/* TShock, a server mod for Terraria Copyright (C) 2011-2015 Nyx Studios (fka. The TShock Team) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.IO.Streams; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria.ID; using TShockAPI.DB; using TShockAPI.Net; using Terraria; namespace TShockAPI { public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args); public class GetDataHandlerArgs : EventArgs { public TSPlayer Player { get; private set; } public MemoryStream Data { get; private set; } public Player TPlayer { get { return Player.TPlayer; } } public GetDataHandlerArgs(TSPlayer player, MemoryStream data) { Player = player; Data = data; } } public static class GetDataHandlers { private static Dictionary GetDataHandlerDelegates; public static int[] WhitelistBuffMaxTime; #region Events /// /// Used when a TileEdit event is called. /// public class TileEditEventArgs : HandledEventArgs { /// /// The TSPlayer who made the tile edit /// public TSPlayer Player { get; set; } /// /// The tile coordinate on the X plane /// public int X { get; set; } /// /// The tile coordinate on the Y plane /// public int Y { get; set; } /// /// The Tile ID being edited. /// public short EditData { get; set; } /// /// The EditType. /// (KillTile = 0, PlaceTile = 1, KillWall = 2, PlaceWall = 3, KillTileNoItem = 4, PlaceWire = 5, KillWire = 6) /// public EditAction Action { get; set; } /// /// Did the tile get destroyed successfully. /// public EditType editDetail { get; set; } /// /// Used when a tile is placed to denote a subtype of tile. (e.g. for tile id 21: Chest = 0, Gold Chest = 1) /// public byte Style { get; set; } } /// /// TileEdit - called when a tile is placed or destroyed /// public static HandlerList TileEdit; private static bool OnTileEdit(TSPlayer ply, int x, int y, EditAction action, EditType editDetail, short editData, byte style) { if (TileEdit == null) return false; var args = new TileEditEventArgs { Player = ply, X = x, Y = y, Action = action, EditData = editData, editDetail = editDetail, Style = style }; TileEdit.Invoke(null, args); return args.Handled; } /// /// For use in a TogglePvp event /// public class TogglePvpEventArgs : HandledEventArgs { /// /// The Terraria player ID of the player /// public byte PlayerId { get; set; } /// /// Enable/disable pvp? /// public bool Pvp { get; set; } } /// /// TogglePvp - called when a player toggles pvp /// public static HandlerList TogglePvp; private static bool OnPvpToggled(byte _id, bool _pvp) { if (TogglePvp == null) return false; var args = new TogglePvpEventArgs { PlayerId = _id, Pvp = _pvp, }; TogglePvp.Invoke(null, args); return args.Handled; } /// /// For use in a PlayerTeam event /// public class PlayerTeamEventArgs : HandledEventArgs { /// /// The Terraria player ID of the player /// public byte PlayerId { get; set; } /// /// Enable/disable pvp? /// public byte Team { get; set; } } /// /// TogglePvp - called when a player toggles pvp /// public static HandlerList PlayerTeam; private static bool OnPlayerTeam(byte _id, byte _team) { if (PlayerTeam == null) return false; var args = new PlayerTeamEventArgs { PlayerId = _id, Team = _team, }; PlayerTeam.Invoke(null, args); return args.Handled; } /// /// For use in a PlayerSlot event /// public class PlayerSlotEventArgs : HandledEventArgs { /// /// The Terraria playerID /// public byte PlayerId { get; set; } /// /// The slot edited /// public byte Slot { get; set; } /// /// The stack edited /// public short Stack { get; set; } /// /// The item prefix /// public byte Prefix { get; set; } /// /// Item type /// public short Type { get; set; } } /// /// PlayerSlot - called at a PlayerSlot event /// public static HandlerList PlayerSlot; private static bool OnPlayerSlot(byte _plr, byte _slot, short _stack, byte _prefix, short _type) { if (PlayerSlot == null) return false; var args = new PlayerSlotEventArgs { PlayerId = _plr, Slot = _slot, Stack = _stack, Prefix = _prefix, Type = _type }; PlayerSlot.Invoke(null, args); return args.Handled; } /// /// For use in a PlayerHP event /// public class PlayerHPEventArgs : HandledEventArgs { /// /// The Terraria playerID of the player /// public byte PlayerId { get; set; } /// /// Current HP /// public short Current { get; set; } /// /// Maximum HP /// public short Max { get; set; } } /// /// PlayerHP - called at a PlayerHP event /// public static HandlerList PlayerHP; private static bool OnPlayerHP(byte _plr, short _cur, short _max) { if (PlayerHP == null) return false; var args = new PlayerHPEventArgs { PlayerId = _plr, Current = _cur, Max = _max, }; PlayerHP.Invoke(null, args); return args.Handled; } /// /// For use in a PlayerMana event /// public class PlayerManaEventArgs : HandledEventArgs { public byte PlayerId { get; set; } public short Current { get; set; } public short Max { get; set; } } /// /// PlayerMana - called at a PlayerMana event /// public static HandlerList PlayerMana; private static bool OnPlayerMana(byte _plr, short _cur, short _max) { if (PlayerMana == null) return false; var args = new PlayerManaEventArgs { PlayerId = _plr, Current = _cur, Max = _max, }; PlayerMana.Invoke(null, args); return args.Handled; } public class PlayerInfoEventArgs : HandledEventArgs { /// /// The Terraria playerID of the player /// public byte PlayerId { get; set; } /// /// Hair color /// public byte Hair { get; set; } /// /// Clothing style. 0-3 are for male characters, and 4-7 are for female characters. /// public int Style { get; set; } /// /// Character difficulty /// public byte Difficulty { get; set; } /// /// Player/character name /// public string Name { get; set; } } /// /// PlayerInfo - called at a PlayerInfo event /// If this is cancelled, the server will ForceKick the player. If this should be changed in the future, let someone know. /// public static HandlerList PlayerInfo; private static bool OnPlayerInfo(byte _plrid, byte _hair, int _style, byte _difficulty, string _name) { if (PlayerInfo == null) return false; var args = new PlayerInfoEventArgs { PlayerId = _plrid, Hair = _hair, Style = _style, Difficulty = _difficulty, Name = _name, }; PlayerInfo.Invoke(null, args); return args.Handled; } /// /// For use in a TileKill event /// public class TileKillEventArgs : HandledEventArgs { /// /// The X coordinate that is being killed /// public int TileX { get; set; } /// /// The Y coordinate that is being killed /// public int TileY { get; set; } } /// /// TileKill - When a tile is removed fromt he world /// public static HandlerList TileKill; private static bool OnTileKill(int tilex, int tiley) { if (TileKill == null) return false; var args = new TileKillEventArgs { TileX = tilex, TileY = tiley, }; TileKill.Invoke(null, args); return args.Handled; } /// /// For use in a KillMe event /// public class KillMeEventArgs : HandledEventArgs { /// /// The Terraria playerID of the player /// public byte PlayerId { get; set; } /// /// The direction the damage is coming from (?) /// public byte Direction { get; set; } /// /// Amount of damage delt /// public short Damage { get; set; } /// /// Player's current pvp setting /// public bool Pvp { get; set; } } /// /// KillMe - Terraria's crappy way of handling damage from players /// public static HandlerList KillMe; private static bool OnKillMe(byte plr, byte direction, short damage, bool pvp) { if (KillMe == null) return false; var args = new KillMeEventArgs { PlayerId = plr, Direction = direction, Damage = damage, Pvp = pvp, }; KillMe.Invoke(null, args); return args.Handled; } /// /// For use in a PlayerUpdate event /// public class PlayerUpdateEventArgs : HandledEventArgs { /// /// The Terraria playerID of the player /// public byte PlayerId { get; set; } /// /// ??? /// public byte Control { get; set; } /// /// Current item? /// public byte Item { get; set; } /// /// Position of the player /// public Vector2 Position { get; set; } /// /// Velocity of the player /// public Vector2 Velocity { get; set; } public byte Pulley { get; set; } } /// /// PlayerUpdate - When the player sends it's updated information to the server /// public static HandlerList PlayerUpdate; private static bool OnPlayerUpdate(byte player, byte control, byte item, Vector2 position, Vector2 velocity, byte pulley) { if (PlayerUpdate == null) return false; var args = new PlayerUpdateEventArgs { PlayerId = player, Control = control, Item = item, Position = position, Velocity = velocity, Pulley = pulley }; PlayerUpdate.Invoke(null, args); return args.Handled; } public static bool TSCheckNoclip(Vector2 Position, int Width, int Height) { int num = (int)(Position.X / 16f); int num2 = (int)((Position.X + (float)Width) / 16f); int num3 = (int)(Position.Y / 16f); int num4 = (int)((Position.Y + (float)Height) / 16f); if (num < 0) { num = 0; } if (num2 > Main.maxTilesX) { num2 = Main.maxTilesX; } if (num3 < 0) { num3 = 0; } if (num4 > Main.maxTilesY) { num4 = Main.maxTilesY; } for (int c = num; c < num2; c++) { for (int d = num3; d< num4; d++) { if (Main.tile[c,d].liquid != 0) return false; } } for (int i = num; i < num2; i++) { for (int j = num3; j < num4; j++) { if (Main.tile[i, j] == null || Main.tileSand[Main.tile[i, j].type] || !TShock.Utils.TileSolid(i, j) || !TShock.Utils.TileSolid(i + 1, j) || !TShock.Utils.TileSolid(i - 1, j) || !TShock.Utils.TileSolid(i, j + 1) || !TShock.Utils.TileSolid(i + 1, j + 1) || !TShock.Utils.TileSolid(i - 1, j + 1) || !TShock.Utils.TileSolid(i, j - 1) || !TShock.Utils.TileSolid(i + 1, j - 1) || !TShock.Utils.TileSolid(i - 1, j - 1) || Main.tileSolidTop[(int) Main.tile[i, j].type]) { continue; } Vector2 vector; vector.X = (float) (i*16); vector.Y = (float) (j*16); if (Position.X + (float) Width > vector.X && Position.X < vector.X + 16f && Position.Y + (float) Height > vector.Y && Position.Y < vector.Y + 16f) { return true; } } } return false; } /// /// For use in a SendTileSquare event /// public class SendTileSquareEventArgs : HandledEventArgs { /// /// Size of the area /// public short Size { get; set; } /// /// A