/* TShock, a server mod for Terraria Copyright (C) 2011 The TShock Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.IO.Streams; using System.Linq; using System.Text; using Terraria; using TShockAPI.Net; namespace TShockAPI { public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args); public class GetDataHandlerArgs : EventArgs { public TSPlayer Player { get; private set; } public MemoryStream Data { get; private set; } public Player TPlayer { get { return Player.TPlayer; } } public GetDataHandlerArgs(TSPlayer player, MemoryStream data) { Player = player; Data = data; } } public static class GetDataHandlers { private static Dictionary GetDataHandlerDelegates; public static int[] WhitelistBuffMaxTime; #region Events [DisplayName("TileEditEventArgs"), Description("Args")] public class TileEditEventArgs : HandledEventArgs { [Description("Tile X")] public int X { get; set; } [Description("Tile Y")] public int Y { get; set; } [Description("Tile Type")] public byte Type { get; set; } [Description("Edit Type (KillTile = 0, PlaceTile = 1, KillWall = 2, PlaceWall = 3, KillTileNoItem = 4, PlaceWire = 5, KillWire = 6)")] public byte EditType { get; set; } } /// /// TileEdit - called when a tile is placed or destroyed /// [Description("Called when a tile is placed or destroyed")] public static HandlerList TileEdit; private static bool OnTileEdit(int x, int y, byte type, byte editType) { if (TileEdit == null) return false; var args = new TileEditEventArgs { X = x, Y = y, Type = type, EditType = editType }; TileEdit.Invoke(null, args); return args.Handled; } public class TogglePvpEventArgs : HandledEventArgs { public byte PlayerId { get; set; } public bool Pvp { get; set; } } /// /// TogglePvp - called when a player toggles pvp /// public static HandlerList TogglePvp; private static bool OnPvpToggled(byte _id, bool _pvp) { if (TogglePvp == null) return false; var args = new TogglePvpEventArgs { PlayerId = _id, Pvp = _pvp, }; TogglePvp.Invoke(null, args); return args.Handled; } public class PlayerSlotEventArgs : HandledEventArgs { public byte PlayerId { get; set; } public byte Slot { get; set; } public byte Stack { get; set; } public byte Prefix { get; set; } public short Type { get; set; } } /// /// PlayerSlot - called at a PlayerSlot event /// public static HandlerList PlayerSlot; private static bool OnPlayerSlot(byte _plr, byte _slot, byte _stack, byte _prefix, short _type) { if (PlayerSlot == null) return false; var args = new PlayerSlotEventArgs { PlayerId = _plr, Slot = _slot, Stack = _stack, Prefix = _prefix, Type = _type }; PlayerSlot.Invoke(null, args); return args.Handled; } public class PlayerHPEventArgs : HandledEventArgs { public byte PlayerId { get; set; } public short Current { get; set; } public short Max { get; set; } } /// /// PlayerHP - called at a PlayerHP event /// public static HandlerList PlayerHP; private static bool OnPlayerHP(byte _plr, short _cur, short _max) { if (PlayerHP == null) return false; var args = new PlayerHPEventArgs { PlayerId = _plr, Current = _cur, Max = _max, }; PlayerHP.Invoke(null, args); return args.Handled; } public class PlayerManaEventArgs : HandledEventArgs { public byte PlayerId { get; set; } public short Current { get; set; } public short Max { get; set; } } /// /// PlayerMana - called at a PlayerMana event /// public static HandlerList PlayerMana; private static bool OnPlayerMana(byte _plr, short _cur, short _max) { if (PlayerMana == null) return false; var args = new PlayerManaEventArgs { PlayerId = _plr, Current = _cur, Max = _max, }; PlayerMana.Invoke(null, args); return args.Handled; } public class PlayerInfoEventArgs : HandledEventArgs { public byte PlayerId { get; set; } public byte Hair { get; set; } public bool Male { get; set; } public byte Difficulty { get; set; } public string Name { get; set; } } /// /// PlayerInfo - called at a PlayerInfo event /// If this is cancelled, the server will ForceKick the player. If this should be changed in the future, let someone know. /// public static HandlerList PlayerInfo; private static bool OnPlayerInfo(byte _plrid, byte _hair, bool _male, byte _difficulty, string _name) { if (PlayerInfo == null) return false; var args = new PlayerInfoEventArgs { PlayerId = _plrid, Hair = _hair, Male = _male, Difficulty = _difficulty, Name = _name, }; PlayerInfo.Invoke(null, args); return args.Handled; } public class TileKillEventArgs : HandledEventArgs { public int TileX { get; set; } public int TileY { get; set; } } public static HandlerList TileKill; private static bool OnTileKill(int tilex, int tiley) { if (TileKill == null) return false; var args = new TileKillEventArgs { TileX = tilex, TileY = tiley, }; TileKill.Invoke(null, args); return args.Handled; } public class KillMeEventArgs : HandledEventArgs { public byte PlayerId { get; set; } public byte Direction { get; set; } public short Damage { get; set; } public bool Pvp { get; set; } } public static HandlerList KillMe; private static bool OnKillMe(byte plr, byte direction, short damage, bool pvp) { if (KillMe == null) return false; var args = new KillMeEventArgs { PlayerId = plr, Direction = direction, Damage = damage, Pvp = pvp, }; KillMe.Invoke(null, args); return args.Handled; } public class PlayerUpdateEventArgs : HandledEventArgs { public byte PlayerId { get; set; } public byte Control { get; set; } public byte Item { get; set; } public Vector2 Position { get; set; } public Vector2 Velocity { get; set; } } public static HandlerList PlayerUpdate; private static bool OnPlayerUpdate(byte player, byte control, byte item, Vector2 position, Vector2 velocity) { if (PlayerUpdate == null) return false; var args = new PlayerUpdateEventArgs { PlayerId = player, Control = control, Item = item, Position = position, Velocity = velocity, }; PlayerUpdate.Invoke(null, args); return args.Handled; } public class SendTileSquareEventArgs : HandledEventArgs { public short Size { get; set; } public int TileX { get; set; } public int TileY { get; set; } } public static HandlerList SendTileSquare; private static bool OnSendTileSquare(short size, int tilex, int tiley) { if (SendTileSquare == null) return false; var args = new SendTileSquareEventArgs { Size = size, TileX = tilex, TileY = tiley, }; SendTileSquare.Invoke(null, args); return args.Handled; } public class NewProjectileEventArgs : HandledEventArgs { public short Identity { get; set; } public Vector2 Position { get; set; } public Vector2 Velocity { get; set; } public float Knockback { get; set; } public short Damage { get; set; } public byte Owner { get; set; } public byte Type { get; set; } public int Index { get; set; } } public static HandlerList NewProjectile; private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, byte type, int index) { if (NewProjectile == null) return false; var args = new NewProjectileEventArgs { Identity = ident, Position = pos, Velocity = vel, Knockback = knockback, Damage = dmg, Owner = owner, Type = type, Index = index, }; NewProjectile.Invoke(null, args); return args.Handled; } public class LiquidSetEventArgs : HandledEventArgs { public int TileX { get; set; } public int TileY { get; set; } public byte Liquid { get; set;} public bool Lava { get; set; } } public static HandlerList LiquidSet; private static bool OnLiquidSet(int tilex, int tiley, byte liquid, bool lava) { if (LiquidSet == null) return false; var args = new LiquidSetEventArgs { TileX = tilex, TileY = tiley, Liquid = liquid, Lava = lava, }; LiquidSet.Invoke(null, args); return args.Handled; } public class SpawnEventArgs : HandledEventArgs { public byte Player { get; set; } public int SpawnX { get; set; } public int SpawnY { get; set; } } public static HandlerList PlayerSpawn; private static bool OnPlayerSpawn(byte player, int spawnX, int spawnY) { if (PlayerSpawn == null) return false; var args = new SpawnEventArgs { Player = player, SpawnX = spawnX, SpawnY = spawnY, }; PlayerSpawn.Invoke(null, args); return args.Handled; } public class ChestOpenEventArgs : HandledEventArgs { public int X { get; set; } public int Y { get; set; } } public static HandlerList ChestOpen; private static bool OnChestOpen(int x, int y) { if (ChestOpen == null) return false; var args = new ChestOpenEventArgs { X = x, Y = y, }; ChestOpen.Invoke(null, args); return args.Handled; } public class ChestItemEventArgs : HandledEventArgs { public short ID { get; set; } public byte Slot { get; set; } public byte Stacks { get; set; } public byte Prefix { get; set; } public short Type { get; set; } } public static HandlerList ChestItemChange; private static bool OnChestItemChange(short id, byte slot, byte stacks, byte prefix, short type) { if (PlayerSpawn == null) return false; var args = new ChestItemEventArgs { ID = id, Slot = slot, Stacks = stacks, Prefix = prefix, Type = type, }; ChestItemChange.Invoke(null, args); return args.Handled; } public class SignEventArgs : HandledEventArgs { public short ID { get; set; } public int X { get; set; } public int Y { get; set; } } public static HandlerList Sign; private static bool OnSignEvent(short id, int x, int y) { if (Sign == null) return false; var args = new SignEventArgs { ID = id, X = x, Y = y, }; Sign.Invoke(null, args); return args.Handled; } public class NPCHomeChangeEventArgs : HandledEventArgs { public short ID { get; set; } public short X { get; set; } public short Y { get; set; } public byte Homeless { get; set; } } public static HandlerList NPCHome; private static bool OnUpdateNPCHome(short id, short x, short y, byte homeless) { if (NPCHome == null) return false; var args = new NPCHomeChangeEventArgs { ID = id, X = x, Y = y, Homeless = homeless, }; NPCHome.Invoke(null, args); return args.Handled; } public class PlayerBuffEventArgs : HandledEventArgs { public byte ID { get; set; } public byte Type { get; set; } public short Time { get; set; } } public static HandlerList PlayerBuff; private static bool OnPlayerBuff(byte id, byte type, short time) { if (PlayerBuff == null) return false; var args = new PlayerBuffEventArgs { ID = id, Type = type, Time = time, }; PlayerBuff.Invoke(null, args); return args.Handled; } public class ItemDropEventArgs : HandledEventArgs { public short ID { get; set; } public Vector2 Position { get; set; } public Vector2 Velocity { get; set; } public byte Stacks { get; set; } public byte Prefix { get; set; } public short Type { get; set; } } public static HandlerList ItemDrop; private static bool OnItemDrop(short id, Vector2 pos, Vector2 vel, byte stacks, byte prefix, short type) { if (ItemDrop == null) return false; var args = new ItemDropEventArgs { ID = id, Position = pos, Velocity = vel, Stacks = stacks, Prefix = prefix, Type = type, }; ItemDrop.Invoke(null, args); return args.Handled; } public class PlayerDamageEventArgs : HandledEventArgs { public byte ID { get; set; } public byte Direction { get; set; } public short Damage { get; set; } public byte PVP { get; set; } public byte Critical { get; set; } } public static HandlerList PlayerDamage; private static bool OnPlayerDamage(byte id, byte dir, short dmg, byte pvp, byte crit) { if (PlayerDamage == null) return false; var args = new PlayerDamageEventArgs { ID = id, Direction = dir, Damage = dmg, PVP = pvp, Critical = crit, }; PlayerDamage.Invoke(null, args); return args.Handled; } public class NPCStrikeEventArgs : HandledEventArgs { public byte ID { get; set; } public byte Direction { get; set; } public short Damage { get; set; } public byte PVP { get; set; } public byte Critical { get; set; } } public static HandlerList NPCStrike; private static bool OnNPCStrike(byte id, byte dir, short dmg, byte pvp, byte crit) { if (NPCStrike == null) return false; var args = new NPCStrikeEventArgs { ID = id, Direction = dir, Damage = dmg, PVP = pvp, Critical = crit, }; NPCStrike.Invoke(null, args); return args.Handled; } public