namespace Terraria { using System; public class LiquidBuffer { public const int maxLiquidBuffer = 0x2710; public static int numLiquidBuffer; public int x; public int y; public static void AddBuffer(int x, int y) { if ((numLiquidBuffer != 0x270f) && !Main.tile[x, y].checkingLiquid) { Main.tile[x, y].checkingLiquid = true; Main.liquidBuffer[numLiquidBuffer].x = x; Main.liquidBuffer[numLiquidBuffer].y = y; numLiquidBuffer++; } } public static void DelBuffer(int l) { numLiquidBuffer--; Main.liquidBuffer[l].x = Main.liquidBuffer[numLiquidBuffer].x; Main.liquidBuffer[l].y = Main.liquidBuffer[numLiquidBuffer].y; } } }