corner of the section /// public int TileX { get; set; } /// /// A corner of the section /// public int TileY { get; set; } } /// /// SendTileSquare - When the player sends a tile square /// public static HandlerList SendTileSquare; private static bool OnSendTileSquare(short size, int tilex, int tiley) { if (SendTileSquare == null) return false; var args = new SendTileSquareEventArgs { Size = size, TileX = tilex, TileY = tiley, }; SendTileSquare.Invoke(null, args); return args.Handled; } /// /// For use in a NewProjectile event /// public class NewProjectileEventArgs : HandledEventArgs { /// /// ??? /// public short Identity { get; set; } /// /// Location of the projectile /// public Vector2 Position { get; set; } /// /// Velocity of the projectile /// public Vector2 Velocity { get; set; } /// /// Knockback /// public float Knockback { get; set; } /// /// Damage from the projectile /// public short Damage { get; set; } /// /// Terraria playerID owner of the projectile /// public byte Owner { get; set; } /// /// Type of projectile /// public short Type { get; set; } /// /// ??? /// public int Index { get; set; } } /// /// NewProjectile - Called when a client creates a new projectile /// public static HandlerList NewProjectile; private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index) { if (NewProjectile == null) return false; var args = new NewProjectileEventArgs { Identity = ident, Position = pos, Velocity = vel, Knockback = knockback, Damage = dmg, Owner = owner, Type = type, Index = index, }; NewProjectile.Invoke(null, args); return args.Handled; } /// /// For use in a LiquidSet event /// public class LiquidSetEventArgs : HandledEventArgs { /// /// X location of the tile /// public int TileX { get; set; } /// /// Y location of the tile /// public int TileY { get; set; } /// /// Amount of liquid /// public byte Amount { get; set;} /// /// Type of Liquid: 0=water, 1=lave, 2=honey /// public byte Type { get; set; } } /// /// LiquidSet - When ever a liquid is set /// public static HandlerList LiquidSet; private static bool OnLiquidSet(int tilex, int tiley, byte amount, byte type) { if (LiquidSet == null) return false; var args = new LiquidSetEventArgs { TileX = tilex, TileY = tiley, Amount = amount, Type = type, }; LiquidSet.Invoke(null, args); return args.Handled; } /// /// For use in a PlayerSpawn event /// public class SpawnEventArgs : HandledEventArgs { /// /// The Terraria playerID of the player /// public byte Player { get; set; } /// /// X location of the player's spawn /// public int SpawnX { get; set; } /// /// Y location of the player's spawn /// public int SpawnY { get; set; } } /// /// PlayerSpawn - When a player spawns /// public static HandlerList PlayerSpawn; private static bool OnPlayerSpawn(byte player, int spawnX, int spawnY) { if (PlayerSpawn == null) return false; var args = new SpawnEventArgs { Player = player, SpawnX = spawnX, SpawnY = spawnY, }; PlayerSpawn.Invoke(null, args); return args.Handled; } /// /// For use with a ChestOpen event /// public class ChestOpenEventArgs : HandledEventArgs { /// /// X location of said chest /// public int X { get; set; } /// /// Y location of said chest /// public int Y { get; set; } /// /// The player opening the chest /// public TSPlayer Player { get; set; } } /// /// ChestOpen - Called when any chest is opened /// public static HandlerList ChestOpen; private static bool OnChestOpen(int x, int y, TSPlayer player) { if (ChestOpen == null) return false; var args = new ChestOpenEventArgs { X = x, Y = y, Player = player, }; ChestOpen.Invoke(null, args); return args.Handled; } /// /// For use in a ChestItemChange event /// public class ChestItemEventArgs : HandledEventArgs { /// /// ChestID /// public short ID { get; set; } /// /// Slot of the item /// public byte Slot { get; set; } /// /// How many? /// public short Stacks { get; set; } /// /// Item prefix /// public byte Prefix { get; set; } /// /// Item type /// public short Type { get; set; } } /// /// ChestItemChange - Called when an item in a chest changes /// public static HandlerList ChestItemChange; private static bool OnChestItemChange(short id, byte slot, short stacks, byte prefix, short type) { if (ChestItemChange == null) return false; var args = new ChestItemEventArgs { ID = id, Slot = slot, Stacks = stacks, Prefix = prefix, Type = type, }; ChestItemChange.Invoke(null, args); return args.Handled; } /// /// For use in a Sign event /// public class SignEventArgs : HandledEventArgs { /// /// The Terraria playerID of the player /// public short ID { get; set; } /// /// X location of the sign /// public int X { get; set; } /// /// Y location of the sign /// public int Y { get; set; } } /// /// Sign - Called when a sign is changed /// public static HandlerList Sign; private static bool OnSignEvent(short id, int x, int y) { if (Sign == null) return false; var args = new SignEventArgs { ID = id, X = x, Y = y, }; Sign.Invoke(null, args); return args.Handled; } /// /// For use in a NPCHome event /// public class NPCHomeChangeEventArgs : HandledEventArgs { /// /// The Terraria playerID of the player /// public short ID { get; set; } /// /// X location of the NPC home change /// public short X { get; set; } /// /// Y location of the NPC home change /// public short Y { get; set; } /// /// ByteBool homeless /// public byte Homeless { get; set; } } /// /// NPCHome - Called when an NPC's home is changed /// public static HandlerList NPCHome; private static bool OnUpdateNPCHome(short id, short x, short y, byte homeless) { if (NPCHome == null) return false; var args = new NPCHomeChangeEventArgs { ID = id, X = x, Y = y, Homeless = homeless, }; NPCHome.Invoke(null, args); return args.Handled; } /// /// For use in a PlayerBuff event /// public class PlayerBuffEventArgs : HandledEventArgs { /// /// The Terraria playerID of the player /// public byte ID { get; set; } /// /// Buff Type /// public byte Type { get; set; } /// /// Time the buff lasts /// public short Time { get; set; } } /// /// PlayerBuff - Called when a player is buffed /// public static HandlerList PlayerBuff; private static bool OnPlayerBuff(byte id, byte type, short time) { if (PlayerBuff == null) return false; var args = new PlayerBuffEventArgs { ID = id, Type = type, Time = time, }; PlayerBuff.Invoke(null, args); return args.Handled; } /// /// For use in an ItemDrop event /// public class ItemDropEventArgs : HandledEventArgs { /// /// The Terraria playerID of the player /// public short ID { get; set; } /// /// Position of the item /// public Vector2 Position { get; set; } /// /// Velocity at which the item is deployed /// public Vector2 Velocity { get; set; } /// /// Stacks /// public short Stacks { get; set; } /// /// Prefix of the item /// public byte Prefix { get; set; } /// /// No Delay on pickup /// public bool NoDelay { get; set; } /// /// Item type /// public short Type { get; set; } } /// /// ItemDrop - Called when an item is dropped /// public static HandlerList ItemDrop; private static bool OnItemDrop(short id, Vector2 pos, Vector2 vel, short stacks, byte prefix, bool noDelay, short type) { if (ItemDrop == null) return false; var args = new ItemDropEventArgs { ID = id, Position = pos, Velocity = vel, Stacks = stacks, Prefix = prefix, NoDelay = noDelay, Type = type, }; ItemDrop.Invoke(null, args); return args.Handled; } /// /// For use in a PlayerDamage event /// public class PlayerDamageEventArgs : HandledEventArgs { /// /// The Terraria playerID of the player /// public byte ID { get; set; } /// /// The direction the damage is occuring from /// public byte Direction { get; set; } /// /// Amount of damage /// public short Damage { get; set; } /// /// If the player has PVP on /// public bool PVP { get; set; } /// /// Is the damage critical? /// public bool Critical { get; set; } } /// /// PlayerDamage - Called when a player is damaged /// public static HandlerList PlayerDamage; private static bool OnPlayerDamage(byte id, byte dir, short dmg, bool pvp, bool crit) { if (PlayerDamage == null) return false; var args = new PlayerDamageEventArgs { ID = id, Direction = dir, Damage = dmg, PVP = pvp, Critical = crit, }; PlayerDamage.Invoke(null, args); return args.Handled; } /// /// For use with a NPCStrike event /// public class NPCStrikeEventArgs : HandledEventArgs { /// /// ??? /// public short ID { get; set; } /// /// Direction the damage occurred from /// public byte Direction { get; set; } /// /// Amount of damage /// public short Damage { get; set; } /// /// Knockback /// public float Knockback { get; set; } /// /// Critical? /// public byte Critical { get; set; } } /// /// NPCStrike - Called when an NPC is attacked /// public static HandlerList NPCStrike; private static bool OnNPCStrike(short id, byte dir, short dmg, float knockback, byte crit) { if (NPCStrike == null) return false; var args = new NPCStrikeEventArgs { ID = id, Direction = dir, Damage = dmg, Knockback = knockback, Critical = crit, }; NPCStrike.Invoke(null, args); return args.Handled; } /// /// For use with a NPCSpecial event /// public class NPCSpecialEventArgs : HandledEventArgs { /// /// ??? /// public byte ID { get; set; } /// /// Type...? /// public byte Type { get; set; } } /// /// NPCSpecial - Called at some point /// public static HandlerList NPCSpecial; private static bool OnNPCSpecial(byte id, byte type) { if (NPCSpecial == null) return false; var args = new NPCSpecialEventArgs { ID = id, Type = type, }; NPCSpecial.Invoke(null, args); return args.Handled; } /// /// For use with a PlayerAnimation event /// public class PlayerAnimationEventArgs : HandledEventArgs { } /// /// PlayerAnimation - Called when a player animates /// public static HandlerList PlayerAnimation; private static bool OnPlayerAnimation() { if (PlayerAnimation == null) return false; var args = new PlayerAnimationEventArgs {}; PlayerAnimation.Invoke(null, args); return args.Handled; } /// /// For use in a PlayerBuffUpdate event /// public class