class NPCSpecialEventArgs : HandledEventArgs { public byte ID { get; set; } public byte Type { get; set; } } public static HandlerList NPCSpecial; private static bool OnNPCSpecial(byte id, byte type) { if (NPCSpecial == null) return false; var args = new NPCSpecialEventArgs { ID = id, Type = type, }; NPCSpecial.Invoke(null, args); return args.Handled; } public class PlayerAnimationEventArgs : HandledEventArgs { } public static HandlerList PlayerAnimation; private static bool OnPlayerAnimation() { if (PlayerAnimation == null) return false; var args = new PlayerAnimationEventArgs {}; PlayerAnimation.Invoke(null, args); return args.Handled; } public class PlayerBuffUpdateEventArgs : HandledEventArgs { public byte ID { get; set; } } public static HandlerList PlayerBuffUpdate; private static bool OnPlayerBuffUpdate(byte id) { if (PlayerBuffUpdate == null) return false; var args = new PlayerBuffUpdateEventArgs { ID = id, }; PlayerBuffUpdate.Invoke(null, args); return args.Handled; } #endregion public static void InitGetDataHandler() { #region Blacklists WhitelistBuffMaxTime = new int[Main.maxBuffs]; WhitelistBuffMaxTime[20] = 600; WhitelistBuffMaxTime[0x18] = 1200; WhitelistBuffMaxTime[0x1f] = 120; WhitelistBuffMaxTime[0x27] = 420; #endregion Blacklists GetDataHandlerDelegates = new Dictionary { {PacketTypes.PlayerInfo, HandlePlayerInfo}, {PacketTypes.PlayerUpdate, HandlePlayerUpdate}, {PacketTypes.Tile, HandleTile}, {PacketTypes.TileSendSquare, HandleSendTileSquare}, {PacketTypes.ProjectileNew, HandleProjectileNew}, {PacketTypes.TogglePvp, HandleTogglePvp}, {PacketTypes.TileKill, HandleTileKill}, {PacketTypes.PlayerKillMe, HandlePlayerKillMe}, {PacketTypes.LiquidSet, HandleLiquidSet}, {PacketTypes.PlayerSpawn, HandleSpawn}, {PacketTypes.ChestGetContents, HandleChestOpen}, {PacketTypes.ChestItem, HandleChestItem}, {PacketTypes.SignNew, HandleSign}, {PacketTypes.PlayerSlot, HandlePlayerSlot}, {PacketTypes.TileGetSection, HandleGetSection}, {PacketTypes.UpdateNPCHome, UpdateNPCHome}, {PacketTypes.PlayerAddBuff, HandlePlayerBuff}, {PacketTypes.ItemDrop, HandleItemDrop}, {PacketTypes.PlayerHp, HandlePlayerHp}, {PacketTypes.PlayerMana, HandlePlayerMana}, {PacketTypes.PlayerDamage, HandlePlayerDamage}, {PacketTypes.NpcStrike, HandleNpcStrike}, {PacketTypes.NpcSpecial, HandleSpecial}, {PacketTypes.PlayerAnimation, HandlePlayerAnimation}, {PacketTypes.PlayerBuff, HandlePlayerBuffUpdate}, {PacketTypes.PasswordSend, HandlePassword}, {PacketTypes.ContinueConnecting2, HandleConnecting}, {PacketTypes.ProjectileDestroy, HandleProjectileKill} }; } public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data) { GetDataHandlerDelegate handler; if (GetDataHandlerDelegates.TryGetValue(type, out handler)) { try { return handler(new GetDataHandlerArgs(player, data)); } catch (Exception ex) { Log.Error(ex.ToString()); } } return false; } private static bool HandlePlayerSlot(GetDataHandlerArgs args) { byte plr = args.Data.ReadInt8(); byte slot = args.Data.ReadInt8(); byte stack = args.Data.ReadInt8(); byte prefix = args.Data.ReadInt8(); short type = args.Data.ReadInt16(); if (OnPlayerSlot(plr, slot, stack, prefix, type)) return true; if (plr != args.Player.Index) { return true; } if (slot < 0 || slot > NetItem.maxNetInventory) { return true; } var item = new Item(); item.netDefaults(type); item.Prefix(prefix); if (args.Player.IsLoggedIn) { args.Player.PlayerData.StoreSlot(slot, type, prefix, stack); } return false; } public static bool HandlePlayerHp(GetDataHandlerArgs args) { var plr = args.Data.ReadInt8(); var cur = args.Data.ReadInt16(); var max = args.Data.ReadInt16(); if (OnPlayerHP(plr, cur, max)) return true; if (args.Player.FirstMaxHP == 0) args.Player.FirstMaxHP = max; if (max > 400 && max > args.Player.FirstMaxHP) { TShock.Utils.ForceKick(args.Player, "Hacked Client Detected."); return false; } if (args.Player.IsLoggedIn) { args.Player.PlayerData.maxHealth = max; } return false; } private static bool HandlePlayerMana(GetDataHandlerArgs args) { var plr = args.Data.ReadInt8(); var cur = args.Data.ReadInt16(); var max = args.Data.ReadInt16(); if (OnPlayerMana(plr, cur, max)) return true; if (args.Player.FirstMaxMP == 0) args.Player.FirstMaxMP = max; if (max > 400 && max > args.Player.FirstMaxMP) { TShock.Utils.ForceKick(args.Player, "Hacked Client Detected."); return false; } return false; } private static bool HandlePlayerInfo(GetDataHandlerArgs args) { var playerid = args.Data.ReadInt8(); var hair = args.Data.ReadInt8(); var male = args.Data.ReadBoolean(); args.Data.Position += 21; var difficulty = args.Data.ReadInt8(); string name = Encoding.ASCII.GetString(args.Data.ReadBytes((int) (args.Data.Length - args.Data.Position - 1))); if (OnPlayerInfo(playerid, hair, male, difficulty, name)) { TShock.Utils.ForceKick(args.Player, "A plugin cancelled the event."); return true; } if (!TShock.Utils.ValidString(name)) { TShock.Utils.ForceKick(args.Player, "Unprintable character in name"); return true; } if (name.Length > 32) { TShock.Utils.ForceKick(args.Player, "Name exceeded 32 characters."); return true; } if (name.Trim().Length == 0) { TShock.Utils.ForceKick(args.Player, "Empty Name."); return true; } var ban = TShock.Bans.GetBanByName(name); if (ban != null) { TShock.Utils.ForceKick(args.Player, string.Format("You are banned: {0}", ban.Reason)); return true; } if (args.Player.ReceivedInfo) { return true; } if (TShock.Config.MediumcoreOnly && difficulty < 1) { TShock.Utils.ForceKick(args.Player, "Server is set to mediumcore and above characters only!"); return true; } if (TShock.Config.HardcoreOnly && difficulty < 2) { TShock.Utils.ForceKick(args.Player, "Server is set to hardcore characters only!"); return true; } args.Player.Difficulty = difficulty; args.TPlayer.name = name; args.Player.ReceivedInfo = true; return false; } private static bool HandleConnecting(GetDataHandlerArgs args) { var user = TShock.Users.GetUserByName(args.Player.Name); if (user != null && !TShock.Config.DisableLoginBeforeJoin) { args.Player.RequiresPassword = true; NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index); return true; } else if (!string.IsNullOrEmpty(TShock.Config.ServerPassword)) { args.Player.RequiresPassword = true; NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index); return true; } if (args.Player.State == 1) args.Player.State = 2; NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index); return true; } private static bool HandlePassword(GetDataHandlerArgs args) { if (!args.Player.RequiresPassword) return true; string password = Encoding.ASCII.GetString(args.Data.ReadBytes((int) (args.Data.Length - args.Data.Position - 1))); var user = TShock.Users.GetUserByName(args.Player.Name); if (user != null) { string encrPass = TShock.Utils.HashPassword(password); if (user.Password.ToUpper() == encrPass.ToUpper()) { args.Player.RequiresPassword = false; args.Player.PlayerData = TShock.InventoryDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name)); if (args.Player.State == 1) args.Player.State = 2; NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index); var group = TShock.Utils.GetGroup(user.Group); if (TShock.Config.ServerSideInventory) { if (group.HasPermission(Permissions.bypassinventorychecks)) { args.Player.IgnoreActionsForClearingTrashCan = false; } else if (!TShock.CheckInventory(args.Player)) { args.Player.SendMessage("Login Failed, Please fix the above errors then /login again.", Color.Cyan); args.Player.IgnoreActionsForClearingTrashCan = true; return true; } } if (group.HasPermission(Permissions.ignorestackhackdetection)) args.Player.IgnoreActionsForCheating = "none"; if (group.HasPermission(Permissions.usebanneditem)) args.Player.IgnoreActionsForDisabledArmor = "none"; args.Player.Group = group; args.Player.UserAccountName = args.Player.Name; args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName); args.Player.IsLoggedIn = true; args.Player.IgnoreActionsForInventory = "none"; if (!args.Player.IgnoreActionsForClearingTrashCan) { args.Player.PlayerData.CopyInventory(args.Player); TShock.InventoryDB.InsertPlayerData(args.Player); } args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen); Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + args.Player.Name); return true; } TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true); return true; } if (!string.IsNullOrEmpty(TShock.Config.ServerPassword)) { if (TShock.Config.ServerPassword == password) { args.Player.RequiresPassword = false; if (args.Player.State == 1) args.Player.State = 2; NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index); return true; } TShock.Utils.ForceKick(args.Player, "Incorrect Server Password"); return true; } TShock.Utils.ForceKick(args.Player, "Bad Password Attempt"); return true; } private static bool HandleGetSection(GetDataHandlerArgs args) { if (args.Player.RequestedSection) return true; args.Player.RequestedSection = true; if (TShock.HackedHealth(args.Player) && !args.Player.Group.HasPermission(Permissions.ignorestathackdetection)) { TShock.Utils.ForceKick(args.Player, "You have Hacked Health/Mana, Please use a different character."); } if (!args.Player.Group.HasPermission(Permissions.ignorestackhackdetection)) { TShock.HackedInventory(args.Player); } if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots && !args.Player.Group.HasPermission(Permissions.reservedslot)) { args.Player.SilentKickInProgress = true; TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason); return true; } NetMessage.SendData((int) PacketTypes.TimeSet, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY); if (TShock.Config.EnableGeoIP && TShock.Geo != null) { Log.Info(string.Format("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", args.Player.Name, args.Player.IP, args.Player.Group.Name, args.Player.Country, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots)); TShock.Utils.Broadcast(args.Player.Name + " has joined from the " + args.Player.Country, Color.Yellow); } else { Log.Info(string.Format("{0} ({1}) from '{2}' group joined. ({3}/{4})", args.Player.Name, args.Player.IP, args.Player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots)); TShock.Utils.Broadcast(args.Player.Name + " has joined", Color.Yellow); } if (TShock.Config.DisplayIPToAdmins) TShock.Utils.SendLogs(string.Format("{0} has joined. IP: {1}", args.Player.Name, args.Player.IP), Color.Blue); return false; } private static bool HandleSendTileSquare(GetDataHandlerArgs args) { if (args.Player.Group.HasPermission(Permissions.allowclientsideworldedit)) return false; var size = args.Data.ReadInt16(); var tileX = args.Data.ReadInt32(); var tileY = args.Data.ReadInt32(); if (OnSendTileSquare(size, tileX, tileY)) return true; if (size > 5) return true; if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendTileSquare(tileX, tileY, size); return true; } if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY); return true; } var tiles = new NetTile[size,size]; for (int x = 0; x < size; x++) { for (int y = 0; y < size; y++) { tiles[x, y] = new NetTile(args.Data); } } bool changed = false; for (int x = 0; x < size; x++) { int realx = tileX + x; if (realx < 0 || realx >= Main.maxTilesX) continue; for (int y = 0; y < size; y++) { int realy = tileY + y; if (realy < 0 || realy >= Main.maxTilesY) continue; var tile = Main.tile[realx, realy]; var newtile = tiles[x, y]; if (TShock.CheckTilePermission(args.Player, realx, realy)) { continue; } if (TShock.CheckRangePermission(args.Player, realx, realy)) { continue; } if ((tile.type == 128 && newtile.Type == 128) || (tile.type == 105 && newtile.Type == 105)) { if (TShock.Config.EnableInsecureTileFixes) { return false; } } if (tile.type == 0x17 && newtile.Type == 0x2) { tile.type = 0x2; changed = true; } else if (tile.type == 0x19 && newtile.Type == 0x1) { tile.type = 0x1; changed = true; } else