/*
TShock, a server mod for Terraria
Copyright (C) 2011-2013 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
using System.Collections.Generic;
using System.ComponentModel;
namespace TShockAPI.Hooks
{
public class PlayerPostLoginEventArgs
{
public TSPlayer Player { get; set; }
public PlayerPostLoginEventArgs(TSPlayer ply)
{
Player = ply;
}
}
public class PlayerPreLoginEventArgs : HandledEventArgs
{
public TSPlayer Player { get; set; }
public string LoginName { get; set; }
public string Password { get; set; }
}
public class PlayerCommandEventArgs : HandledEventArgs
{
public TSPlayer Player { get; set; }
public string CommandName { get; set; }
public string CommandText { get; set; }
public List Parameters { get; set; }
public IEnumerable CommandList { get; set; }
}
public class PlayerChatEventArgs : HandledEventArgs
{
public TSPlayer Player { get; set; }
public string RawText { get; set; }
public string TShockFormattedText { get; set; }
}
public static class PlayerHooks
{
public delegate void PlayerPostLoginD(PlayerPostLoginEventArgs e);
public static event PlayerPostLoginD PlayerPostLogin;
public delegate void PlayerPreLoginD(PlayerPreLoginEventArgs e);
public static event PlayerPreLoginD PlayerPreLogin;
public delegate void PlayerCommandD(PlayerCommandEventArgs e);
public static event PlayerCommandD PlayerCommand;
public delegate void PlayerChatD(PlayerChatEventArgs e);
public static event PlayerChatD PlayerChat;
public static void OnPlayerPostLogin(TSPlayer ply)
{
if (PlayerPostLogin == null)
{
return;
}
PlayerPostLoginEventArgs args = new PlayerPostLoginEventArgs(ply);
PlayerPostLogin(args);
}
public static bool OnPlayerCommand(TSPlayer player, string cmdName, string cmdText, List args, ref IEnumerable commands)
{
if (PlayerCommand == null)
{
return false;
}
PlayerCommandEventArgs playerCommandEventArgs = new PlayerCommandEventArgs()
{
Player = player,
CommandName = cmdName,
CommandText = cmdText,
Parameters = args,
CommandList = commands
};
PlayerCommand(playerCommandEventArgs);
commands = playerCommandEventArgs.CommandList;
return playerCommandEventArgs.Handled;
}
public static bool OnPlayerPreLogin(TSPlayer ply, string name, string pass)
{
if (PlayerPreLogin == null)
return false;
var args = new PlayerPreLoginEventArgs {Player = ply, LoginName = name, Password = pass};
PlayerPreLogin(args);
return args.Handled;
}
public static void OnPlayerChat(TSPlayer ply, string rawtext, ref string tshockText)
{
if (PlayerChat == null)
return;
var args = new PlayerChatEventArgs {Player = ply, RawText = rawtext, TShockFormattedText = tshockText};
PlayerChat(args);
tshockText = args.TShockFormattedText;
}
}
}