PlayerBuffUpdateEventArgs : HandledEventArgs { /// /// The Terraria playerID of the player /// public byte ID { get; set; } } /// /// PlayerBuffUpdate - Called when a player updates buffs /// public static HandlerList PlayerBuffUpdate; private static bool OnPlayerBuffUpdate(byte id) { if (PlayerBuffUpdate == null) return false; var args = new PlayerBuffUpdateEventArgs { ID = id, }; PlayerBuffUpdate.Invoke(null, args); return args.Handled; } /// /// For use with a NPCStrike event /// public class TeleportEventArgs : HandledEventArgs { /// /// ??? /// public Int16 ID { get; set; } /// /// Flag is a bit field /// if the first bit is set -> 0 = player, 1 = NPC /// if the second bit is set, ignore this packet /// if the third bit is set, style +1 /// if the fourth bit is set, style +1 /// public byte Flag { get; set; } /// /// X Location /// public float X { get; set; } /// /// Y Location /// public float Y { get; set; } } /// /// NPCStrike - Called when an NPC is attacked /// public static HandlerList Teleport; private static bool OnTeleport(Int16 id, byte f, float x, float y) { if (Teleport == null) return false; var args = new TeleportEventArgs { ID = id, Flag = f, X = x, Y = y }; Teleport.Invoke(null, args); return args.Handled; } #endregion public static void InitGetDataHandler() { #region Blacklists WhitelistBuffMaxTime = new int[Main.maxBuffTypes]; WhitelistBuffMaxTime[20] = 600; WhitelistBuffMaxTime[0x18] = 1200; WhitelistBuffMaxTime[0x1f] = 120; WhitelistBuffMaxTime[0x27] = 420; #endregion Blacklists GetDataHandlerDelegates = new Dictionary { { PacketTypes.PlayerInfo, HandlePlayerInfo }, { PacketTypes.PlayerUpdate, HandlePlayerUpdate }, { PacketTypes.Tile, HandleTile }, { PacketTypes.TileSendSquare, HandleSendTileSquare }, { PacketTypes.ProjectileNew, HandleProjectileNew }, { PacketTypes.TogglePvp, HandleTogglePvp }, { PacketTypes.PlayerTeam, HandlePlayerTeam }, { PacketTypes.TileKill, HandleTileKill }, { PacketTypes.PlayerKillMe, HandlePlayerKillMe }, { PacketTypes.LiquidSet, HandleLiquidSet }, { PacketTypes.PlayerSpawn, HandleSpawn }, { PacketTypes.ChestGetContents, HandleChestOpen }, { PacketTypes.ChestOpen, HandleChestActive }, { PacketTypes.ChestItem, HandleChestItem }, { PacketTypes.SignNew, HandleSign }, { PacketTypes.PlayerSlot, HandlePlayerSlot }, { PacketTypes.TileGetSection, HandleGetSection }, { PacketTypes.UpdateNPCHome, UpdateNPCHome }, { PacketTypes.PlayerAddBuff, HandlePlayerAddBuff }, { PacketTypes.ItemDrop, HandleItemDrop }, { PacketTypes.ItemOwner, HandleItemOwner }, { PacketTypes.PlayerHp, HandlePlayerHp }, { PacketTypes.PlayerMana, HandlePlayerMana }, { PacketTypes.PlayerDamage, HandlePlayerDamage }, { PacketTypes.NpcStrike, HandleNpcStrike }, { PacketTypes.NpcSpecial, HandleSpecial }, { PacketTypes.PlayerAnimation, HandlePlayerAnimation }, { PacketTypes.PlayerBuff, HandlePlayerBuffList }, { PacketTypes.PasswordSend, HandlePassword }, { PacketTypes.ContinueConnecting2, HandleConnecting }, { PacketTypes.ProjectileDestroy, HandleProjectileKill }, { PacketTypes.SpawnBossorInvasion, HandleSpawnBoss }, { PacketTypes.Teleport, HandleTeleport }, { PacketTypes.PaintTile, HandlePaintTile }, { PacketTypes.PaintWall, HandlePaintWall }, { PacketTypes.DoorUse, HandleDoorUse }, { PacketTypes.CompleteAnglerQuest, HandleCompleteAnglerQuest }, { PacketTypes.NumberOfAnglerQuestsCompleted, HandleNumberOfAnglerQuestsCompleted } }; } public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data) { GetDataHandlerDelegate handler; if (GetDataHandlerDelegates.TryGetValue(type, out handler)) { try { return handler(new GetDataHandlerArgs(player, data)); } catch (Exception ex) { TShock.Log.Error(ex.ToString()); return true; } } return false; } private static bool HandlePlayerSlot(GetDataHandlerArgs args) { byte plr = args.Data.ReadInt8(); byte slot = args.Data.ReadInt8(); short stack = args.Data.ReadInt16(); byte prefix = args.Data.ReadInt8(); short type = args.Data.ReadInt16(); // Players send a slot update packet for each inventory slot right after they've joined. bool bypassTrashCanCheck = false; if (plr == args.Player.Index && !args.Player.HasSentInventory && slot == NetItem.MaxInventory) { args.Player.HasSentInventory = true; bypassTrashCanCheck = true; } if (OnPlayerSlot(plr, slot, stack, prefix, type) || plr != args.Player.Index || slot < 0 || slot > NetItem.MaxInventory) return true; if (args.Player.IgnoreSSCPackets) { args.Player.SendData(PacketTypes.PlayerSlot, "", args.Player.Index, slot); return true; } // Garabage? Or will it cause some internal initialization or whatever? var item = new Item(); item.netDefaults(type); item.Prefix(prefix); if (args.Player.IsLoggedIn) { args.Player.PlayerData.StoreSlot(slot, type, prefix, stack); } else if (Main.ServerSideCharacter && TShock.Config.DisableLoginBeforeJoin && !bypassTrashCanCheck && args.Player.HasSentInventory && !args.Player.Group.HasPermission(Permissions.bypassssc)) { // The player might have moved an item to their trash can before they performed a single login attempt yet. args.Player.IgnoreActionsForClearingTrashCan = true; } if (slot == 58) //this is the hand { item.stack = stack; args.Player.ItemInHand = item; } return false; } public static bool HandlePlayerHp(GetDataHandlerArgs args) { var plr = args.Data.ReadInt8(); var cur = args.Data.ReadInt16(); var max = args.Data.ReadInt16(); if (OnPlayerHP(plr, cur, max) || cur <= 0 || max <= 0 || args.Player.IgnoreSSCPackets) return true; if (max > TShock.Config.MaxHP && !args.Player.Group.HasPermission(Permissions.ignorehp)) { args.Player.Disable("Maximum HP beyond limit"); return true; } if (args.Player.IsLoggedIn) { args.Player.TPlayer.statLife = cur; args.Player.TPlayer.statLifeMax = max; args.Player.PlayerData.maxHealth = max; } if (args.Player.GodMode && (cur < max)) { args.Player.Heal(args.TPlayer.statLifeMax2); } return false; } private static bool HandlePlayerMana(GetDataHandlerArgs args) { var plr = args.Data.ReadInt8(); var cur = args.Data.ReadInt16(); var max = args.Data.ReadInt16(); if (OnPlayerMana(plr, cur, max) || cur < 0 || max < 0 || args.Player.IgnoreSSCPackets) return true; if (max > TShock.Config.MaxMP && !args.Player.Group.HasPermission(Permissions.ignoremp)) { args.Player.Disable("Maximum MP beyond limit"); return true; } if (args.Player.IsLoggedIn) { args.Player.TPlayer.statMana = cur; args.Player.TPlayer.statManaMax = max; args.Player.PlayerData.maxMana = max; } return false; } private static bool HandlePlayerInfo(GetDataHandlerArgs args) { byte playerid = args.Data.ReadInt8(); // 0-3 male; 4-7 female int skinVariant = args.Data.ReadByte(); var hair = args.Data.ReadInt8(); string name = args.Data.ReadString(); byte hairDye = args.Data.ReadInt8(); BitsByte hideVisual = args.Data.ReadInt8(); BitsByte hideVisual2 = args.Data.ReadInt8(); BitsByte hideMisc = args.Data.ReadInt8(); Color hairColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); Color skinColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); Color eyeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); Color shirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); Color underShirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); Color pantsColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); Color shoeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); var difficulty = args.Data.ReadInt8(); if (OnPlayerInfo(playerid, hair, skinVariant, difficulty, name)) { TShock.Utils.ForceKick(args.Player, "A plugin cancelled the event.", true); return true; } if (name.Trim().Length == 0) { TShock.Utils.ForceKick(args.Player, "Empty Name.", true); return true; } if (args.Player.ReceivedInfo) { // Since Terraria 1.2.3 these character properties can change ingame. args.Player.TPlayer.hair = hair; args.Player.TPlayer.hairColor = hairColor; args.Player.TPlayer.hairDye = hairDye; args.Player.TPlayer.skinVariant = skinVariant; args.Player.TPlayer.skinColor = skinColor; args.Player.TPlayer.eyeColor = eyeColor; args.Player.TPlayer.pantsColor = pantsColor; args.Player.TPlayer.shirtColor = shirtColor; args.Player.TPlayer.underShirtColor = underShirtColor; args.Player.TPlayer.shoeColor = shoeColor; args.Player.TPlayer.hideVisual = new bool[10]; for (int i = 0; i < 8; i++) args.Player.TPlayer.hideVisual[i] = hideVisual[i]; for (int i = 8; i < 10; i++) args.Player.TPlayer.hideVisual[i] = hideVisual2[i]; args.Player.TPlayer.hideMisc = hideMisc; NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, args.Player.Name, args.Player.Index); return true; } if (TShock.Config.MediumcoreOnly && difficulty < 1) { TShock.Utils.ForceKick(args.Player, "Server is set to mediumcore and above characters only!", true); return true; } if (TShock.Config.HardcoreOnly && difficulty < 2) { TShock.Utils.ForceKick(args.Player, "Server is set to hardcore characters only!", true); return true; } args.Player.Difficulty = difficulty; args.TPlayer.name = name; args.Player.ReceivedInfo = true; return false; } private static bool HandleConnecting(GetDataHandlerArgs args) { var user = TShock.Users.GetUserByName(args.Player.Name); if (user != null && !TShock.Config.DisableUUIDLogin) { if (user.UUID == args.Player.UUID) { if (args.Player.State == 1) args.Player.State = 2; NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index); args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID); var group = TShock.Utils.GetGroup(user.Group); if (Main.ServerSideCharacter) { if (!group.HasPermission(Permissions.bypassssc)) { return true; } } args.Player.LoginFailsBySsi = false; if (group.HasPermission(Permissions.ignorestackhackdetection)) args.Player.IgnoreActionsForCheating = "none"; if (group.HasPermission(Permissions.usebanneditem)) args.Player.IgnoreActionsForDisabledArmor = "none"; args.Player.Group = group; args.Player.tempGroup = null; args.Player.User = user; args.Player.IsLoggedIn = true; args.Player.IgnoreActionsForInventory = "none"; if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter) { args.Player.PlayerData.CopyCharacter(args.Player); TShock.CharacterDB.InsertPlayerData(args.Player); } args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully."); TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + "."); Hooks.PlayerHooks.OnPlayerPostLogin(args.Player); return true; } } else if (user != null && !TShock.Config.DisableLoginBeforeJoin) { args.Player.RequiresPassword = true; NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index); return true; } else if (!string.IsNullOrEmpty(TShock.Config.ServerPassword)) { args.Player.RequiresPassword = true; NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index); return true; } if (args.Player.State == 1) args.Player.State = 2; NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index); return true; } private static bool HandlePassword(GetDataHandlerArgs args) { if (!args.Player.RequiresPassword) return true; string password = args.Data.ReadString(); if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password)) return true; var user = TShock.Users.GetUserByName(args.Player.Name); if (user != null && !TShock.Config.DisableLoginBeforeJoin) { if (user.VerifyPassword(password)) { args.Player.RequiresPassword = false; args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID); if (args.Player.State == 1) args.Player.State = 2; NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index); var group = TShock.Utils.GetGroup(user.Group); if (Main.ServerSideCharacter) { if (group.HasPermission(Permissions.bypassssc)) { args.Player.IgnoreActionsForClearingTrashCan = false; } args.Player.PlayerData.RestoreCharacter(args.Player); } args.Player.LoginFailsBySsi = false; if (group.HasPermission(Permissions.ignorestackhackdetection)) args.Player.IgnoreActionsForCheating = "none"; if (group.HasPermission(Permissions.usebanneditem)) args.Player.IgnoreActionsForDisabledArmor = "none"; args.Player.Group = group; args.Player.tempGroup = null; args.Player.User = user; args.Player.IsLoggedIn = true; args.Player.IgnoreActionsForInventory = "none"; if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter) { args.Player.PlayerData.CopyCharacter(args.Player); TShock.CharacterDB.InsertPlayerData(args.Player); } args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen); TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + "."); TShock.Users.SetUserUUID(user, args.Player.UUID); Hooks.PlayerHooks.OnPlayerPostLogin(args.Player); return true; } TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true); return true; } if (!string.IsNullOrEmpty(TShock.Config.ServerPassword)) { if (TShock.Config.ServerPassword == password) { args.Player.RequiresPassword = false; if (args.Player.State == 1) args.Player.State = 2; NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index); return true; } TShock.Utils.ForceKick(args.Player, "Incorrect server password", true); return true; } TShock.Utils.ForceKick(args.Player, "Bad password attempt", true); return true; } private static bool HandleGetSection(GetDataHandlerArgs args) { if (args.Player.RequestedSection) return true; args.Player.RequestedSection = true; if (String.IsNullOrEmpty(args.Player.Name)) { TShock.Utils.ForceKick(args.Player, "Blank name.", true); return true; } if (!args.Player.Group.HasPermission(Permissions.ignorestackhackdetection)) { TShock.HackedInventory(args.Player); } if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots && !args.Player.Group.HasPermission(Permissions.reservedslot)) { TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason, true); return true; } NetMessage.SendData((int) PacketTypes.TimeSet, -1, -1, "", Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY); return false; } /// /// Tiles that can be oriented (e.g., beds, chairs, bathtubs, etc). /// private static int[] orientableTiles = new int[] { TileID.Cannon, 15, 79, 90, 105, TileID.Mannequin, 137, 139, 171, 207, 314, TileID.Womannequin, TileID.MinecartTrack, TileID.WeaponsRack }; private static bool HandleSendTileSquare(GetDataHandlerArgs args) { if (args.Player.Group.HasPermission(Permissions.allowclientsideworldedit)) return false; var size = args.Data.ReadInt16(); var tileX = args.Data.ReadInt16(); var tileY = args.Data.ReadInt16(); if (OnSendTileSquare(size, tileX, tileY)) return true; if (size > 5) return true; if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendTileSquare(tileX, tileY, size); return true; } if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY, size); return true; } try { var tiles = new NetTile[size, size]; for (int x = 0; x < size; x++) { for (int y = 0; y < size; y++) { tiles[x, y] = new NetTile(args.Data); } } bool changed = false; for (int x = 0; x < size; x++) { int realx = tileX + x; if (realx < 0 || realx >= Main.maxTilesX) continue; for (int y = 0; y < size; y++) { int realy = tileY + y; if (realy < 0 || realy >= Main.maxTilesY) continue; var tile = Main.tile[realx, realy]; var newtile = tiles[x, y]; if (TShock.CheckTilePermission(args.Player, realx, realy) || TShock.CheckRangePermission(args.Player, realx, realy)) { continue; } // Orientable tiles if (tile.type == newtile.Type && orientableTiles.Contains(tile.type)) { Main.tile[realx, realy].frameX = newtile.FrameX; Main.tile[realx, realy].frameY = newtile.FrameY; changed = true; } // Landmine if (tile.type == TileID.LandMine && !newtile.Active) { Main.tile[realx, realy].active(false); changed = true; } if (tile.active() && newtile.Active) { // Grass <-> Grass if (((tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199) && (newtile.Type == 2 || newtile.Type == 23 || newtile.Type == 60 || newtile.Type == 70 || newtile.Type == 109 || newtile.Type == 199)) || // Dirt <-> Dirt ((tile.type == 0 || tile.type == 59) && (newtile.Type == 0 || newtile.Type == 59)) || // Ice <-> Ice ((tile.type == 161 || tile.type == 163 || tile.type == 164 || tile.type == 200) && (newtile.Type == 161 || newtile.Type == 163 || newtile.Type == 164 || newtile.Type == 200)) || // Stone <-> Stone ((tile.type == 1 || tile.type == 25 || tile.type == 117 || tile.type == 203 || Main.tileMoss[tile.type]) && (newtile.Type == 1 || newtile.Type == 25 || newtile.Type == 117 || newtile.Type == 203 || Main.tileMoss[newtile.Type])) || // Sand <-> Sand ((tile.type == 53 || tile.type == 112 || tile.type == 116 || tile.type == 234) && (newtile.Type == 53 || newtile.Type == 112 || newtile.Type == 116 || newtile.Type == 234))) { Main.tile[realx, realy].type = newtile.Type; changed = true; } } // Stone wall <-> Stone wall if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) && (newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) || // Leaf wall <-> Leaf wall (((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) && ((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81))) { Main.tile[realx, realy].wall = newtile.Wall; changed = true; } } } if (changed) { TSPlayer.All.SendTileSquare(tileX, tileY, size + 1); WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size); } else { args.Player.SendTileSquare(tileX, tileY, size); } } catch { args.Player.SendTileSquare(tileX, tileY, size); } return true; } public enum EditAction { KillTile = 0, PlaceTile, KillWall, PlaceWall, KillTileNoItem, PlaceWire, KillWire, PoundTile, PlaceActuator, KillActuator, PlaceWire2, KillWire2, PlaceWire3, KillWire3, SlopeTile } public enum EditType { Fail = 0, Type, Slope, } /// /// Tiles that can be broken without any pickaxes/etc. /// private static int[] breakableTiles = new int[] { TileID.Books, TileID.Bottles, TileID.BreakableIce, TileID.Candles, TileID.CorruptGrass, TileID.Dirt, TileID.FleshGrass, TileID.Grass, TileID.HallowedGrass, TileID.MagicalIceBlock, TileID.Mannequin, TileID.Torches, TileID.WaterCandle, TileID.Womannequin, }; /// /// The maximum place styles for each tile. /// public static Dictionary MaxPlaceStyles = new Dictionary(); /// /// These projectiles create tiles on death. /// private static Dictionary projectileCreatesTile = new Dictionary { { 17, TileID.Dirt }, { 42, TileID.Sand }, { 65, TileID.Ebonsand }, { 68, TileID.Pearlsand }, { 354, TileID.Crimsand }, }; /// /// Extra place style limits for strange hardcoded values in Terraria /// private static Dictionary ExtraneousPlaceStyles = new Dictionary{{TileID.MinecartTrack, 3}}; private static bool HandleTile(GetDataHandlerArgs args) { EditAction action = (EditAction)args.Data.ReadInt8(); var tileX = args.Data.ReadInt16(); var tileY = args.Data.ReadInt16(); try { var editData = args.Data.ReadInt16(); EditType type = (action == EditAction.KillTile || action == EditAction.KillWall || action == EditAction.KillTileNoItem) ? EditType.Fail : (action == EditAction.PlaceTile || action == EditAction.PlaceWall) ? EditType.Type : EditType.Slope; var style = args.Data.ReadInt8(); if (OnTileEdit(args.Player, tileX, tileY, action, type, editData, style)) return true; if (!TShock.Utils.TilePlacementValid(tileX, tileY)) return true; if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock) return false; if (args.Player.Dead && TShock.Config.PreventDeadModification) return true; if (args.Player.AwaitingName) { Debug.Assert(args.Player.AwaitingNameParameters != null); bool includeUnprotected = false; bool includeZIndexes = false; bool persistentMode = false; foreach (string parameter in args.Player.AwaitingNameParameters) { if (parameter.Equals("-u", StringComparison.InvariantCultureIgnoreCase)) includeUnprotected = true; if (parameter.Equals("-z", StringComparison.InvariantCultureIgnoreCase)) includeZIndexes = true; if (parameter.Equals("-p", StringComparison.InvariantCultureIgnoreCase)) persistentMode = true; } List outputRegions = new List(); foreach (Region region in TShock.Regions.Regions.OrderBy(r => r.Z).Reverse()) { if (!includeUnprotected && !region.DisableBuild) continue; if (tileX < region.Area.Left || tileX > region.Area.Right) continue; if (tileY < region.Area.Top || tileY > region.Area.Bottom) continue; string format = "{1}"; if (includeZIndexes) format = "{1} (z:{0})"; outputRegions.Add(string.Format(format, region.Z, region.Name)); } if (outputRegions.Count == 0) { if (includeUnprotected) args.Player.SendInfoMessage("There are no regions at this point."); else args.Player.SendInfoMessage("There are no regions at this point or they are not protected."); } else { if (includeUnprotected) args.Player.SendSuccessMessage("Regions at this point:"); else args.Player.SendSuccessMessage("Protected regions at this point:"); foreach (string line in PaginationTools.BuildLinesFromTerms(outputRegions)) args.Player.SendMessage(line, Color.White); } if (!persistentMode) { args.Player.AwaitingName = false; args.Player.AwaitingNameParameters = null; } args.Player.SendTileSquare(tileX, tileY, 4); return true; } if (args.Player.AwaitingTempPoint > 0) { args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX; args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY; args.Player.SendInfoMessage("Set temp point {0}.", args.Player.AwaitingTempPoint); args.Player.SendTileSquare(tileX, tileY, 4); args.Player.AwaitingTempPoint = 0; return true; } Item selectedItem = args.Player.SelectedItem; int lastKilledProj = args.Player.LastKilledProjectile; Tile tile = Main.tile[tileX, tileY]; if (action == EditAction.PlaceTile) { if (TShock.TileBans.TileIsBanned(editData, args.Player)) { args.Player.SendTileSquare(tileX, tileY, 1); args.Player.SendErrorMessage("You do not have permission to place this tile."); return true; } } if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type)) { // If the tile is an axe tile and they aren't selecting an axe, they're hacking. if (Main.tileAxe[tile.type] && (selectedItem.axe == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) { args.Player.SendTileSquare(tileX, tileY, 4); return true; } // If the tile is a hammer tile and they aren't selecting an hammer, they're hacking. else if (Main.tileHammer[tile.type] && (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) { args.Player.SendTileSquare(tileX, tileY, 4); return true; } // If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking. else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && (selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) { args.Player.SendTileSquare(tileX, tileY, 4); return true; } } else if (action == EditAction.KillWall) { // If they aren't selecting an hammer, they're hacking. if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0) { args.Player.SendTileSquare(tileX, tileY, 1); return true; } } else if (action == EditAction.PlaceTile && (projectileCreatesTile.ContainsKey(lastKilledProj) && editData == projectileCreatesTile[lastKilledProj])) { args.Player.LastKilledProjectile = 0; } else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall) { if ((action == EditAction.PlaceTile && TShock.Config.PreventInvalidPlaceStyle) && (MaxPlaceStyles.ContainsKey(editData) && style > MaxPlaceStyles[editData]) && (ExtraneousPlaceStyles.ContainsKey(editData) && style > ExtraneousPlaceStyles[editData])) { args.Player.SendTileSquare(tileX, tileY, 4); return true; } // If they aren't selecting the item which creates the tile or wall, they're hacking. if ((editData != 127 && editData != 213) && editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall)) { args.Player.SendTileSquare(tileX, tileY, 4); return true; } if (TShock.Itembans.ItemIsBanned(selectedItem.name, args.Player) || editData >= (action == EditAction.PlaceTile ? Main.maxTileSets : Main.maxWallTypes)) { args.Player.SendTileSquare(tileX, tileY, 4); return true; } if (action == EditAction.PlaceTile && (editData == 29 || editData == 97) && Main.ServerSideCharacter) { args.Player.SendErrorMessage("You cannot place this tile because server side characters are enabled."); args.Player.SendTileSquare(tileX, tileY, 3); return true; } if (action == EditAction.PlaceTile && editData == 21) { if (TShock.Utils.MaxChests()) { args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more."); args.Player.SendTileSquare(tileX, tileY, 3); return true; } if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == 138) || (TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == 138)) { args.Player.SendTileSquare(tileX, tileY, 3); return true; } } } else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3) { // If they aren't selecting a wrench, they're hacking. if (selectedItem.type != 509 && selectedItem.type != 850 && selectedItem.type != 851) { args.Player.SendTileSquare(tileX, tileY, 1); return true; } } else if (action == EditAction.KillActuator || action == EditAction.KillWire || action == EditAction.KillWire2 || action == EditAction.KillWire3) { // If they aren't selecting the wire cutter, they're hacking. if (selectedItem.type != 510) { args.Player.SendTileSquare(tileX, tileY, 1); return true; } } else if (action == EditAction.PlaceActuator) { // If they aren't selecting the actuator, they're hacking. if (selectedItem.type != 849) { args.Player.SendTileSquare(tileX, tileY, 1); return true; } } if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[Main.tile[tileX, tileY].type]) { return false; } if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY, 4); return true; } if (TShock.CheckTilePermission(args.Player, tileX, tileY, editData, action)) { args.Player.SendTileSquare(tileX, tileY, 4); return true; } // Ignore rope placement range if ((editData != TileID.Rope || action != EditAction.PlaceTile) && TShock.CheckRangePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY, 4); return true; } if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold) { args.Player.Disable("Reached TileKill threshold."); args.Player.SendTileSquare(tileX, tileY, 4); return true; } if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold) { args.Player.Disable("Reached TilePlace threshold."); args.Player.SendTileSquare(tileX, tileY, 4); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendTileSquare(tileX, tileY, 4); return true; } if ((action == EditAction.PlaceTile || action == EditAction.PlaceWall) && !args.Player.Group.HasPermission(Permissions.ignoreplacetiledetection)) { args.Player.TilePlaceThreshold++; var coords = new Vector2(tileX, tileY); if (!args.Player.TilesCreated.ContainsKey(coords)) args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY]); } if ((action == EditAction.KillTile || action == EditAction.KillTileNoItem || action == EditAction.KillWall) && Main.tileSolid[Main.tile[tileX, tileY].type] && !args.Player.Group.HasPermission(Permissions.ignorekilltiledetection)) { args.Player.TileKillThreshold++; var coords = new Vector2(tileX, tileY); if (!args.Player.TilesDestroyed.ContainsKey(coords)) args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]); } return false; } catch { args.Player.SendTileSquare(tileX, tileY, 4); return true; } } /// /// For use with a PaintTile event /// public class PaintTileEventArgs : HandledEventArgs { /// /// X Location /// public Int32 X { get; set; } /// /// Y Location /// public Int32 Y { get; set; } /// /// Type /// public byte type { get; set; } } /// /// NPCStrike - Called when an NPC is attacked /// public static HandlerList PaintTile; private static bool OnPaintTile(Int32 x, Int32 y, byte t) { if (PaintTile == null) return false; var args = new PaintTileEventArgs { X = x, Y = y, type = t }; PaintTile.Invoke(null, args); return args.Handled; } /// /// For use with a PaintWall event /// public class PaintWallEventArgs : HandledEventArgs { /// /// X Location /// public Int32 X { get; set; } /// /// Y Location /// public Int32 Y { get; set; } /// /// Type /// public byte type { get; set; } } /// /// Called When a wall is painted /// public static HandlerList PaintWall; private static bool OnPaintWall(Int32 x, Int32 y, byte t) { if (PaintWall == null) return false; var args = new PaintWallEventArgs { X = x, Y = y, type = t }; PaintWall.Invoke(null, args); return args.Handled; } private static bool HandleTogglePvp(GetDataHandlerArgs args) { byte id = args.Data.ReadInt8(); bool pvp = args.Data.ReadBoolean(); if (OnPvpToggled(id, pvp)) return true; if (id != args.Player.Index) return true; string pvpMode = TShock.Config.PvPMode.ToLowerInvariant(); if (pvpMode == "disabled" || pvpMode == "always" || (DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5) { args.Player.SendData(PacketTypes.TogglePvp, "", id); return true; } args.Player.LastPvPTeamChange = DateTime.UtcNow; return false; } private static bool HandlePlayerTeam(GetDataHandlerArgs args) { byte id = args.Data.ReadInt8(); byte team = args.Data.ReadInt8(); if (OnPlayerTeam(id, team)) return true; if (id != args.Player.Index) return true; if ((DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5) { args.Player.SendData(PacketTypes.PlayerTeam, "", id); return true; } args.Player.LastPvPTeamChange = DateTime.UtcNow; return false; } private static bool HandlePlayerUpdate(GetDataHandlerArgs args) { byte plr = args.Data.ReadInt8(); BitsByte control = args.Data.ReadInt8(); BitsByte pulley = args.Data.ReadInt8(); byte item = args.Data.ReadInt8(); var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var vel = Vector2.Zero; if(pulley[2]) vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); if (OnPlayerUpdate(plr, control, item, pos, vel, pulley)) return true; if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16) { return true; } if (item < 0 || item >= args.TPlayer.inventory.Length) { return true; } if (args.Player.LastNetPosition == Vector2.Zero) { return true; } if (!pos.Equals(args.Player.LastNetPosition)) { float distance = Vector2.Distance(new Vector2(pos.X/16f, pos.Y/16f), new Vector2(args.Player.LastNetPosition.X/16f, args.Player.LastNetPosition.Y/16f)); if (TShock.CheckIgnores(args.Player)) { if (distance > TShock.Config.MaxRangeForDisabled) { if (args.Player.IgnoreActionsForCheating != "none") { args.Player.SendErrorMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating); } else if (args.Player.IgnoreActionsForDisabledArmor != "none") { args.Player.SendErrorMessage("Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor); } else if (args.Player.IgnoreActionsForInventory != "none") { args.Player.SendErrorMessage("Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory); } else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn) { args.Player.SendErrorMessage("Please /register or /login to play!"); } else if (args.Player.IgnoreActionsForClearingTrashCan) { args.Player.SendErrorMessage("You need to rejoin to ensure your trash can is cleared!"); } var lastTileX = args.Player.LastNetPosition.X; var lastTileY = args.Player.LastNetPosition.Y - 48; if (!args.Player.Teleport(lastTileX, lastTileY)) { args.Player.Spawn(); } return true; } return true; } if (args.Player.Dead) { return true; } if (!args.Player.Group.HasPermission(Permissions.ignorenoclipdetection) && TSCheckNoclip(pos, args.TPlayer.width, args.TPlayer.height) && !TShock.Config.IgnoreNoClip && !args.TPlayer.tongued) { var lastTileX = args.Player.LastNetPosition.X; var lastTileY = args.Player.LastNetPosition.Y; if (!args.Player.Teleport(lastTileX, lastTileY )) { args.Player.SendErrorMessage("You got stuck in a solid object, Sent to spawn point."); args.Player.Spawn(); } return true; } args.Player.LastNetPosition = pos; } if (control[5]) { string itemName = args.TPlayer.inventory[item].name; if (TShock.Itembans.ItemIsBanned(itemName, args.Player)) { control[5] = false; args.Player.Disable("using a banned item ({0})".SFormat(itemName)); args.Player.SendErrorMessage("You cannot use {0} on this server. Your actions are being ignored.", itemName); } if (args.TPlayer.inventory[item].name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180) { args.Player.TPlayer.statMana += 20; args.Player.TPlayer.statManaMax += 20; args.Player.PlayerData.maxMana += 20; } else if (args.TPlayer.inventory[item].name == "Life Crystal" && args.Player.TPlayer.statLifeMax <= 380) { args.TPlayer.statLife += 20; args.TPlayer.statLifeMax += 20; args.Player.PlayerData.maxHealth += 20; } else if (args.TPlayer.inventory[item].name == "Life Fruit" && args.Player.TPlayer.statLifeMax >= 400 && args.Player.TPlayer.statLifeMax <= 495) { args.TPlayer.statLife += 5; args.TPlayer.statLifeMax += 5; args.Player.PlayerData.maxHealth += 5; } } args.TPlayer.selectedItem = item; args.TPlayer.position = pos; args.TPlayer.oldVelocity = args.TPlayer.velocity; args.TPlayer.velocity = vel; args.TPlayer.fallStart = (int) (pos.Y/16f); args.TPlayer.controlUp = false; args.TPlayer.controlDown = false; args.TPlayer.controlLeft = false; args.TPlayer.controlRight = false; args.TPlayer.controlJump = false; args.TPlayer.controlUseItem = false; args.TPlayer.pulley = pulley[0]; if(pulley[0]) args.TPlayer.pulleyDir = (byte)(pulley[1] ? 2 : 1); args.TPlayer.direction = -1; if (control[0]) { args.TPlayer.controlUp = true; } if (control[1]) { args.TPlayer.controlDown = true; } if (control[2]) { args.TPlayer.controlLeft = true; } if (control[3]) { args.TPlayer.controlRight = true; } if (control[4]) { args.TPlayer.controlJump = true; } if (control[5]) { args.TPlayer.controlUseItem = true; } if (control[6]) { args.TPlayer.direction = 1; } else { args.TPlayer.direction = -1; } if (args.Player.Confused && Main.ServerSideCharacter && args.Player.IsLoggedIn) { if (args.TPlayer.controlUp) { args.TPlayer.controlDown = true; args.TPlayer.controlUp = false; } else if (args.TPlayer.controlDown) { args.TPlayer.controlDown = false; args.TPlayer.controlUp = true; } if (args.TPlayer.controlLeft) { args.TPlayer.controlRight = true; args.TPlayer.controlLeft = false; } else if (args.TPlayer.controlRight) { args.TPlayer.controlRight = false; args.TPlayer.controlLeft = true; } args.TPlayer.Update(args.TPlayer.whoAmI); NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, "", args.Player.Index); return true; } NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, "", args.Player.Index); return true; } private static bool HandleProjectileNew(GetDataHandlerArgs args) { short ident = args.Data.ReadInt16(); var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); float knockback = args.Data.ReadSingle(); short dmg = args.Data.ReadInt16(); byte owner = args.Data.ReadInt8(); short type = args.Data.ReadInt16(); BitsByte bits = args.Data.ReadInt8(); //owner = (byte)args.Player.Index; float[] ai = new float[Projectile.maxAI]; for (int i = 0; i < Projectile.maxAI; i++) { if (bits[i]) ai[i] = args.Data.ReadSingle(); else ai[i] = 0f; } var index = TShock.Utils.SearchProjectile(ident, owner); if (OnNewProjectile(ident, pos, vel, knockback, dmg, owner, type, index)) return true; if (index > Main.maxProjectiles || index < 0) { args.Player.RemoveProjectile(ident, owner); return true; } if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player)) { args.Player.Disable("Player does not have permission to create that projectile.", true); args.Player.SendErrorMessage("You do not have permission to create that projectile."); args.Player.RemoveProjectile(ident, owner); return true; } if (dmg > TShock.Config.MaxProjDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap)) { args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage)); args.Player.RemoveProjectile(ident, owner); return true; } if (TShock.CheckIgnores(args.Player)) { args.Player.RemoveProjectile(ident, owner); return true; } bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type); if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection)) { if (type == 100 || type == 164 || type == 180 || type == 261 || (type > 289 && type < 298) || (type >= 325 && type <= 328) || (type >= 345 && type <= 352) || (type >= 435 && type <= 438)) { TShock.Log.Debug("Certain projectiles have been ignored for cheat detection."); } else { args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type)); args.Player.RemoveProjectile(ident, owner); } return true; } if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold) { args.Player.Disable("Reached projectile update threshold."); args.Player.RemoveProjectile(ident, owner); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.RemoveProjectile(ident, owner); return true; } if (!args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection)) { if (type == 90 && TShock.Config.ProjIgnoreShrapnel) // Ignore crystal shards { TShock.Log.Debug("Ignoring shrapnel per config.."); } else if (!Main.projectile[index].active) { args.Player.ProjectileThreshold++; // Creating new projectile } } // force all explosives server-side. -- DOES NOT WORK DUE TO LATENCY if (hasPermission && (type == 28 || type == 29 || type == 37)) { // Denotes that the player has recently set a fuse - used for cheat detection. args.Player.RecentFuse = 10; // args.Player.RemoveProjectile(ident, owner); // Projectile.NewProjectile(pos.X, pos.Y, vel.X, vel.Y, type, dmg, knockback); // return true; } return false; } private static bool HandleProjectileKill(GetDataHandlerArgs args) { var ident = args.Data.ReadInt16(); var owner = args.Data.ReadInt8(); owner = (byte)args.Player.Index; var index = TShock.Utils.SearchProjectile(ident, owner); if (index > Main.maxProjectiles || index < 0) { return false; } var type = Main.projectile[index].type; // Players can no longer destroy projectiles that are not theirs as of 1.1.2 /*if (args.Player.Index != Main.projectile[index].owner && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) // workaround for skeletron prime projectiles { args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to kill projectile of type: {3}", Main.projectile[index].owner, args.Player.Index, type)); args.Player.RemoveProjectile(ident, owner); return true; }*/ if (TShock.CheckIgnores(args.Player)) { args.Player.RemoveProjectile(ident, owner); return true; } if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) { args.Player.Disable("Does not have projectile permission to kill projectile."); args.Player.RemoveProjectile(ident, owner); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.RemoveProjectile(ident, owner); return true; } args.Player.LastKilledProjectile = type; return false; } private static bool HandlePlayerKillMe(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var direction = (byte)(args.Data.ReadInt8() - 1); var dmg = args.Data.ReadInt16(); var pvp = args.Data.ReadInt8() == 0; var text = args.Data.ReadString(); if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server. { TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true); TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg); return false; } if (id >= Main.maxPlayers) { return true; } if (OnKillMe(id, direction, dmg, pvp)) return true; if (text.Length > 500) { TShock.Utils.Kick(TShock.Players[id], "Crash attempt", true); return true; } args.Player.Dead = true; args.Player.RespawnTimer = TShock.Config.RespawnSeconds; foreach (NPC npc in Main.npc) { if (npc.active && (npc.boss || npc.type == 13 || npc.type == 14 || npc.type == 15) && Math.Abs(args.TPlayer.Center.X - npc.Center.X) + Math.Abs(args.TPlayer.Center.Y - npc.Center.Y) < 4000f) { args.Player.RespawnTimer = TShock.Config.RespawnBossSeconds; break; } } if (args.TPlayer.difficulty == 2 && (TShock.Config.KickOnHardcoreDeath || TShock.Config.BanOnHardcoreDeath)) { if (TShock.Config.BanOnHardcoreDeath) { if (!TShock.Utils.Ban(args.Player, TShock.Config.HardcoreBanReason, false, "hardcore-death")) TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true); } else { TShock.Utils.ForceKick(args.Player, TShock.Config.HardcoreKickReason, true, false); } } if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn) { if (TShock.CharacterDB.RemovePlayer(args.Player.User.ID)) { TShock.CharacterDB.SeedInitialData(args.Player.User); } } return false; } private static bool HandleLiquidSet(GetDataHandlerArgs args) { int tileX = args.Data.ReadInt16(); int tileY = args.Data.ReadInt16(); byte amount = args.Data.ReadInt8(); byte type = args.Data.ReadInt8(); if (OnLiquidSet(tileX, tileY, amount, type)) return true; if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification)) return true; if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY, 1); return true; } if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold) { args.Player.Disable("Reached TileLiquid threshold."); args.Player.SendTileSquare(tileX, tileY, 1); return true; } if (!args.Player.Group.HasPermission(Permissions.ignoreliquidsetdetection)) { args.Player.TileLiquidThreshold++; } if (amount != 0) { int bucket = -1; if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 205) { bucket = 0; } else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 206) { bucket = 1; } else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 207) { bucket = 2; } else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 1128) { bucket = 3; } else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 3031) { bucket = 4; } if (type == 1 && !