if ((tile.type == 0xF && newtile.Type == 0xF) || (tile.type == 0x4F && newtile.Type == 0x4F)) { tile.frameX = newtile.FrameX; tile.frameY = newtile.FrameY; changed = true; } // Holy water/Unholy water else if (tile.type == 1 && newtile.Type == 117) { tile.type = 117; changed = true; } else if (tile.type == 1 && newtile.Type == 25) { tile.type = 25; changed = true; } else if (tile.type == 117 && newtile.Type == 25) { tile.type = 25; changed = true; } else if (tile.type == 25 && newtile.Type == 117) { tile.type = 117; changed = true; } else if (tile.type == 2 && newtile.Type == 23) { tile.type = 23; changed = true; } else if (tile.type == 2 && newtile.Type == 109) { tile.type = 109; changed = true; } else if (tile.type == 23 && newtile.Type == 109) { tile.type = 109; changed = true; } else if (tile.type == 109 && newtile.Type == 23) { tile.type = 23; changed = true; } else if (tile.type == 23 && newtile.Type == 109) { tile.type = 109; changed = true; } else if (tile.type == 53 && newtile.Type == 116) { tile.type = 116; changed = true; } else if (tile.type == 53 && newtile.Type == 112) { tile.type = 112; changed = true; } else if (tile.type == 112 && newtile.Type == 116) { tile.type = 116; changed = true; } else if (tile.type == 116 && newtile.Type == 112) { tile.type = 112; changed = true; } else if (tile.type == 112 && newtile.Type == 53) { tile.type = 53; changed = true; } else if (tile.type == 109 && newtile.Type == 2) { tile.type = 2; changed = true; } else if (tile.type == 116 && newtile.Type == 53) { tile.type = 53; changed = true; } else if (tile.type == 117 && newtile.Type == 1) { tile.type = 1; changed = true; } } } if (changed) { TSPlayer.All.SendTileSquare(tileX, tileY, size); WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size); } else { args.Player.SendTileSquare(tileX, tileY, size); } return true; } private static bool HandleTile(GetDataHandlerArgs args) { var type = args.Data.ReadInt8(); var tileX = args.Data.ReadInt32(); var tileY = args.Data.ReadInt32(); var tiletype = args.Data.ReadInt8(); if (OnTileEdit(tileX, tileY, tiletype, type)) return true; if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY) return false; if (args.Player.AwaitingName) { var protectedregions = TShock.Regions.InAreaRegionName(tileX, tileY); if (protectedregions.Count == 0) { args.Player.SendMessage("Region is not protected", Color.Yellow); } else { string regionlist = string.Join(",", protectedregions.ToArray()); args.Player.SendMessage("Region Name(s): " + regionlist, Color.Yellow); } args.Player.SendTileSquare(tileX, tileY); args.Player.AwaitingName = false; return true; } if (args.Player.AwaitingTempPoint > 0) { args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX; args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY; args.Player.SendMessage("Set Temp Point " + args.Player.AwaitingTempPoint, Color.Yellow); args.Player.SendTileSquare(tileX, tileY); args.Player.AwaitingTempPoint = 0; return true; } if (type == 1 || type == 3) { if (tiletype >= ((type == 1) ? Main.maxTileSets : Main.maxWallTypes)) { return true; } if (tiletype == 29 && tiletype == 97 && TShock.Config.ServerSideInventory) { args.Player.SendMessage("You cannot place this tile, Server side inventory is enabled.", Color.Red); args.Player.SendTileSquare(tileX, tileY); return true; } if (tiletype == 48 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Spike", args.Player)) { args.Player.Disable("Using banned spikes without permissions"); args.Player.SendTileSquare(tileX, tileY); return true; } if (type == 1 && tiletype == 21 && TShock.Utils.MaxChests()) { args.Player.SendMessage("Reached world's max chest limit, unable to place more!", Color.Red); args.Player.SendTileSquare(tileX, tileY); return true; } if (tiletype == 141 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Explosives", args.Player)) { args.Player.Disable("Using banned explosives tile without permissions"); args.Player.SendTileSquare(tileX, tileY); return true; } } if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY); return true; } if (TShock.CheckTilePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY); return true; } if ((tiletype == 127 || Main.tileCut[tiletype]) && (type == 0 || type == 4)) { return false; } if (TShock.CheckRangePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY); return true; } if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold) { args.Player.Disable("Reached TileKill threshold"); args.Player.SendTileSquare(tileX, tileY); return true; } if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold) { args.Player.Disable("Reached TilePlace threshold"); args.Player.SendTileSquare(tileX, tileY); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendTileSquare(tileX, tileY); return true; } if (type == 1 && !args.Player.Group.HasPermission(Permissions.ignoreplacetiledetection)) { args.Player.TilePlaceThreshold++; var coords = new Vector2(tileX, tileY); if (!args.Player.TilesCreated.ContainsKey(coords)) args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY].Data); } if ((type == 0 || type == 4) && Main.tileSolid[Main.tile[tileX, tileY].type] && !args.Player.Group.HasPermission(Permissions.ignorekilltiledetection)) { args.Player.TileKillThreshold++; var coords = new Vector2(tileX, tileY); if (!args.Player.TilesDestroyed.ContainsKey(coords)) args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY].Data); } return false; } private static bool HandleTogglePvp(GetDataHandlerArgs args) { byte id = args.Data.ReadInt8(); bool pvp = args.Data.ReadBoolean(); if (OnPvpToggled(id, pvp)) return true; if (id != args.Player.Index) { return true; } if (TShock.Config.PvPMode == "disabled") { return true; } if (args.TPlayer.hostile != pvp) { long seconds = (long) (DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds; if (seconds > 5) { TSPlayer.All.SendMessage(string.Format("{0} has {1} PvP!", args.Player.Name, pvp ? "enabled" : "disabled"), Main.teamColor[args.Player.Team]); } args.Player.LastPvpChange = DateTime.UtcNow; } args.TPlayer.hostile = pvp; if (TShock.Config.PvPMode == "always") { if (!pvp) args.Player.Spawn(); } NetMessage.SendData((int) PacketTypes.TogglePvp, -1, -1, "", args.Player.Index); return true; } private static bool HandlePlayerUpdate(GetDataHandlerArgs args) { var plr = args.Data.ReadInt8(); var control = args.Data.ReadInt8(); var item = args.Data.ReadInt8(); var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); if (OnPlayerUpdate(plr, control, item, pos, vel)) return true; if (item < 0 || item >= args.TPlayer.inventory.Length) { return true; } if (args.Player.LastNetPosition == Vector2.Zero) { return true; } if (!pos.Equals(args.Player.LastNetPosition)) { float distance = Vector2.Distance(new Vector2(pos.X/16f, pos.Y/16f), new Vector2(args.Player.LastNetPosition.X/16f, args.Player.LastNetPosition.Y/16f)); if (TShock.CheckIgnores(args.Player)) { if (distance > TShock.Config.MaxRangeForDisabled) { if (args.Player.IgnoreActionsForCheating != "none") { args.Player.SendMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating, Color.Red); } else if (args.Player.IgnoreActionsForDisabledArmor != "none") { args.Player.SendMessage( "Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor, Color.Red); } else if (args.Player.IgnoreActionsForInventory != "none") { args.Player.SendMessage( "Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory, Color.Red); } else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn) { args.Player.SendMessage("Please /register or /login to play!", Color.Red); } else if (args.Player.IgnoreActionsForClearingTrashCan) { args.Player.SendMessage("You need to rejoin to ensure your trash can is cleared!", Color.Red); } else if (TShock.Config.PvPMode == "always" && !args.TPlayer.hostile) { args.Player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red); } int lastTileX = (int) (args.Player.LastNetPosition.X/16f); int lastTileY = (int) (args.Player.LastNetPosition.Y/16f); if (!args.Player.Teleport(lastTileX, lastTileY)) { args.Player.Spawn(); } return true; } return true; } if (args.Player.Dead) { return true; } if (!args.Player.Group.HasPermission(Permissions.ignorenoclipdetection) && Collision.SolidCollision(pos, args.TPlayer.width, args.TPlayer.height)) { int lastTileX = (int) (args.Player.LastNetPosition.X/16f); int lastTileY = (int) (args.Player.LastNetPosition.Y/16f); if (!args.Player.Teleport(lastTileX, lastTileY + 3)) { args.Player.SendMessage("You got stuck in a solid object, Sent to spawn point."); args.Player.Spawn(); } return true; } args.Player.LastNetPosition = pos; } if ((control & 32) == 32) { if (!args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned(args.TPlayer.inventory[item].name, args.Player)) { control -= 32; args.Player.Disable("Using banned item"); args.Player.SendMessage( string.Format("You cannot use {0} on this server. Your actions are being ignored.", args.TPlayer.inventory[item].name), Color.Red); } } args.TPlayer.selectedItem = item; args.TPlayer.position = pos; args.TPlayer.velocity = vel; args.TPlayer.oldVelocity = args.TPlayer.velocity; args.TPlayer.fallStart = (int) (pos.Y/16f); args.TPlayer.controlUp = false; args.TPlayer.controlDown = false; args.TPlayer.controlLeft = false; args.TPlayer.controlRight = false; args.TPlayer.controlJump = false; args.TPlayer.controlUseItem = false; args.TPlayer.direction = -1; if ((control & 1) == 1) { args.TPlayer.controlUp = true; } if ((control & 2) == 2) { args.TPlayer.controlDown = true; } if ((control & 4) == 4) { args.TPlayer.controlLeft = true; } if ((control & 8) == 8) { args.TPlayer.controlRight = true; } if ((control & 16) == 16) { args.TPlayer.controlJump = true; } if ((control & 32) == 32) { args.TPlayer.controlUseItem = true; } if ((control & 64) == 64) { args.TPlayer.direction = 1; } NetMessage.SendData((int) PacketTypes.PlayerUpdate, -1, args.Player.Index, "", args.Player.Index); return true; } private static bool HandleProjectileNew(GetDataHandlerArgs args) { var ident = args.Data.ReadInt16(); var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var knockback = args.Data.ReadSingle(); var dmg = args.Data.ReadInt16(); var owner = args.Data.ReadInt8(); var type = args.Data.ReadInt8(); var index = TShock.Utils.SearchProjectile(ident); if (OnNewProjectile(ident, pos, vel, knockback, dmg, owner, type, index)) return true; if (index > Main.maxProjectiles || index < 0) { return true; } if (args.Player.Index != owner) { args.Player.Disable("Owner and player ID does not match to update projectile"); args.Player.RemoveProjectile(ident, owner); return true; } if (dmg > 175) { args.Player.Disable("Projectile damage is higher than 175"); args.Player.RemoveProjectile(ident, owner); return true; } if (TShock.CheckIgnores(args.Player)) { args.Player.RemoveProjectile(ident, owner); return true; } if (TShock.CheckProjectilePermission(args.Player, index, type)) { args.Player.Disable("Does not have projectile permission to update projectile"); args.Player.RemoveProjectile(ident, owner); return true; } if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold) { args.Player.Disable("Reached projectile update threshold"); args.Player.RemoveProjectile(ident, owner); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.RemoveProjectile(ident, owner); return true; } if (!args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection)) { args.Player.ProjectileThreshold++; } return false; } private static bool HandleProjectileKill(GetDataHandlerArgs args) { var ident = args.Data.ReadInt16(); var owner = args.Data.ReadInt8(); var index = TShock.Utils.SearchProjectile(ident); if (index > Main.maxProjectiles || index < 0) { return true; } var type = Main.projectile[index].type; if (args.Player.Index != Main.projectile[index].owner && type != 102 && type != 100) // workaround for skeletron prime