args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } TileObjectData tileData = TileObjectData.GetTileData(type, style, 0); if (tileData == null) { args.Handled = true; return; } x -= tileData.Origin.X; y -= tileData.Origin.Y; for (int i = x; i < x + tileData.Width; i++) { for (int j = y; j < y + tileData.Height; j++) { if (TShock.CheckTilePermission(args.Player, i, j, type, EditAction.PlaceTile)) { args.Player.SendTileSquare(i, j, 4); args.Handled = true; return; } } } // Ignore rope placement range if ((type != TileID.Rope || type != TileID.SilkRope || type != TileID.VineRope || type != TileID.WebRope) && !args.Player.IsInRange(x, y)) { args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold) { args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(x, y, 4); args.Handled = true; return; } if (!args.Player.HasPermission(Permissions.ignoreplacetiledetection)) { args.Player.TilePlaceThreshold++; var coords = new Vector2(x, y); lock (args.Player.TilesCreated) if (!args.Player.TilesCreated.ContainsKey(coords)) args.Player.TilesCreated.Add(coords, Main.tile[x, y]); } } /// Bouncer's TileEdit hook is used to revert malicious tile changes. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnTileEdit(object sender, GetDataHandlers.TileEditEventArgs args) { EditAction action = args.Action; int tileX = args.X; int tileY = args.Y; short editData = args.EditData; EditType type = args.editDetail; byte style = args.Style; try { if (editData < 0) { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (!TShock.Utils.TilePlacementValid(tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock) { args.Handled = false; return; } if (args.Player.Dead && TShock.Config.PreventDeadModification) { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } // TODO: Remove from bouncer (does't look like Bouncer code) if (args.Player.AwaitingName) { bool includeUnprotected = false; bool includeZIndexes = false; bool persistentMode = false; foreach (string parameter in args.Player.AwaitingNameParameters) { if (parameter.Equals("-u", StringComparison.InvariantCultureIgnoreCase)) includeUnprotected = true; if (parameter.Equals("-z", StringComparison.InvariantCultureIgnoreCase)) includeZIndexes = true; if (parameter.Equals("-p", StringComparison.InvariantCultureIgnoreCase)) persistentMode = true; } // TODO: REMOVE. This does NOT look like Bouncer code. List outputRegions = new List(); foreach (Region region in TShock.Regions.Regions.OrderBy(r => r.Z).Reverse()) { if (!includeUnprotected && !region.DisableBuild) continue; if (tileX < region.Area.Left || tileX > region.Area.Right) continue; if (tileY < region.Area.Top || tileY > region.Area.Bottom) continue; string format = "{1}"; if (includeZIndexes) format = "{1} (z:{0})"; outputRegions.Add(string.Format(format, region.Z, region.Name)); } if (outputRegions.Count == 0) { if (includeUnprotected) args.Player.SendInfoMessage("There are no regions at this point."); else args.Player.SendInfoMessage("There are no regions at this point or they are not protected."); } else { if (includeUnprotected) args.Player.SendSuccessMessage("Regions at this point:"); else args.Player.SendSuccessMessage("Protected regions at this point:"); foreach (string line in PaginationTools.BuildLinesFromTerms(outputRegions)) args.Player.SendMessage(line, Color.White); } if (!persistentMode) { args.Player.AwaitingName = false; args.Player.AwaitingNameParameters = null; } args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } // TODO: REMOVE. This does NOT look like Bouncer code. if (args.Player.AwaitingTempPoint > 0) { args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX; args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY; args.Player.SendInfoMessage("Set temp point {0}.", args.Player.AwaitingTempPoint); args.Player.SendTileSquare(tileX, tileY, 4); args.Player.AwaitingTempPoint = 0; args.Handled = true; return; } Item selectedItem = args.Player.SelectedItem; int lastKilledProj = args.Player.LastKilledProjectile; ITile tile = Main.tile[tileX, tileY]; if (action == EditAction.PlaceTile) { if (TShock.TileBans.TileIsBanned(editData, args.Player)) { args.Player.SendTileSquare(tileX, tileY, 1); args.Player.SendErrorMessage("You do not have permission to place this tile."); args.Handled = true; return; } } if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type)) { //TPlayer.mount.Type 8 => Drill Containment Unit. // If the tile is an axe tile and they aren't selecting an axe, they're hacking. if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } // If the tile is a hammer tile and they aren't selecting a hammer, they're hacking. else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } // If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking. // Item frames can be modified without pickaxe tile. else if (tile.type != TileID.ItemFrame && !