(bucket == 2 || bucket == 0)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Spreading lava without holding a lava bucket"); args.Player.SendTileSquare(tileX, tileY, 1); return true; } if (type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Using banned lava bucket without permissions"); args.Player.SendTileSquare(tileX, tileY, 1); return true; } if (type == 0 && !(bucket == 1 || bucket == 0 || bucket == 4)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Spreading water without holding a water bucket"); args.Player.SendTileSquare(tileX, tileY, 1); return true; } if (type == 0 && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Using banned water bucket without permissions"); args.Player.SendTileSquare(tileX, tileY, 1); return true; } if (type == 2 && !(bucket == 3 || bucket == 0)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Spreading honey without holding a honey bucket"); args.Player.SendTileSquare(tileX, tileY, 1); return true; } if (type == 2 && TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player)) { args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.Disable("Using banned honey bucket without permissions"); args.Player.SendTileSquare(tileX, tileY, 1); return true; } } if (TShock.CheckTilePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY, 1); return true; } if (TShock.CheckRangePermission(args.Player, tileX, tileY, 16)) { args.Player.SendTileSquare(tileX, tileY, 1); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendTileSquare(tileX, tileY, 1); return true; } return false; } private static bool HandleTileKill(GetDataHandlerArgs args) { int flag = args.Data.ReadByte(); int tileX = args.Data.ReadInt16(); int tileY = args.Data.ReadInt16(); args.Data.ReadInt16(); // Ignore style if (OnTileKill(tileX, tileY)) return true; if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification)) return true; if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY, 3); return true; } if (flag != 0 && Main.tile[tileX, tileY].type != 21 && (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != 0)) //Chest { args.Player.SendTileSquare(tileX, tileY, 3); return true; } if (TShock.CheckTilePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY, 3); return true; } if (TShock.CheckRangePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY, 3); return true; } return false; } private static bool HandleSpawn(GetDataHandlerArgs args) { var player = args.Data.ReadInt8(); var spawnx = args.Data.ReadInt16(); var spawny = args.Data.ReadInt16(); if (OnPlayerSpawn(player, spawnx, spawny)) return true; if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50) { if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath)) { if (args.TPlayer.selectedItem != 50) { if (TShock.Config.BanOnMediumcoreDeath) { if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason, false, "mediumcore-death")) TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true); } else { TShock.Utils.ForceKick(args.Player, TShock.Config.MediumcoreKickReason, true, false); } return true; } } } else args.Player.InitSpawn = true; if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY))) { args.Player.sX = args.TPlayer.SpawnX; args.Player.sY = args.TPlayer.SpawnY; if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1))) args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48); } else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0)) { if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1))) args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48); } args.Player.Dead = false; return false; } private static bool HandleChestOpen(GetDataHandlerArgs args) { var x = args.Data.ReadInt16(); var y = args.Data.ReadInt16(); if (OnChestOpen(x, y, args.Player)) return true; if (TShock.CheckIgnores(args.Player)) { return true; } if (TShock.CheckRangePermission(args.Player, x, y)) { return true; } if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests) { return true; } return false; } private static bool HandleChestActive(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var x = args.Data.ReadInt16(); var y = args.Data.ReadInt16(); var b = args.Data.ReadInt8(); if (b != 0 && b <= 20) args.Data.ReadString(); // Ignore the name args.Player.ActiveChest = id; if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests) { args.Player.SendData(PacketTypes.ChestOpen, "", -1); return true; } return false; } private static bool HandleChestItem(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var slot = args.Data.ReadInt8(); var stacks = args.Data.ReadInt16(); var prefix = args.Data.ReadInt8(); var type = args.Data.ReadInt16(); if (OnChestItemChange(id, slot, stacks, prefix, type)) return true; if (args.TPlayer.chest != id) { return false; } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.ChestItem, "", id, slot); return true; } Item item = new Item(); item.netDefaults(type); if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name, args.Player)) { return false; } if (TShock.CheckTilePermission(args.Player, Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests) { return false; } if (TShock.CheckRangePermission(args.Player, Main.chest[id].x, Main.chest[id].y)) { return false; } return false; } private static bool HandleSign(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var x = args.Data.ReadInt16(); var y = args.Data.ReadInt16(); args.Data.ReadString(); // Ignore sign text if (OnSignEvent(id, x, y)) return true; if (TShock.CheckTilePermission(args.Player, x, y)) { args.Player.SendData(PacketTypes.SignNew, "", id); return true; } if (TShock.CheckRangePermission(args.Player, x, y)) { args.Player.SendData(PacketTypes.SignNew, "", id); return true; } return false; } private static bool UpdateNPCHome(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var x = args.Data.ReadInt16(); var y = args.Data.ReadInt16(); var homeless = args.Data.ReadInt8(); if (OnUpdateNPCHome(id, x, y, homeless)) return true; if (!args.Player.Group.HasPermission(Permissions.movenpc)) { args.Player.SendErrorMessage("You do not have permission to relocate NPCs."); args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); return true; } if (TShock.CheckTilePermission(args.Player, x, y)) { args.Player.SendErrorMessage("You do not have access to modify this area."); args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); return true; } //removed until NPC Home packet actually sends their home coords. /*if (TShock.CheckRangePermission(args.Player, x, y)) { args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); return true; }*/ return false; } private static bool HandlePlayerAddBuff(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var type = args.Data.ReadInt8(); var time = args.Data.ReadInt16(); if (OnPlayerBuff(id, type, time)) return true; if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); return true; } if (id >= Main.maxPlayers) { args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); return true; } if (!TShock.Players[id].TPlayer.hostile || !Main.pvpBuff[type]) { args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); return true; } if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 50)) { args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); return true; } if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type]) { return false; } if (type == BuffID.DrillMount && !TShock.Config.VeryDangerousDoNotChangeEnableDrillContainmentUnit) { TShock.Utils.ForceKick(TShock.Players[id], "The Drill Containment Unit is disabled."); return true; } args.Player.SendData(PacketTypes.PlayerAddBuff, "", id); return true; } private static bool HandleItemDrop(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var stacks = args.Data.ReadInt16(); var prefix = args.Data.ReadInt8(); var noDelay = args.Data.ReadInt8() == 1; var type = args.Data.ReadInt16(); if (OnItemDrop(id, pos, vel, stacks, prefix, noDelay, type)) return true; // player is attempting to crash clients if (type < -48 || type >= Main.maxItemTypes) { args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; } if (prefix > Item.maxPrefixes) //make sure the prefix is a legit value { args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; } if (type == 0) //Item removed, let client do this to prevent item duplication client side (but only if it passed the range check) { if (TShock.CheckRangePermission(args.Player, (int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f))) { args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; } return false; } if (TShock.CheckRangePermission(args.Player, (int)(pos.X / 16f), (int)(pos.Y / 16f))) { args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; } if (Main.item[id].active && Main.item[id].netID != type) //stop the client from changing the item type of a drop but only if the client isn't picking up the item { args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; } Item item = new Item(); item.netDefaults(type); if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(item.name, args.Player) && !args.Player.Group.HasPermission(Permissions.allowdroppingbanneditems))) { args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; } if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold)) { //Player is probably trying