using System.IO; using System.IO.Streams; namespace TShockAPI.Net { public class SpawnMsg : BaseMsg { public override PacketTypes ID { get { return PacketTypes.PlayerSpawn; } } public int TileX { get; set; } public int TileY { get; set; } public byte PlayerIndex { get; set; } public override void Pack(Stream stream) { stream.WriteInt8(PlayerIndex); stream.WriteInt32(TileX); stream.WriteInt32(TileY); } } }