/* TShock, a server mod for Terraria Copyright (C) 2011-2019 Pryaxis & TShock Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; namespace TShockAPI { public class HandlerList : HandlerList { } public class HandlerList where T : EventArgs { public class HandlerItem { public EventHandler Handler { get; set; } public HandlerPriority Priority { get; set; } public bool GetHandled { get; set; } } protected object HandlerLock = new object(); protected List Handlers { get; set; } public HandlerList() { Handlers = new List(); } /// /// Register a handler /// /// Delegate to be called /// Priority of the delegate /// Should the handler receive a call even if it has been handled public void Register(EventHandler handler, HandlerPriority priority = HandlerPriority.Normal, bool gethandled = false) { Register(Create(handler, priority, gethandled)); } public void Register(HandlerItem obj) { lock (HandlerLock) { Handlers.Add(obj); Handlers = Handlers.OrderBy(h => (int)h.Priority).ToList(); } } public void UnRegister(EventHandler handler) { lock (HandlerLock) { Handlers.RemoveAll(h => h.Handler.Equals(handler)); } } public void Invoke(object sender, T e) { List handlers; lock (HandlerLock) { //Copy the list for invoking as to not keep it locked during the invokes handlers = new List(Handlers); } var hargs = e as HandledEventArgs; for (int i = 0; i < handlers.Count; i++) { if (hargs == null || !hargs.Handled || (hargs.Handled && handlers[i].GetHandled)) { handlers[i].Handler(sender, e); } } } public static HandlerItem Create(EventHandler handler, HandlerPriority priority = HandlerPriority.Normal, bool gethandled = false) { return new HandlerItem { Handler = handler, Priority = priority, GetHandled = gethandled }; } public static HandlerList operator +(HandlerList hand, HandlerItem obj) { if (hand == null) hand = new HandlerList(); hand.Register(obj); return hand; } public static HandlerList operator +(HandlerList hand, EventHandler handler) { if (hand == null) hand = new HandlerList(); hand.Register(Create(handler)); return hand; } public static HandlerList operator -(HandlerList hand, HandlerItem obj) { return hand - obj.Handler; } public static HandlerList operator -(HandlerList hand, EventHandler handler) { if (hand == null) return null; hand.UnRegister(handler); return hand; } } public enum HandlerPriority { Highest = 1, High = 2, Normal = 3, Low = 4, Lowest = 5, } }