to sneak items onto the server in their hands!!! TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name); args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; } return false; } private static bool HandleItemOwner(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var owner = args.Data.ReadInt8(); if (id < 0 || id > 400) return true; if (id == 400 && owner == 255) { args.Player.IgnoreSSCPackets = false; return true; } return false; } private static bool HandlePlayerDamage(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var direction = (byte)(args.Data.ReadInt8() - 1); var dmg = args.Data.ReadInt16(); args.Data.ReadString(); // don't store damage text var bits = (BitsByte)args.Data.ReadInt8(); var pvp = bits[0]; var crit = bits[1]; if (OnPlayerDamage(id, direction, dmg, pvp, crit)) return true; if (id >= Main.maxPlayers || TShock.Players[id] == null) { return true; } if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index) { if (TShock.Config.KickOnDamageThresholdBroken) { TShock.Utils.Kick(args.Player, string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage)); return true; } else { args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage)); } args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return true; } if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return true; } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return true; } if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 100)) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return true; } if (TShock.Players[id].GodMode) { TShock.Players[id].Heal(args.TPlayer.statLifeMax); } return false; } private static bool HandleNpcStrike(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var dmg = args.Data.ReadInt16(); var knockback = args.Data.ReadSingle(); var direction = (byte)(args.Data.ReadInt8() - 1); var crit = args.Data.ReadInt8(); if (OnNPCStrike(id, direction, dmg, knockback, crit)) return true; if (Main.npc[id] == null) return true; if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap)) { if (TShock.Config.KickOnDamageThresholdBroken) { TShock.Utils.Kick(args.Player, string.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage)); return true; } else { args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage)); } args.Player.SendData(PacketTypes.NpcUpdate, "", id); return true; } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); return true; } if (Main.npc[id].townNPC && !args.Player.Group.HasPermission(Permissions.hurttownnpc)) { args.Player.SendErrorMessage("You do not have permission to hurt this NPC."); args.Player.SendData(PacketTypes.NpcUpdate, "", id); return true; } if (TShock.Config.RangeChecks && TShock.CheckRangePermission(args.Player, (int)(Main.npc[id].position.X / 16f), (int)(Main.npc[id].position.Y / 16f), 128)) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); return true; } return false; } private static bool HandleSpecial(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var type = args.Data.ReadInt8(); if (OnNPCSpecial(id, type)) return true; if (type == 1 && TShock.Config.DisableDungeonGuardian) { args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple); args.Player.Spawn(); return true; } return false; } private static bool HandlePlayerAnimation(GetDataHandlerArgs args) { if (OnPlayerAnimation()) return true; if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index); return true; } return false; } private static bool HandlePlayerBuffList(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); if (OnPlayerBuffUpdate(id)) return true; for (int i = 0; i < Terraria.Player.maxBuffs; i++) { var buff = args.Data.ReadInt8(); /*if (TShock.Itembans.ItemBans.Any(s => { Item item = new Item(); item.SetDefaults(s.Name); return item.buffType == buff; })) { buff = 0; }*/ if (buff == 10 && TShock.Config.DisableInvisPvP && args.TPlayer.hostile) buff = 0; args.TPlayer.buffType[i] = buff; if (args.TPlayer.buffType[i] > 0) { args.TPlayer.buffTime[i] = 60; } else { args.TPlayer.buffTime[i] = 0; } if (buff == BuffID.DrillMount && !TShock.Config.VeryDangerousDoNotChangeEnableDrillContainmentUnit) { TShock.Utils.ForceKick(TShock.Players[id], "The Drill Containment Unit is disabled."); return true; } } NetMessage.SendData((int) PacketTypes.PlayerBuff, -1, args.Player.Index, "", args.Player.Index); return true; } private static bool HandleSpawnBoss(GetDataHandlerArgs args) { if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { return true; } var spawnboss = false; var invasion = false; var plr = args.Data.ReadInt32(); var Type = args.Data.ReadInt32(); NPC npc = new NPC(); npc.SetDefaults(Type); spawnboss = npc.boss; if (!spawnboss) { switch (Type) { case -1: case -2: case -3: case -4: case -5: invasion = true; break; case 4: case 13: case 35: case 50: case 113: case 125: case 126: case 127: case 128: case 134: case 222: case 245: case 262: case 266: case 370: spawnboss = true; break; } } if (spawnboss && !args.Player.Group.HasPermission(Permissions.summonboss)) { args.Player.SendErrorMessage("You don't have permission to summon a boss."); return true; } if (invasion && !args.Player.Group.HasPermission(Permissions.startinvasion)) { args.Player.SendErrorMessage("You don't have permission to start an invasion."); return true; } if (!spawnboss && !invasion) return true; if (plr != args.Player.Index) return true; string boss; switch (Type) { case -5: boss = "a frost moon"; break; case -4: boss = "a pumpkin moon"; break; case -3: boss = "the Pirates"; break; case -2: boss = "the Snow Legion"; break; case -1: boss = "a Goblin Invasion"; break; default: boss = String.Format("the {0}", npc.name); break; } if (TShock.Config.AnonymousBossInvasions) TShock.Utils.SendLogs(string.Format("{0} summoned {1}!", args.Player.Name, boss), Color.PaleVioletRed, args.Player); else TShock.Utils.Broadcast(String.Format("{0} summoned {1}!", args.Player.Name, boss), 175, 75, 255); return false; } private static bool HandlePaintTile(GetDataHandlerArgs args) { var x = args.Data.ReadInt16(); var y = args.Data.ReadInt16(); var t = args.Data.ReadInt8(); if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors) { return true; } if (OnPaintTile(x, y, t)) { return true; } // Not selecting paintbrush or paint scraper or the spectre versions? Hacking. if (args.Player.SelectedItem.type != ItemID.PaintRoller && args.Player.SelectedItem.type != ItemID.PaintScraper && args.Player.SelectedItem.type != ItemID.Paintbrush && args.Player.SelectedItem.type != ItemID.SpectrePaintRoller && args.Player.SelectedItem.type != ItemID.SpectrePaintScraper && args.Player.SelectedItem.type != ItemID.SpectrePaintbrush && !args.Player.Accessories.Any(i => i != null && i.stack > 0 && i.type == ItemID.PaintSprayer)) { args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color()); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000 || TShock.CheckTilePermission(args.Player, x, y, true) || TShock.CheckRangePermission(args.Player, x, y)) { args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color()); return true; } if (!args.Player.Group.HasPermission(Permissions.ignorepaintdetection)) { args.Player.PaintThreshold++; } return false; } private static bool HandlePaintWall(GetDataHandlerArgs args) { var x = args.Data.ReadInt16(); var y = args.Data.ReadInt16(); var t = args.Data.ReadInt8(); if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors) { return true; } if (OnPaintWall(x, y, t)) { return true; } // Not selecting paint roller or paint scraper or the spectre versions? Hacking. if (args.Player.SelectedItem.type != ItemID.PaintRoller && args.Player.SelectedItem.type != ItemID.PaintScraper && args.Player.SelectedItem.type != ItemID.Paintbrush && args.Player.SelectedItem.type != ItemID.SpectrePaintRoller && args.Player.SelectedItem.type != ItemID.SpectrePaintScraper && args.Player.SelectedItem.type != ItemID.SpectrePaintbrush && !args.Player.Accessories.Any(i => i != null && i.stack > 0 && i.type == ItemID.PaintSprayer)) { args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor()); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000 || TShock.CheckTilePermission(args.Player, x, y, true) || TShock.CheckRangePermission(args.Player, x, y)) { args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor()); return true; } if (!args.Player.Group.HasPermission(Permissions.ignorepaintdetection)) { args.Player.PaintThreshold++; } return false; } private static bool HandleTeleport(GetDataHandlerArgs args) { var flag = (BitsByte)args.Data.ReadInt8(); var id = args.Data.ReadInt16(); var x = args.Data.ReadSingle(); var y = args.Data.ReadSingle(); if (OnTeleport(id, flag, x, y)) return true; byte style = 0; var isNPC = false || (flag & 1) == 1; if ((flag & 2) != 2) { if ((flag & 4) == 4) { style++; } if ((flag & 8) == 8) { style++; } if (id > (isNPC ? 200 : 255)) { return true; } if (id >= Main.maxPlayers || Main.player[id] == null || TShock.Players[id] == null) { return true; } if (!isNPC && !args.Player.Group.HasPermission(Permissions.rod)) { args.Player.SendErrorMessage("You do not have permission to teleport."); args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y); return true; } } return false; } private static bool HandleDoorUse(GetDataHandlerArgs args) { args.Data.ReadByte(); // Ignore close var x = args.Data.ReadInt16(); var y = args.Data.ReadInt16(); /* var dir = */ args.Data.ReadByte(); //== 0 ? -1 : 1; // Ignore direction if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range return true; if (Main.tile[x, y].type != 10 && Main.tile[x, y].type != 11) // Check for tile types return true; return false; } private static bool HandleCompleteAnglerQuest(GetDataHandlerArgs args) { // Since packet 76 is NEVER sent to us, we actually have to rely on this to get the true count args.TPlayer.anglerQuestsFinished++; return false; } private static bool HandleNumberOfAnglerQuestsCompleted(GetDataHandlerArgs args) { // Never sent by vanilla client, ignore this return true; } } }