/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using Microsoft.Xna.Framework;
using Terraria;
namespace TShockAPI
{
public class RegionManager
{
public static List Regions = new List();
public static bool AddRegion(int tx, int ty, int width, int height, string regionname, string worldname)
{
foreach (Region nametest in Regions)
{
if (regionname.ToLower() == nametest.RegionName.ToLower())
{
return false;
}
}
Regions.Add(new Region(new Rectangle(tx, ty, width, height), regionname, true, worldname));
WriteSettings();
return true;
}
public static bool AddNewUser(string regionName, string IP)
{
foreach (Region nametest in Regions)
{
if (regionName.ToLower() == nametest.RegionName.ToLower())
{
nametest.RegionAllowedIPs.Add(IP.ToLower());
return true;
}
}
return false;
}
public static bool DeleteRegion(string name)
{
foreach (Region nametest in Regions)
{
if (name.ToLower() == nametest.RegionName.ToLower() && nametest.WorldRegionName == Main.worldName)
{
Regions.Remove(nametest);
WriteSettings();
return true;
}
}
return false;
}
public static bool SetRegionState(string name, bool state)
{
foreach (Region nametest in Regions)
{
if (name.ToLower() == nametest.RegionName.ToLower())
{
nametest.DisableBuild = state;
WriteSettings();
return true;
}
}
return false;
}
public static bool InProtectedArea(int X, int Y, string IP)
{
foreach(Region region in Regions)
{
if (X >= region.RegionArea.Left && X <= region.RegionArea.Right &&
Y >= region.RegionArea.Top && Y <= region.RegionArea.Bottom &&
region.DisableBuild && Main.worldName == region.WorldRegionName &&
(!AllowedUser(region.RegionName, IP.ToLower()) || region.RegionAllowedIPs.Count == 0))
{
return true;
}
}
return false;
}
public static int GetRegionIndex(string regionName)
{
for(int i = 0; i< Regions.Count;i++)
{
if(Regions[i].RegionName == regionName)
return i;
}
return -1;
}
public static bool AllowedUser(string regionName, string playerIP)
{
int ID = -1;
if ((ID = GetRegionIndex(regionName)) != -1)
{
for (int i = 0; i < Regions[ID].RegionAllowedIPs.Count; i++)
{
if (Regions[ID].RegionAllowedIPs[i].ToLower() == playerIP.ToLower())
{
return true;
}
}
}
return false;
}
public static void WriteSettings()
{
try
{
XmlWriterSettings xmlWriterSettings = new XmlWriterSettings();
xmlWriterSettings.Indent = true;
xmlWriterSettings.NewLineChars = Environment.NewLine;
using (XmlWriter settingsw = XmlWriter.Create(FileTools.RegionsPath, xmlWriterSettings))
{
settingsw.WriteStartDocument();
settingsw.WriteStartElement("Regions");
foreach (Region region in Regions)
{
settingsw.WriteStartElement("ProtectedRegion");
settingsw.WriteElementString("RegionName", region.RegionName);
settingsw.WriteElementString("Point1X", region.RegionArea.X.ToString());
settingsw.WriteElementString("Point1Y", region.RegionArea.Y.ToString());
settingsw.WriteElementString("Point2X", region.RegionArea.Width.ToString());
settingsw.WriteElementString("Point2Y", region.RegionArea.Height.ToString());
settingsw.WriteElementString("Protected", region.DisableBuild.ToString());
settingsw.WriteElementString("WorldName", region.WorldRegionName);
settingsw.WriteElementString("AllowedUserCount", region.RegionAllowedIPs.Count.ToString());
for (int i = 0; i < region.RegionAllowedIPs.Count; i++)
{
settingsw.WriteElementString("IP", region.RegionAllowedIPs[i]);
}
settingsw.WriteEndElement();
}
settingsw.WriteEndElement();
settingsw.WriteEndDocument();
}
Log.Info("Wrote Regions");
}
catch
{
Log.Warn("Could not write Regions");
}
}
public static void ReadAllSettings()
{
try
{
XmlReaderSettings xmlReaderSettings = new XmlReaderSettings();
xmlReaderSettings.IgnoreWhitespace = true;
using (XmlReader settingr = XmlReader.Create(FileTools.RegionsPath, xmlReaderSettings))
{
while (settingr.Read())
{
if (settingr.IsStartElement())
{
switch (settingr.Name)
{
case "Regions":
{
break;
}
case "ProtectedRegion":
{
if (settingr.Read())
{
string name = null;
int x = 0;
int y = 0;
int width = 0;
int height = 0;
bool state = true;
string worldname = null;
int playercount = 0;
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
name = settingr.Value;
else
Log.Warn("Region name is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out x);
else
Log.Warn("x for region " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out y);
else
Log.Warn("y for region " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out width);
else
Log.Warn("Width for region " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out height);
else
Log.Warn("Height for region " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
bool.TryParse(settingr.Value, out state);
else
Log.Warn("State for region " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
worldname = settingr.Value;
else
Log.Warn("Worldname for region " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out playercount);
else
Log.Warn("Playercount for region " + name + " is empty");
AddRegion(x, y, width, height, name, worldname);
if (playercount > 0)
{
for (int i = 0; i < playercount; i++)
{
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
{
int ID = RegionManager.GetRegionIndex(name);
Regions[ID].RegionAllowedIPs.Add(settingr.Value);
}
else
Log.Warn("PlayerIP " + i + " for region " + name + " is empty");
}
}
}
break;
}
}
}
}
}
Log.Info("Read Regions");
}
catch
{
Log.Warn("Could not read Regions");
WriteSettings();
}
}
}
public class Region
{
public Rectangle RegionArea { get; set; }
public string RegionName { get; set; }
public bool DisableBuild { get; set; }
public string WorldRegionName { get; set; }
public List RegionAllowedIPs = new List();
public Region(Rectangle region, string name, bool disablebuild, string worldname)
{
RegionArea = region;
RegionName = name;
DisableBuild = disablebuild;
WorldRegionName = worldname;
}
public Region()
{
RegionArea = Rectangle.Empty;
RegionName = string.Empty;
DisableBuild = true;
WorldRegionName = string.Empty;
}
}
}