/*
TShock, a server mod for Terraria
Copyright (C) 2011-2015 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using Terraria;
using Terraria.ID;
using TShockAPI.DB;
using TerrariaApi.Server;
using TShockAPI.Hooks;
namespace TShockAPI
{
public delegate void CommandDelegate(CommandArgs args);
public class CommandArgs : EventArgs
{
public string Message { get; private set; }
public TSPlayer Player { get; private set; }
public bool Silent { get; private set; }
///
/// Parameters passed to the arguement. Does not include the command name.
/// IE '/kick "jerk face"' will only have 1 argument
///
public List Parameters { get; private set; }
public Player TPlayer
{
get { return Player.TPlayer; }
}
public CommandArgs(string message, TSPlayer ply, List args)
{
Message = message;
Player = ply;
Parameters = args;
Silent = false;
}
public CommandArgs(string message, bool silent, TSPlayer ply, List args)
{
Message = message;
Player = ply;
Parameters = args;
Silent = silent;
}
}
public class Command
{
///
/// Gets or sets whether to allow non-players to use this command.
///
public bool AllowServer { get; set; }
///
/// Gets or sets whether to do logging of this command.
///
public bool DoLog { get; set; }
///
/// Gets or sets the help text of this command.
///
public string HelpText { get; set; }
///
/// Gets or sets an extended description of this command.
///
public string[] HelpDesc { get; set; }
///
/// Gets the name of the command.
///
public string Name { get { return Names[0]; } }
///
/// Gets the names of the command.
///
public List Names { get; protected set; }
///
/// Gets the permissions of the command.
///
public List Permissions { get; protected set; }
private CommandDelegate commandDelegate;
public CommandDelegate CommandDelegate
{
get { return commandDelegate; }
set
{
if (value == null)
throw new ArgumentNullException();
commandDelegate = value;
}
}
public Command(List permissions, CommandDelegate cmd, params string[] names)
: this(cmd, names)
{
Permissions = permissions;
}
public Command(string permissions, CommandDelegate cmd, params string[] names)
: this(cmd, names)
{
Permissions = new List { permissions };
}
public Command(CommandDelegate cmd, params string[] names)
{
if (cmd == null)
throw new ArgumentNullException("cmd");
if (names == null || names.Length < 1)
throw new ArgumentException("names");
AllowServer = true;
CommandDelegate = cmd;
DoLog = true;
HelpText = "No help available.";
HelpDesc = null;
Names = new List(names);
Permissions = new List();
}
public bool Run(string msg, bool silent, TSPlayer ply, List parms)
{
if (!CanRun(ply))
return false;
try
{
CommandDelegate(new CommandArgs(msg, silent, ply, parms));
}
catch (Exception e)
{
ply.SendErrorMessage("Command failed, check logs for more details.");
TShock.Log.Error(e.ToString());
}
return true;
}
public bool Run(string msg, TSPlayer ply, List parms)
{
return Run(msg, false, ply, parms);
}
public bool HasAlias(string name)
{
return Names.Contains(name);
}
public bool CanRun(TSPlayer ply)
{
if (Permissions == null || Permissions.Count < 1)
return true;
foreach (var Permission in Permissions)
{
if (ply.HasPermission(Permission))
return true;
}
return false;
}
}
public static class Commands
{
public static List ChatCommands = new List();
public static ReadOnlyCollection TShockCommands = new ReadOnlyCollection(new List());
public static string Specifier
{
get { return string.IsNullOrWhiteSpace(TShock.Config.CommandSpecifier) ? "/" : TShock.Config.CommandSpecifier; }
}
public static string SilentSpecifier
{
get { return string.IsNullOrWhiteSpace(TShock.Config.CommandSilentSpecifier) ? "." : TShock.Config.CommandSilentSpecifier; }
}
private delegate void AddChatCommand(string permission, CommandDelegate command, params string[] names);
public static void InitCommands()
{
List tshockCommands = new List(100);
Action add = (cmd) =>
{
tshockCommands.Add(cmd);
ChatCommands.Add(cmd);
};
add(new Command(AuthToken, "auth")
{
AllowServer = false,
HelpText = "Used to authenticate as superadmin when first setting up TShock."
});
add(new Command(Permissions.authverify, AuthVerify, "auth-verify")
{
HelpText = "Used to verify that you have correctly set up TShock."
