/*
TShock, a server mod for Terraria
Copyright (C) 2011-2019 Pryaxis & TShock Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
using Microsoft.Xna.Framework;
using OTAPI.Tile;
using System;
using System.Collections.Generic;
using Terraria;
using Terraria.Utilities;
using TShockAPI;
using TShockAPI.DB;
using Terraria.Localization;
using System.Linq;
namespace TShockAPI
{
public class TSServerPlayer : TSPlayer
{
public static string AccountName = "ServerConsole";
public TSServerPlayer()
: base("Server")
{
Group = new SuperAdminGroup();
Account = new UserAccount { Name = AccountName };
}
public override void SendErrorMessage(string msg)
{
SendConsoleMessage(msg, 255, 0, 0);
}
public override void SendInfoMessage(string msg)
{
SendConsoleMessage(msg, 255, 250, 170);
}
public override void SendSuccessMessage(string msg)
{
SendConsoleMessage(msg, 0, 255, 0);
}
public override void SendWarningMessage(string msg)
{
SendConsoleMessage(msg, 139, 0, 0);
}
public override void SendMessage(string msg, Color color)
{
SendMessage(msg, color.R, color.G, color.B);
}
public override void SendMessage(string msg, byte red, byte green, byte blue)
{
SendConsoleMessage(msg, red, green, blue);
}
public void SendConsoleMessage(string msg, byte red, byte green, byte blue)
{
var snippets = Terraria.UI.Chat.ChatManager.ParseMessage(msg, new Color(red, green, blue));
foreach (var snippet in snippets)
{
if (snippet.Color != null)
{
Console.ForegroundColor = PickNearbyConsoleColor(snippet.Color);
}
else
{
Console.ForegroundColor = ConsoleColor.Gray;
}
Console.Write(snippet.Text);
}
Console.WriteLine();
Console.ResetColor();
}
public void SetFullMoon()
{
Main.dayTime = false;
Main.moonPhase = 0;
Main.time = 0.0;
TSPlayer.All.SendData(PacketTypes.WorldInfo);
}
public void SetBloodMoon(bool bloodMoon)
{
if (bloodMoon)
{
Main.dayTime = false;
Main.bloodMoon = true;
Main.time = 0.0;
}
else
Main.bloodMoon = false;
TSPlayer.All.SendData(PacketTypes.WorldInfo);
}
public void SetFrostMoon(bool snowMoon)
{
if (snowMoon)
{
Main.dayTime = false;
Main.snowMoon = true;
Main.time = 0.0;
}
else
Main.snowMoon = false;
TSPlayer.All.SendData(PacketTypes.WorldInfo);
}
public void SetPumpkinMoon(bool pumpkinMoon)
{
if (pumpkinMoon)
{
Main.dayTime = false;
Main.pumpkinMoon = true;
Main.time = 0.0;
}
else
Main.pumpkinMoon = false;
TSPlayer.All.SendData(PacketTypes.WorldInfo);
}
public void SetEclipse(bool eclipse)
{
if (eclipse)
{
Main.dayTime = Main.eclipse = true;
Main.time = 0.0;
}
else
Main.eclipse = false;
TSPlayer.All.SendData(PacketTypes.WorldInfo);
}
public void SetTime(bool dayTime, double time)
{
Main.dayTime = dayTime;
Main.time = time;
TSPlayer.All.SendData(PacketTypes.TimeSet, "", dayTime ? 1 : 0, (int)time, Main.sunModY, Main.moonModY);
}
public void SpawnNPC(int type, string name, int amount, int startTileX, int startTileY, int tileXRange = 100,
int tileYRange = 50)
{
for (int i = 0; i < amount; i++)
{
int spawnTileX;
int spawnTileY;
TShock.Utils.GetRandomClearTileWithInRange(startTileX, startTileY, tileXRange, tileYRange, out spawnTileX,
out spawnTileY);
NPC.NewNPC(spawnTileX * 16, spawnTileY * 16, type);
}
}
public void StrikeNPC(int npcid, int damage, float knockBack, int hitDirection)
{
// Main.rand is thread static.
if (Main.rand == null)
Main.rand = new UnifiedRandom();
Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection);
NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, NetworkText.Empty, npcid, damage, knockBack, hitDirection);
}
public void RevertTiles(Dictionary tiles)
{
// Update Main.Tile first so that when tile sqaure is sent it is correct
foreach (KeyValuePair entry in tiles)
{
Main.tile[(int)entry.Key.X, (int)entry.Key.Y] = entry.Value;
}
// Send all players updated tile sqaures
foreach (Vector2 coords in tiles.Keys)
{
All.SendTileSquare((int)coords.X, (int)coords.Y, 3);
}
}
private readonly Dictionary _consoleColorMap = new Dictionary
{
{ Color.Red, ConsoleColor.Red },
{ Color.Green, ConsoleColor.Green },
{ Color.Blue, ConsoleColor.Cyan },
{ new Color(255, 250, 170), ConsoleColor.Yellow },
{ new Color(170, 170, 255), ConsoleColor.Cyan },
{ new Color(255, 170, 255), ConsoleColor.Magenta },
{ new Color(170, 255, 170), ConsoleColor.Green },
{ new Color(255, 170, 170), ConsoleColor.Red },
{ new Color(139, 0, 0), ConsoleColor.DarkRed }, // This is the console warning color
{ Color.PaleVioletRed, ConsoleColor.Magenta }, // This is the command logging color
{ Color.White, ConsoleColor.White }
};
private ConsoleColor PickNearbyConsoleColor(Color color)
{
//Grabs an integer difference between two colors in euclidean space
int ColorDiff(Color c1, Color c2)
{
return (int)Math.Sqrt((c1.R - c2.R) * (c1.R - c2.R)
+ (c1.G - c2.G) * (c1.G - c2.G)
+ (c1.B - c2.B) * (c1.B - c2.B));
}
var diffs = _consoleColorMap.Select(kvp => ColorDiff(kvp.Key, color));
int index = 0;
int min = int.MaxValue;
for (int i = 0; i < _consoleColorMap.Count; i++)
{
if (diffs.ElementAt(i) < min)
{
index = i;
min = diffs.ElementAt(i);
}
}
return _consoleColorMap.Values.ElementAt(index);
}
}
}