namespace Terraria { using System; using System.Net.Sockets; public class ClientSock { public bool active; public bool locked; public NetworkStream networkStream; public byte[] readBuffer; public int state; public int statusCount; public int statusMax; public string statusText; public TcpClient tcpClient = new TcpClient(); public int timeOut; public byte[] writeBuffer; public void ClientReadCallBack(IAsyncResult ar) { int streamLength = 0; if (!Netplay.disconnect) { streamLength = this.networkStream.EndRead(ar); if (streamLength == 0) { Netplay.disconnect = true; Main.statusText = "Lost connection"; } else if (Main.ignoreErrors) { try { NetMessage.RecieveBytes(this.readBuffer, streamLength, 9); } catch { } } else { NetMessage.RecieveBytes(this.readBuffer, streamLength, 9); } } this.locked = false; } public void ClientWriteCallBack(IAsyncResult ar) { messageBuffer buffer1 = NetMessage.buffer[9]; buffer1.spamCount--; } } }