using System.Collections.Generic; using Terraria; namespace TShockAPI { public class TSPlayer { public uint tileThreshold; public Dictionary tilesDestroyed = new Dictionary(); public bool syncHP; public bool syncMP; public Group group; public int lavaCount = 0; public int waterCount = 0; private int player; public TSPlayer(int ply) { player = ply; } public Player GetPlayer() { return Main.player[player]; } public int GetPlayerID() { return player; } } }