/* TShock, a server mod for Terraria Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System; using System.IO; using System.Threading; using Terraria; namespace TShockAPI { public class BackupManager { public string BackupPath { get; set; } public int Interval { get; set; } public int KeepFor { get; set; } private DateTime lastbackup = DateTime.UtcNow; public BackupManager(string path) { BackupPath = path; } public bool IsBackupTime { get { return (Interval > 0) && ((DateTime.UtcNow - lastbackup).TotalMinutes >= Interval); } } public void Backup() { lastbackup = DateTime.UtcNow; Thread t = new Thread(() => { DoBackup(null); DeleteOld(null); }); t.Name = "Backup Thread"; t.Start(); // ThreadPool.QueueUserWorkItem(DoBackup); // ThreadPool.QueueUserWorkItem(DeleteOld); } private void DoBackup(object o) { try { string worldname = Main.worldPathName; string name = Path.GetFileName(worldname); Main.ActiveWorldFileData._path = Path.Combine(BackupPath, string.Format("{0}.{1:dd.MM.yy-HH.mm.ss}.bak", name, DateTime.UtcNow)); string worldpath = Path.GetDirectoryName(Main.worldPathName); if (worldpath != null && !Directory.Exists(worldpath)) Directory.CreateDirectory(worldpath); if (TShock.Config.ShowBackupAutosaveMessages) { TSPlayer.All.SendInfoMessage("Server map saving, potential lag spike."); } Console.WriteLine("Backing up world..."); SaveManager.Instance.SaveWorld(); Console.WriteLine("World backed up."); Console.ForegroundColor = ConsoleColor.Gray; TShock.Log.Info(string.Format("World backed up ({0}).", Main.worldPathName)); Main.ActiveWorldFileData._path = worldname; } catch (Exception ex) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Backup failed!"); Console.ForegroundColor = ConsoleColor.Gray; TShock.Log.Error("Backup failed!"); TShock.Log.Error(ex.ToString()); } } private void DeleteOld(object o) { if (KeepFor <= 0) return; foreach (var fi in new DirectoryInfo(BackupPath).GetFiles("*.bak")) { if ((DateTime.UtcNow - fi.LastWriteTimeUtc).TotalMinutes > KeepFor) { fi.Delete(); } } } } }