});
add(new Command(Permissions.user, ManageUsers, "user")
{
DoLog = false,
HelpText = "Manages user accounts."
});
#region Account Commands
add(new Command(Permissions.canlogin, AttemptLogin, "login")
{
AllowServer = false,
DoLog = false,
HelpText = "Logs you into an account."
});
add(new Command(Permissions.canlogout, Logout, "logout")
{
AllowServer = false,
DoLog = false,
HelpText = "Logs you out of your current account."
});
add(new Command(Permissions.canchangepassword, PasswordUser, "password")
{
AllowServer = false,
DoLog = false,
HelpText = "Changes your account's password."
});
add(new Command(Permissions.canregister, RegisterUser, "register")
{
AllowServer = false,
DoLog = false,
HelpText = "Registers you an account."
});
#endregion
#region Admin Commands
add(new Command(Permissions.ban, Ban, "ban")
{
HelpText = "Manages player bans."
});
add(new Command(Permissions.broadcast, Broadcast, "broadcast", "bc", "say")
{
HelpText = "Broadcasts a message to everyone on the server."
});
add(new Command(Permissions.logs, DisplayLogs, "displaylogs")
{
HelpText = "Toggles whether you receive server logs."
});
add(new Command(Permissions.managegroup, Group, "group")
{
HelpText = "Manages groups."
});
add(new Command(Permissions.manageitem, ItemBan, "itemban")
{
HelpText = "Manages item bans."
});
add(new Command(Permissions.manageprojectile, ProjectileBan, "projban")
{
HelpText = "Manages projectile bans."
});
add(new Command(Permissions.managetile, TileBan, "tileban")
{
HelpText = "Manages tile bans."
});
add(new Command(Permissions.manageregion, Region, "region")
{
HelpText = "Manages regions."
});
add(new Command(Permissions.kick, Kick, "kick")
{
HelpText = "Removes a player from the server."
});
add(new Command(Permissions.mute, Mute, "mute", "unmute")
{
HelpText = "Prevents a player from talking."
});
add(new Command(Permissions.savessc, OverrideSSC, "overridessc", "ossc")
{
HelpText = "Overrides serverside characters for a player, temporarily."
});
add(new Command(Permissions.savessc, SaveSSC, "savessc")
{
HelpText = "Saves all serverside characters."
});
add(new Command(Permissions.settempgroup, TempGroup, "tempgroup")
{
HelpText = "Temporarily sets another player's group."
});
add(new Command(Permissions.userinfo, GrabUserUserInfo, "userinfo", "ui")
{
HelpText = "Shows information about a user."
});
#endregion
#region Annoy Commands
add(new Command(Permissions.annoy, Annoy, "annoy")
{
HelpText = "Annoys a player for an amount of time."
});
add(new Command(Permissions.annoy, Confuse, "confuse")
{
HelpText = "Confuses a player for an amount of time."
});
add(new Command(Permissions.annoy, Rocket, "rocket")
{
HelpText = "Rockets a player upwards. Requires SSC."
});
add(new Command(Permissions.annoy, FireWork, "firework")
{
HelpText = "Spawns fireworks at a player."
});
#endregion
#region Configuration Commands
add(new Command(Permissions.maintenance, CheckUpdates, "checkupdates")
{
HelpText = "Checks for TShock updates."
});
add(new Command(Permissions.maintenance, Off, "off", "exit")
{
HelpText = "Shuts down the server while saving."
});
add(new Command(Permissions.maintenance, OffNoSave, "off-nosave", "exit-nosave")
{
HelpText = "Shuts down the server without saving."
});
add(new Command(Permissions.cfgreload, Reload, "reload")
{
HelpText = "Reloads the server configuration file."
});
add(new Command(Permissions.maintenance, Restart, "restart")
{
HelpText = "Restarts the server."
});
add(new Command(Permissions.cfgpassword, ServerPassword, "serverpassword")
{
HelpText = "Changes the server password."
});
add(new Command(Permissions.maintenance, GetVersion, "version")
{
HelpText = "Shows the TShock version."
});
/* Does nothing atm.
*
* add(new Command(Permissions.updateplugins, UpdatePlugins, "updateplugins")
{
});*/
add(new Command(Permissions.whitelist, Whitelist, "whitelist")
{
HelpText = "Manages the server whitelist."
});
#endregion
#region Item Commands
add(new Command(Permissions.give, Give, "give", "g")
{
HelpText = "Gives another player an item."