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0) { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } } else if (action == EditAction.KillWall) { // If they aren't selecting a hammer, they could be hacking. if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0) { args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } else if (action == EditAction.PlaceTile && (projectileCreatesTile.ContainsKey(lastKilledProj) && editData == projectileCreatesTile[lastKilledProj])) { args.Player.LastKilledProjectile = 0; } else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall) { if ((action == EditAction.PlaceTile && TShock.Config.PreventInvalidPlaceStyle) && (MaxPlaceStyles.ContainsKey(editData) && style > MaxPlaceStyles[editData]) && (ExtraneousPlaceStyles.ContainsKey(editData) && style > ExtraneousPlaceStyles[editData])) { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } // If they aren't selecting the item which creates the tile or wall, they're hacking. if (!(selectedItem.netID == ItemID.IceRod && editData == TileID.MagicalIceBlock) && (editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall) && !(ropeCoilPlacements.ContainsKey(selectedItem.netID) && editData == ropeCoilPlacements[selectedItem.netID]))) { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } // Using the actuation accessory can lead to actuator hacking if (TShock.Itembans.ItemIsBanned("Actuator", args.Player) && args.Player.TPlayer.autoActuator) { args.Player.SendTileSquare(tileX, tileY, 1); args.Player.SendErrorMessage("You do not have permission to place actuators."); args.Handled = true; return; } if (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(selectedItem.netID), args.Player) || editData >= (action == EditAction.PlaceTile ? Main.maxTileSets : Main.maxWallTypes)) { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (action == EditAction.PlaceTile && (editData == TileID.PiggyBank || editData == TileID.Safes) && Main.ServerSideCharacter) { args.Player.SendErrorMessage("You cannot place this tile because server side characters are enabled."); args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } if (action == EditAction.PlaceTile && (editData == TileID.Containers || editData == TileID.Containers2)) { if (TShock.Utils.MaxChests()) { args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more."); args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) || (TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder)) { args.Player.SendTileSquare(tileX, tileY, 3); args.Handled = true; return; } } } else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3) { // If they aren't selecting a wrench, they're hacking. // WireKite = The Grand Design if (selectedItem.type != ItemID.Wrench && selectedItem.type != ItemID.BlueWrench && selectedItem.type != ItemID.GreenWrench && selectedItem.type != ItemID.YellowWrench && selectedItem.type != ItemID.MulticolorWrench && selectedItem.type != ItemID.WireKite) { args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } else if (action == EditAction.KillActuator || action == EditAction.KillWire || action == EditAction.KillWire2 || action == EditAction.KillWire3) { // If they aren't selecting the wire cutter, they're hacking. if (selectedItem.type != ItemID.WireCutter && selectedItem.type != ItemID.WireKite && selectedItem.type != ItemID.MulticolorWrench) { args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } else if (action == EditAction.PlaceActuator) { // If they aren't selecting the actuator and don't have the Presserator equipped, they're