using System; using System.Collections.Generic; namespace Rests { [Serializable] public class RestObject : Dictionary { public string Status { get { return this["status"] as string; } set { this["status"] = value; } } public string Error { get { return this["error"] as string; } set { this["error"] = value; } } public string Response { get { return this["response"] as string; } set { this["response"] = value; } } public RestObject(string status) { Status = status; } /// /// Gets value safely, if it does not exist, return null. Sets/Adds value safely, if null it will remove. /// /// /// /// Returns null if key does not exist. public new object this[string key] { get { object ret; if (TryGetValue(key, out ret)) return ret; return null; } set { if (!ContainsKey(key)) { if (value == null) return; Add(key, value); } else { if (value != null) base[key] = value; else Remove(key); } } } } }