projectiles { args.Player.Disable("Owner and player ID does not match to kill projectile"); args.Player.RemoveProjectile(ident, owner); return true; } if (TShock.CheckIgnores(args.Player)) { args.Player.RemoveProjectile(ident, owner); return true; } if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100) { args.Player.Disable("Does not have projectile permission to kill projectile"); args.Player.RemoveProjectile(ident, owner); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.RemoveProjectile(ident, owner); return true; } return false; } private static bool HandlePlayerKillMe(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var direction = args.Data.ReadInt8(); var dmg = args.Data.ReadInt16(); var pvp = args.Data.ReadInt8() == 0; if (OnKillMe(id, direction, dmg, pvp)) return true; int textlength = (int) (args.Data.Length - args.Data.Position - 1); string deathtext = ""; if (textlength > 0) { deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength)); if (!TShock.Utils.ValidString(deathtext)) { return true; } } args.Player.LastDeath = DateTime.Now; args.Player.Dead = true; return false; } private static bool HandleLiquidSet(GetDataHandlerArgs args) { int tileX = args.Data.ReadInt32(); int tileY = args.Data.ReadInt32(); byte liquid = args.Data.ReadInt8(); bool lava = args.Data.ReadBoolean(); if (OnLiquidSet(tileX, tileY, liquid, lava)) return true; //The liquid was picked up. if (liquid == 0) return false; if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY) return false; if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY); return true; } if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold) { args.Player.Disable("Reached TileLiquid threshold"); args.Player.SendTileSquare(tileX, tileY); return true; } if (!args.Player.Group.HasPermission(Permissions.ignoreliquidsetdetection)) { args.Player.TileLiquidThreshold++; } int bucket = 0; if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 206) { bucket = 1; } else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 207) { bucket = 2; } if (lava && bucket != 2 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player)) { args.Player.Disable("Using banned lava bucket without permissions"); args.Player.SendTileSquare(tileX, tileY); return true; } if (!lava && bucket != 1 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player)) { args.Player.Disable("Using banned water bucket without permissions"); args.Player.SendTileSquare(tileX, tileY); return true; } if (TShock.CheckTilePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY); return true; } if (TShock.CheckRangePermission(args.Player, tileX, tileY, 16)) { args.Player.SendTileSquare(tileX, tileY); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendTileSquare(tileX, tileY); return true; } return false; } private static bool HandleTileKill(GetDataHandlerArgs args) { var tileX = args.Data.ReadInt32(); var tileY = args.Data.ReadInt32(); if (OnTileKill(tileX, tileY)) return true; if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY) return false; if (TShock.CheckIgnores(args.Player)) { args.Player.SendTileSquare(tileX, tileY); return true; } if (Main.tile[tileX, tileY].type != 0x15 && (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != 0)) //Chest { args.Player.SendTileSquare(tileX, tileY); return true; } if (TShock.CheckTilePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY); return true; } if (TShock.CheckRangePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY); return true; } return false; } private static bool HandleSpawn(GetDataHandlerArgs args) { var player = args.Data.ReadInt8(); var spawnx = args.Data.ReadInt32(); var spawny = args.Data.ReadInt32(); if (OnPlayerSpawn(player, spawnx, spawny)) return true; if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50) { if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath)) { if (args.TPlayer.selectedItem != 50) { if (TShock.Config.BanOnMediumcoreDeath) { if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason)) TShock.Utils.ForceKick(args.Player, "Death results in a ban, but can't ban you"); } else { TShock.Utils.ForceKick(args.Player, TShock.Config.MediumcoreKickReason); } return true; } } } else args.Player.InitSpawn = true; args.Player.Dead = false; return false; } private static bool HandleChestOpen(GetDataHandlerArgs args) { var x = args.Data.ReadInt32(); var y = args.Data.ReadInt32(); if (OnChestOpen(x, y)) return true; if (TShock.CheckIgnores(args.Player)) { return true; } if (TShock.CheckRangePermission(args.Player, x, y)) { return true; } if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests) { return true; } return false; } private static bool HandleChestItem(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var slot = args.Data.ReadInt8(); var stacks = args.Data.ReadInt8(); var prefix = args.Data.ReadInt8(); var type = args.Data.ReadInt16(); if (OnChestItemChange(id, slot, stacks, prefix, type)) return true; if (args.TPlayer.chest != id) { return false; } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.ChestItem, "", id, slot); return true; } Item item = new Item(); item.netDefaults(type); if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name, args.Player)) { return false; } if (TShock.CheckTilePermission(args.Player, Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests) { return false; } if (TShock.CheckRangePermission(args.Player, Main.chest[id].x, Main.chest[id].y)) { return false; } return false; } private static bool HandleSign(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var x = args.Data.ReadInt32(); var y = args.Data.ReadInt32(); if (OnSignEvent(id, x, y)) return true; if (TShock.CheckTilePermission(args.Player, x, y)) { args.Player.SendData(PacketTypes.SignNew, "", id); return true; } if (TShock.CheckRangePermission(args.Player, x, y)) { args.Player.SendData(PacketTypes.SignNew, "", id); return true; } return false; } private static