using Terraria;
using static TShockAPI.GetDataHandlers;
namespace TShockAPI.Handlers.NetModules
{
///
/// Handles packet 82 - Load Net Module packets
///
public class NetModulePacketHandler : IPacketHandler
{
///
/// Invoked when a load net module packet is received. This method picks a based on the
/// net module type being loaded, then forwards the data to the chosen handler to process
///
///
///
public void OnReceive(object sender, LoadNetModuleEventArgs args)
{
INetModuleHandler handler;
switch (args.ModuleType)
{
case NetModulesTypes.CreativePowers:
{
handler = new CreativePowerHandler();
break;
}
case NetModulesTypes.CreativeUnlocksPlayerReport:
{
if (!Main.GameModeInfo.IsJourneyMode)
{
TShock.Log.ConsoleDebug(
"NetModuleHandler received attempt to unlock sacrifice while not in journey mode from",
args.Player.Name
);
args.Handled = true;
return;
}
handler = new CreativeUnlocksHandler();
break;
}
case NetModulesTypes.TeleportPylon:
{
handler = new PylonHandler();
break;
}
case NetModulesTypes.Liquid:
{
handler = new LiquidHandler();
break;
}
default:
{
// As of 1.4.x.x, this is now used for more things:
// NetCreativePowersModule
// NetCreativePowerPermissionsModule
// NetLiquidModule
// NetParticlesModule
// NetPingModule
// NetTeleportPylonModule
// NetTextModule
// I (particles) have disabled the original return here, which means that we need to
// handle this more. In the interm, this unbreaks parts of vanilla. Originally
// we just blocked this because it was a liquid exploit.
args.Handled = false;
return;
}
}
handler.Deserialize(args.Data);
handler.HandlePacket(args.Player, out bool rejectPacket);
args.Handled = rejectPacket;
}
}
}