/* TShock, a server mod for Terraria Copyright (C) 2011 The TShock Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; namespace TShockAPI { public class TSPlayer { public static readonly TSPlayer Server = new ServerPlayer(); public static readonly TSPlayer All = new TSPlayer(new Player { name = "All", whoAmi = -1 }); public uint TileThreshold { get; set; } public Dictionary TilesDestroyed { get; set; } public bool SyncHP { get; set; } public bool SyncMP { get; set; } public Group Group { get; set; } public bool ReceivedInfo { get; set; } public int Index { get { return TPlayer.whoAmi; } } /// /// Terraria Player /// public Player TPlayer { get; protected set; } public string Name { get { return TPlayer.name; } } public bool Active { get { return TPlayer.active; } } public string IP { get { return Tools.GetRealIP(Netplay.serverSock[Index].tcpClient.Client.RemoteEndPoint.ToString()); } } public int Team { get { return TPlayer.team; } } public float X { get { return TPlayer.position.X; } } public float Y { get { return TPlayer.position.Y; } } public int TileX { get { return (int)(X / 16); } } public int TileY { get { return (int)(X / 16); } } public TSPlayer(Player ply) { TilesDestroyed = new Dictionary(); TPlayer = ply; Group = new Group("null"); } public virtual void SendMessage(string msg) { SendMessage(msg, 0, 255, 0); } public virtual void SendMessage(string msg, Color color) { SendMessage(msg, color.R, color.G, color.B); } public virtual void SendMessage(string msg, byte red, byte green, byte blue) { NetMessage.SendData(0x19, Index, -1, msg, 255, red, green, blue); } } public class ServerPlayer : TSPlayer { public ServerPlayer() : base(new Player { name = "Server" }) { Group = new SuperAdminGroup(); } public override void SendMessage(string msg) { Console.WriteLine(msg); } public override void SendMessage(string msg, byte red, byte green, byte blue) { SendMessage(msg); } public override void SendMessage(string msg, Color color) { SendMessage(msg); } } }