bool UpdateNPCHome(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var x = args.Data.ReadInt16(); var y = args.Data.ReadInt16(); var homeless = args.Data.ReadInt8(); if (OnUpdateNPCHome(id, x, y, homeless)) return true; if (!args.Player.Group.HasPermission(Permissions.movenpc)) { args.Player.SendMessage("You do not have permission to relocate NPCs.", Color.Red); args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); return true; } if (TShock.CheckTilePermission(args.Player, x, y)) { args.Player.SendMessage( "You do not have access to modify this area.", Color.Red); args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); return true; } //removed until NPC Home packet actually sends their home coords. /*if (TShock.CheckRangePermission(args.Player, x, y)) { args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); return true; }*/ return false; } private static bool HandlePlayerBuff(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var type = args.Data.ReadInt8(); var time = args.Data.ReadInt16(); if (OnPlayerBuff(id, type, time)) return true; if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.PlayerBuff, "", id); return true; } if (!TShock.Players[id].TPlayer.hostile) { args.Player.SendData(PacketTypes.PlayerBuff, "", id); return true; } if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 50)) { args.Player.SendData(PacketTypes.PlayerBuff, "", id); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.PlayerBuff, "", id); return true; } if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type]) { return false; } args.Player.SendData(PacketTypes.PlayerBuff, "", id); return true; } private static bool HandleItemDrop(GetDataHandlerArgs args) { var id = args.Data.ReadInt16(); var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle()); var stacks = args.Data.ReadInt8(); var prefix = args.Data.ReadInt8(); var type = args.Data.ReadInt16(); if (OnItemDrop(id, pos, vel, stacks, prefix, type)) return true; if (type == 0) //Item removed, let client do this to prevent item duplication client side { return false; } if (TShock.CheckRangePermission(args.Player, (int) (pos.X/16f), (int) (pos.Y/16f))) { args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; } Item item = new Item(); item.netDefaults(type); if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name, args.Player)) { args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; } return false; } private static bool HandlePlayerDamage(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var direction = args.Data.ReadInt8(); var dmg = args.Data.ReadInt16(); var pvp = args.Data.ReadInt8(); var crit = args.Data.ReadInt8(); if (OnPlayerDamage(id, direction, dmg, pvp, crit)) return true; int textlength = (int) (args.Data.Length - args.Data.Position - 1); string deathtext = ""; if (textlength > 0) { deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength)); if (!TShock.Utils.ValidString(deathtext)) { return true; } } if (TShock.Players[id] == null) return true; if (dmg > 175) { args.Player.Disable("Player damage exceeded 175"); args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return true; } if (!TShock.Players[id].TPlayer.hostile) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return true; } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return true; } if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 100)) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.PlayerHp, "", id); args.Player.SendData(PacketTypes.PlayerUpdate, "", id); return true; } return false; } private static bool HandleNpcStrike(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var direction = args.Data.ReadInt8(); var dmg = args.Data.ReadInt16(); var pvp = args.Data.ReadInt8(); var crit = args.Data.ReadInt8(); if (OnNPCStrike(id, direction, dmg, pvp, crit)) return true; if (Main.npc[id] == null) return true; if (dmg > 175) { args.Player.Disable("NPC damage exceeded 175"); args.Player.SendData(PacketTypes.NpcUpdate, "", id); return true; } if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); return true; } if (Main.npc[id].townNPC && !args.Player.Group.HasPermission(Permissions.movenpc)) { args.Player.SendMessage( "What?", Color.Yellow); args.Player.SendData(PacketTypes.NpcUpdate, "", id); return true; } if (TShock.Config.RangeChecks && TShock.CheckRangePermission(args.Player, (int) (Main.npc[id].position.X/16f), (int) (Main.npc[id].position.Y/16f), 128)) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.NpcUpdate, "", id); return true; } return false; } private static bool HandleSpecial(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); var type = args.Data.ReadInt8(); if (OnNPCSpecial(id, type)) return true; if (type == 1 && TShock.Config.DisableDungeonGuardian) { args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple); args.Player.Spawn(); return true; } return false; } private static bool HandlePlayerAnimation(GetDataHandlerArgs args) { if (OnPlayerAnimation()) return true; if (TShock.CheckIgnores(args.Player)) { args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index); return true; } if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000) { args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index); return true; } return false; } private static bool HandlePlayerBuffUpdate(GetDataHandlerArgs args) { var id = args.Data.ReadInt8(); if (OnPlayerBuffUpdate(id)) return true; for (int i = 0; i < 10; i++) { var buff = args.Data.ReadInt8(); if (buff == 10) { if (!args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Invisibility Potion", args.Player)) buff = 0; else if (TShock.Config.DisableInvisPvP && args.TPlayer.hostile) buff = 0; } args.TPlayer.buffType[i] = buff; if (args.TPlayer.buffType[i] > 0) { args.TPlayer.buffTime[i] = 60; } else { args.TPlayer.buffTime[i] = 0; } } NetMessage.SendData((int) PacketTypes.PlayerBuff, -1, args.Player.Index, "", args.Player.Index); return true; } } }