});
add(new Command(Permissions.item, Item, "item", "i")
{
AllowServer = false,
HelpText = "Gives yourself an item."
});
#endregion
#region NPC Commands
add(new Command(Permissions.butcher, Butcher, "butcher")
{
HelpText = "Kills hostile NPCs or NPCs of a certain type."
});
add(new Command(Permissions.renamenpc, RenameNPC, "renamenpc")
{
HelpText = "Renames an NPC."
});
add(new Command(Permissions.invade, Invade, "invade")
{
HelpText = "Starts an NPC invasion."
});
add(new Command(Permissions.maxspawns, MaxSpawns, "maxspawns")
{
HelpText = "Sets the maximum number of NPCs."
});
add(new Command(Permissions.spawnboss, SpawnBoss, "spawnboss", "sb")
{
AllowServer = false,
HelpText = "Spawns a number of bosses around you."
});
add(new Command(Permissions.spawnmob, SpawnMob, "spawnmob", "sm")
{
AllowServer = false,
HelpText = "Spawns a number of mobs around you."
});
add(new Command(Permissions.spawnrate, SpawnRate, "spawnrate")
{
HelpText = "Sets the spawn rate of NPCs."
});
add(new Command(Permissions.clearangler, ClearAnglerQuests, "clearangler")
{
HelpText = "Resets the list of users who have completed an angler quest that day."
});
#endregion
#region TP Commands
add(new Command(Permissions.home, Home, "home")
{
AllowServer = false,
HelpText = "Sends you to your spawn point."
});
add(new Command(Permissions.spawn, Spawn, "spawn")
{
AllowServer = false,
HelpText = "Sends you to the world's spawn point."
});
add(new Command(Permissions.tp, TP, "tp")
{
AllowServer = false,
HelpText = "Teleports a player to another player."
});
add(new Command(Permissions.tpothers, TPHere, "tphere")
{
AllowServer = false,
HelpText = "Teleports a player to yourself."
});
add(new Command(Permissions.tpnpc, TPNpc, "tpnpc")
{
AllowServer = false,
HelpText = "Teleports you to an npc."
});
add(new Command(Permissions.tppos, TPPos, "tppos")
{
AllowServer = false,
HelpText = "Teleports you to tile coordinates."
});
add(new Command(Permissions.getpos, GetPos, "pos")
{
AllowServer = false,
HelpText = "Returns the user's or specified user's current position."
});
add(new Command(Permissions.tpallow, TPAllow, "tpallow")
{
AllowServer = false,
HelpText = "Toggles whether other people can teleport you."
});
#endregion
#region World Commands
add(new Command(Permissions.toggleexpert, ToggleExpert, "expert", "expertmode")
{
HelpText = "Toggles expert mode."
});
add(new Command(Permissions.antibuild, ToggleAntiBuild, "antibuild")
{
HelpText = "Toggles build protection."
});
add(new Command(Permissions.bloodmoon, Bloodmoon, "bloodmoon")
{
HelpText = "Sets a blood moon."
});
add(new Command(Permissions.grow, Grow, "grow")
{
AllowServer = false,
HelpText = "Grows plants at your location."
});
add(new Command(Permissions.dropmeteor, DropMeteor, "dropmeteor")
{
HelpText = "Drops a meteor somewhere in the world."
});
add(new Command(Permissions.eclipse, Eclipse, "eclipse")
{
HelpText = "Sets an eclipse."
});
add(new Command(Permissions.halloween, ForceHalloween, "forcehalloween")
{
HelpText = "Toggles halloween mode (goodie bags, pumpkins, etc)."
});
add(new Command(Permissions.xmas, ForceXmas, "forcexmas")
{
HelpText = "Toggles christmas mode (present spawning, santa, etc)."
});
add(new Command(Permissions.fullmoon, Fullmoon, "fullmoon")
{
HelpText = "Sets a full moon."
});
add(new Command(Permissions.hardmode, Hardmode, "hardmode")
{
HelpText = "Toggles the world's hardmode status."
});
add(new Command(Permissions.editspawn, ProtectSpawn, "protectspawn")
{
HelpText = "Toggles spawn protection."
});
add(new Command(Permissions.sandstorm, Sandstorm, "sandstorm")
{
HelpText = "Toggles sandstorms."
});
add(new Command(Permissions.rain, Rain, "rain")
{
HelpText = "Toggles the rain."
