/* TShock, a server mod for Terraria Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System; using System.Collections.Generic; namespace Rests { [Serializable] public class RestObject : Dictionary { public string Status { get { return this["status"] as string; } set { this["status"] = value; } } public string Error { get { return this["error"] as string; } set { this["error"] = value; } } public string Response { get { return this["response"] as string; } set { this["response"] = value; } } // Parameterless constructor for deseralisation required by JavaScriptSerializer.Deserialize in TShockRestTestPlugin // Note: The constructor with all defaults isn't good enough :( public RestObject() { Status = "200"; } public RestObject(string status = "200") { Status = status; } /// /// Gets value safely, if it does not exist, return null. Sets/Adds value safely, if null it will remove. /// /// the key /// Returns null if key does not exist. public new object this[string key] { get { object ret; if (TryGetValue(key, out ret)) return ret; return null; } set { if (!ContainsKey(key)) { if (value == null) return; Add(key, value); } else { if (value != null) base[key] = value; else Remove(key); } } } } }