using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TShockAPI { /// /// Provides all the stupid little variables a home away from home. /// class ConfigurationManager { public static int invasionMultiplier = 1; public static int defaultMaxSpawns = 4; public static int defaultSpawnRate = 700; public static int serverPort = 7777; public static bool enableWhitelist = false; public static bool infiniteInvasion = false; public static bool permaPvp = false; public static int killCount = 0; public static bool startedInvasion = false; public static bool kickCheater = true; public static bool banCheater = true; public static bool banTnt = false; public static bool kickTnt = false; public enum NPCList : int { WORLD_EATER = 0, EYE = 1, SKELETRON = 2 } } }