/*
TShock, a server mod for Terraria
Copyright (C) 2011-2019 Pryaxis & TShock Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
using Terraria;
namespace TShockAPI
{
///
/// Represents an item.
///
[JsonObject(MemberSerialization.OptIn)]
public struct NetItem
{
///
/// 40 - The number of slots in a piggy bank
///
public static readonly int PiggySlots = 40;
///
/// 40 - The number of slots in a safe
///
public static readonly int SafeSlots = PiggySlots;
///
/// 40 - The number of slots in a forge
///
public static readonly int ForgeSlots = SafeSlots;
///
/// 40 - The number of slots in a void vault
///
public static readonly int VoidSlots = ForgeSlots;
///
/// 59 - The size of the player's inventory (inventory, coins, ammo, held item)
///
public static readonly int InventorySlots = 59;
///
/// 20 - The number of armor slots.
///
public static readonly int ArmorSlots = 20;
///
/// 5 - The number of other equippable items
///
public static readonly int MiscEquipSlots = 5;
///
/// 10 - The number of dye slots.
///
public static readonly int DyeSlots = 10;
///
/// 5 - The number of other dye slots (for )
///
public static readonly int MiscDyeSlots = MiscEquipSlots;
///
/// 1 - The number of trash can slots.
///
public static readonly int TrashSlots = 1;
///
/// The number of armor slots in a loadout.
///
public static readonly int LoadoutArmorSlots = ArmorSlots;
///
/// The number of dye slots in a loadout.
///
public static readonly int LoadoutDyeSlots = DyeSlots;
///
/// 180 - The inventory size (inventory, held item, armour, dies, coins, ammo, piggy, safe, and trash)
///
public static readonly int MaxInventory = InventorySlots + ArmorSlots + DyeSlots + MiscEquipSlots +
MiscDyeSlots + PiggySlots +
SafeSlots + ForgeSlots + VoidSlots + TrashSlots +
(LoadoutArmorSlots * 3) +
(LoadoutDyeSlots * 3);
public static readonly Tuple InventoryIndex = new Tuple(0, InventorySlots);
public static readonly Tuple ArmorIndex =
new Tuple(InventoryIndex.Item2, InventoryIndex.Item2 + ArmorSlots);
public static readonly Tuple DyeIndex =
new Tuple(ArmorIndex.Item2, ArmorIndex.Item2 + DyeSlots);
public static readonly Tuple MiscEquipIndex =
new Tuple(DyeIndex.Item2, DyeIndex.Item2 + MiscEquipSlots);
public static readonly Tuple MiscDyeIndex =
new Tuple(MiscEquipIndex.Item2, MiscEquipIndex.Item2 + MiscDyeSlots);
public static readonly Tuple PiggyIndex =
new Tuple(MiscDyeIndex.Item2, MiscDyeIndex.Item2 + PiggySlots);
public static readonly Tuple SafeIndex =
new Tuple(PiggyIndex.Item2, PiggyIndex.Item2 + SafeSlots);
public static readonly Tuple TrashIndex =
new Tuple(SafeIndex.Item2, SafeIndex.Item2 + TrashSlots);
public static readonly Tuple ForgeIndex =
new Tuple(TrashIndex.Item2, TrashIndex.Item2 + ForgeSlots);
public static readonly Tuple VoidIndex =
new Tuple(ForgeIndex.Item2, ForgeIndex.Item2 + VoidSlots);
public static readonly Tuple Loadout1Armor =
new Tuple(VoidIndex.Item2, VoidIndex.Item2 + LoadoutArmorSlots);
public static readonly Tuple Loadout1Dye =
new Tuple(Loadout1Armor.Item2, Loadout1Armor.Item2 + LoadoutDyeSlots);
public static readonly Tuple Loadout2Armor =
new Tuple(Loadout1Dye.Item2, Loadout1Dye.Item2 + LoadoutArmorSlots);
public static readonly Tuple Loadout2Dye =
new Tuple(Loadout2Armor.Item2, Loadout2Armor.Item2 + LoadoutDyeSlots);
public static readonly Tuple Loadout3Armor =
new Tuple(Loadout2Dye.Item2, Loadout2Dye.Item2 + LoadoutArmorSlots);
public static readonly Tuple Loadout3Dye =
new Tuple(Loadout3Armor.Item2, Loadout3Armor.Item2 + LoadoutDyeSlots);
[JsonProperty("netID")]
private int _netId;
[JsonProperty("prefix")]
private byte _prefixId;
[JsonProperty("stack")]
private int _stack;
[JsonProperty("favorited")]
private bool _favorited;
///
/// Gets the net ID.
///
public int NetId
{
get { return _netId; }
}
///
/// Gets the prefix.
///
public byte PrefixId
{
get { return _prefixId; }
}
///
/// Gets the stack.
///
public int Stack
{
get { return _stack; }
}
///
/// Gets the favorited.
///
public bool Favorited
{
get { return _favorited; }
}
///
/// Creates a new .
///
/// The net ID.
/// The stack.
/// The prefix ID.
/// The favorited.
public NetItem(int netId, int stack = 1, byte prefixId = 0, bool favorited = false)
{
_netId = netId;
_stack = stack;
_prefixId = prefixId;
_favorited = favorited;
}
///
/// Creates a new .
///
/// Item in the game.
public NetItem(Item item)
{
_netId = item.type;
_stack = item.stack;
_prefixId = item.prefix;
_favorited = item.favorited;
}
///
/// Creates based on data from this structure.
///
/// A copy of the item.
public Item ToItem()
{
Item item = new Item();
item.netDefaults(_netId);
item.stack = _stack;
item.prefix = _prefixId;
item.favorited = _favorited;
return item;
}
///
/// Converts the to a string.
///
///
public override string ToString()
{
return String.Format("{0},{1},{2},{3}", _netId, _stack, _prefixId, _favorited ? 1 : 0);
}
///
/// Converts a string into a .
///
/// The string.
///
///
///
public static NetItem Parse(string str)
{
if (str == null)
throw new ArgumentNullException("str");
string[] comp = str.Split(',');
if (comp.Length != 3)
throw new FormatException("String does not contain three sections.");
int netId = Int32.Parse(comp[0]);
int stack = Int32.Parse(comp[1]);
byte prefixId = Byte.Parse(comp[2]);
bool favorited = Int32.Parse(comp[3]) == 1;
return new NetItem(netId, stack, prefixId, favorited);
}
///
/// Converts an into a .
///
/// The .
///
public static explicit operator NetItem(Item item)
{
return item == null
? new NetItem()
: new NetItem(item.type, item.stack, item.prefix, item.favorited);
}
}
}