using Terraria;
namespace TShockAPI.Models.PlayerUpdate
{
///
/// Model for the first set of misc data sent with a player update packet
///
public struct MiscDataSet1
{
///
/// Backing BitsByte field
///
public BitsByte bitsbyte;
///
/// Gets or Sets the Pulley flag on the backing field
///
public bool IsUsingPulley
{
get => bitsbyte[0];
set => bitsbyte[0] = value;
}
///
/// Gets or Sets the Pulley Direction flag on the backing field. True = 2, false = 1
///
public bool PulleyDirection
{
get => bitsbyte[1];
set => bitsbyte[1] = value;
}
///
/// Gets or Sets the Velocity > 0 flag on the backing field
///
public bool HasVelocity
{
get => bitsbyte[2];
set => bitsbyte[2] = value;
}
///
/// Gets or Sets the Vortex Stealth flag on the backing field
///
public bool IsVortexStealthActive
{
get => bitsbyte[3];
set => bitsbyte[3] = value;
}
///
/// Gets or Sets the Gravity Direction flag on the backing field. True = 1, False = -1
///
public bool GravityDirection
{
get => bitsbyte[4];
set => bitsbyte[4] = value;
}
///
/// Gets or Sets the Shield Raised flag on the backing field
///
public bool IsShieldRaised
{
get => bitsbyte[5];
set => bitsbyte[5] = value;
}
///
/// Gets or Sets the Ghost flag on the backing field
///
public bool IsGhosted
{
get => bitsbyte[6];
set => bitsbyte[6] = value;
}
public bool IsMountActive
{
get => bitsbyte[7];
set => bitsbyte[7] = value;
}
///
/// Constructs a new instance of MiscDataSet1 with the given backing BitsByte
///
///
public MiscDataSet1(BitsByte bitsbyte)
{
this.bitsbyte = bitsbyte;
}
}
}