hacking. if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator) { args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } } if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[tile.type]) { if (action == EditAction.KillWall) { args.Player.SendTileSquare(tileX, tileY, 1); args.Handled = true; return; } args.Handled = false; return; } if (args.Player.IsBeingDisabled()) { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (TShock.CheckTilePermission(args.Player, tileX, tileY, editData, action)) { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (!args.Player.IsInRange(tileX, tileY)) { if (action == EditAction.PlaceTile && (editData == TileID.Rope || editData == TileID.SilkRope || editData == TileID.VineRope || editData == TileID.WebRope)) { args.Handled = false; return; } if (action == EditAction.KillTile || action == EditAction.KillWall && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0) { args.Handled = false; return; } args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold) { args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold) { args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole); args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } if ((action == EditAction.PlaceTile || action == EditAction.PlaceWall) && !args.Player.HasPermission(Permissions.ignoreplacetiledetection)) { args.Player.TilePlaceThreshold++; var coords = new Vector2(tileX, tileY); lock (args.Player.TilesCreated) if (!args.Player.TilesCreated.ContainsKey(coords)) args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY]); } if ((action == EditAction.KillTile || action == EditAction.KillTileNoItem || action == EditAction.KillWall) && Main.tileSolid[Main.tile[tileX, tileY].type] && !args.Player.HasPermission(Permissions.ignorekilltiledetection)) { args.Player.TileKillThreshold++; var coords = new Vector2(tileX, tileY); lock (args.Player.TilesDestroyed) if (!args.Player.TilesDestroyed.ContainsKey(coords)) args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]); } args.Handled = false; return; } catch { args.Player.SendTileSquare(tileX, tileY, 4); args.Handled = true; return; } } /// Bouncer's HealOther handler prevents gross misuse of HealOther packets by hackers. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnHealOtherPlayer(object sender, GetDataHandlers.HealOtherPlayerEventArgs args) { short amount = args.Amount; byte plr = args.TargetPlayerIndex; if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active) { args.Handled = true; return; } // Why 0.2? // @bartico6: Because heal other player only happens when you are using the spectre armor with the hood, // and the healing you can do with that is 20% of your damage. if (amount > TShock.Config.MaxDamage * 0.2) { args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole); args.Handled = true; return; } if (args.Player.HealOtherThreshold > TShock.Config.HealOtherThreshold) { args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole); args.Handled = true; return; } if (args.Player.IsBeingDisabled() || args.Player.IsBouncerThrottled()) { args.Handled = true; return; } args.Player.HealOtherThreshold++; args.Handled = false; return; } /// Bouncer's SendTileSquare hook halts large scope world destruction. /// The object that triggered the event. /// The packet arguments that the event has. internal void OnSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args) { short size = args.Size; int tileX = args.TileX; int tileY = args.TileY; if (args.Player.HasPermission(Permissions.allowclientsideworldedit)) { args.Handled = false; return; } // From White: // IIRC it's because 5 means a 5x5 square which is normal for a tile square, and anything bigger is a non-vanilla tile modification attempt if (size > 5) { args.Handled = true; return; } if (args.Player.IsBouncerThrottled()) { args.Player.SendTileSquare(tileX, tileY, size); args.Handled = true; return; } if (args.Player.IsBeingDisabled()) { args.Player.SendTileSquare(tileX, tileY, size); args.Handled = true; return; } try { var tiles = new NetTile[size, size]; for (int x = 0; x < size; x++) { for (int y = 0; y < size; y++) { tiles[x, y] = new NetTile(args.Data); } } bool changed = false; for (int x = 0; x < size; x++) { int realx = tileX + x; if (realx < 0 || realx >= Main.maxTilesX) continue; for (int y = 0; y < size; y++) { int realy = tileY + y; if (realy < 0 || realy >= Main.maxTilesY) continue; var tile = Main.tile[realx, realy]; var newtile = tiles[x, y]; if (!args.Player.HasBuildPermission(realx, realy) || !args.Player.IsInRange(realx, realy)) { continue; } // Fixes the Flower Boots not creating flowers issue if (size == 1 && args.Player.Accessories.Any(i => i.active && i.netID == ItemID.FlowerBoots)) { if (Main.tile[realx, realy + 1].type == TileID.Grass && (newtile.Type == TileID.Plants || newtile.Type == TileID.Plants2)) { args.Handled = false; return; } if (Main.tile[realx, realy + 1].type == TileID.HallowedGrass && (newtile.Type == TileID.HallowedPlants || newtile.Type == TileID.HallowedPlants2)) { args.Handled = false; return; } if (Main.tile[realx, realy + 1].type == TileID.JungleGrass && newtile.Type == TileID.JunglePlants2) { args.Handled = false; return; } } // Junction Box if (tile.type == TileID.WirePipe) { args.Handled = false; return; } // Orientable tiles if (tile.type == newtile.Type && orientableTiles.Contains(tile.type)) { Main.tile[realx, realy].frameX = newtile.FrameX; Main.tile[realx, realy].frameY = newtile.FrameY; changed = true; } // Landmine if (tile.type == TileID.LandMine && !newtile.Active) { Main.tile[realx, realy].active(false); changed = true; } // Sensors if(newtile.Type == TileID.LogicSensor && !Main.tile[realx, realy].active()) { Main.tile[realx, realy].type = newtile.Type; Main.tile[realx, realy].frameX = newtile.FrameX; Main.tile[realx, realy].frameY = newtile.FrameY; Main.tile[realx, realy].active(true); changed = true; } if (tile.active() && newtile.Active && tile.type != newtile.Type) { // Grass <-> Grass if ((TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newtile.Type]) || // Dirt <-> Dirt ((tile.type == 0 || tile.type == 59) && (newtile.Type == 0 || newtile.Type == 59)) || // Ice <-> Ice (TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newtile.Type]) || // Stone <-> Stone ((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) && (TileID.Sets.Conversion.Stone[newtile.Type] || Main.tileMoss[newtile.Type])) || // Sand <-> Sand (TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newtile.Type]) || // Sandstone <-> Sandstone (TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newtile.Type]) || // Hardened Sand <-> Hardened Sand (TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type])) { Main.tile[realx, realy].type = newtile.Type; changed = true; } } // Stone wall <-> Stone wall if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) && (newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) || // Leaf wall <-> Leaf wall (((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) && ((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81))) { Main.tile[realx, realy].wall = newtile.Wall; changed = true; } if ((tile.type == TileID.TrapdoorClosed && (newtile.Type == TileID.TrapdoorOpen || !newtile.Active)) || (tile.type == TileID.TrapdoorOpen && (newtile.Type == TileID.TrapdoorClosed || !newtile.Active)) || (!tile.active() && newtile.Active && (newtile.Type == TileID.TrapdoorOpen||newtile.Type == TileID.TrapdoorClosed))) { Main.tile[realx, realy].type = newtile.Type; Main.tile[realx, realy].frameX = newtile.FrameX; Main.tile[realx, realy].frameY = newtile.FrameY; Main.tile[realx, realy].active(newtile.Active); changed = true; } } } if (changed) { TSPlayer.All.SendTileSquare(tileX, tileY, size + 1); WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size); } else { args.Player.SendTileSquare(tileX, tileY, size); } } catch { args.Player.SendTileSquare(tileX, tileY, size); } args.Handled = false; return; } /// /// Tile IDs that can be oriented: /// Cannon, /// Chairs, /// Beds, /// Bathtubs, /// Statues, /// Mannequin, /// Traps, /// MusicBoxes, /// ChristmasTree, /// WaterFountain, /// Womannequin, /// MinecartTrack, /// WeaponsRack, /// LunarMonolith, /// TargetDummy, /// Campfire /// private static int[] orientableTiles = new int[] { TileID.Cannon, TileID.Chairs, TileID.Beds, TileID.Bathtubs, TileID.Statues, TileID.Mannequin, TileID.Traps, TileID.MusicBoxes, TileID.ChristmasTree, TileID.WaterFountain, TileID.Womannequin, TileID.MinecartTrack, TileID.WeaponsRack, TileID.ItemFrame, TileID.LunarMonolith, TileID.TargetDummy, TileID.Campfire }; } }