});
add(new Command(Permissions.worldsave, Save, "save")
{
HelpText = "Saves the world file."
});
add(new Command(Permissions.worldspawn, SetSpawn, "setspawn")
{
AllowServer = false,
HelpText = "Sets the world's spawn point to your location."
});
add(new Command(Permissions.dungeonposition, SetDungeon, "setdungeon")
{
AllowServer = false,
HelpText = "Sets the dungeon's position to your location."
});
add(new Command(Permissions.worldsettle, Settle, "settle")
{
HelpText = "Forces all liquids to update immediately."
});
add(new Command(Permissions.time, Time, "time")
{
HelpText = "Sets the world time."
});
add(new Command(Permissions.wind, Wind, "wind")
{
HelpText = "Changes the wind speed."
});
add(new Command(Permissions.worldinfo, WorldInfo, "world")
{
HelpText = "Shows information about the current world."
});
#endregion
#region Other Commands
add(new Command(Permissions.buff, Buff, "buff")
{
AllowServer = false,
HelpText = "Gives yourself a buff for an amount of time."
});
add(new Command(Permissions.clear, Clear, "clear")
{
HelpText = "Clears item drops or projectiles."
});
add(new Command(Permissions.buffplayer, GBuff, "gbuff", "buffplayer")
{
HelpText = "Gives another player a buff for an amount of time."
});
add(new Command(Permissions.godmode, ToggleGodMode, "godmode")
{
HelpText = "Toggles godmode on a player."
});
add(new Command(Permissions.heal, Heal, "heal")
{
HelpText = "Heals a player in HP and MP."
});
add(new Command(Permissions.kill, Kill, "kill")
{
HelpText = "Kills another player."
});
add(new Command(Permissions.cantalkinthird, ThirdPerson, "me")
{
HelpText = "Sends an action message to everyone."
});
add(new Command(Permissions.canpartychat, PartyChat, "party", "p")
{
AllowServer = false,
HelpText = "Sends a message to everyone on your team."
});
add(new Command(Permissions.whisper, Reply, "reply", "r")
{
HelpText = "Replies to a PM sent to you."
});
add(new Command(Rests.RestPermissions.restmanage, ManageRest, "rest")
{
HelpText = "Manages the REST API."
});
add(new Command(Permissions.slap, Slap, "slap")
{
HelpText = "Slaps a player, dealing damage."
});
add(new Command(Permissions.serverinfo, ServerInfo, "serverinfo")
{
HelpText = "Shows the server information."
});
add(new Command(Permissions.warp, Warp, "warp")
{
HelpText = "Teleports you to a warp point or manages warps."
});
add(new Command(Permissions.whisper, Whisper, "whisper", "w", "tell")
{
HelpText = "Sends a PM to a player."
});
#endregion
add(new Command(Aliases, "aliases")
{
HelpText = "Shows a command's aliases."
});
add(new Command(Help, "help")
{
HelpText = "Lists commands or gives help on them."
});
add(new Command(Motd, "motd")
{
HelpText = "Shows the message of the day."
});
add(new Command(ListConnectedPlayers, "playing", "online", "who")
{
HelpText = "Shows the currently connected players."
});
add(new Command(Rules, "rules")
{
HelpText = "Shows the server's rules."
});
TShockCommands = new ReadOnlyCollection(tshockCommands);
}
public static bool HandleCommand(TSPlayer player, string text)
{
string cmdText = text.Remove(0, 1);
string cmdPrefix = text[0].ToString();
bool silent = false;
if (cmdPrefix == SilentSpecifier)
silent = true;
var args = ParseParameters(cmdText);
if (args.Count < 1)
return false;
string cmdName = args[0].ToLower();
args.RemoveAt(0);
IEnumerable cmds = ChatCommands.FindAll(c => c.HasAlias(cmdName));
if (Hooks.PlayerHooks.OnPlayerCommand(player, cmdName, cmdText, args, ref cmds, cmdPrefix))
return true;
if (cmds.Count() == 0)
{
if (player.AwaitingResponse.ContainsKey(cmdName))
{
Action call = player.AwaitingResponse[cmdName];
player.AwaitingResponse.Remove(cmdName);
call(new CommandArgs(cmdText, player, args));
return true;
}
player.SendErrorMessage("Invalid command entered. Type {0}help for a list of valid commands.", Specifier);
return true;
}
foreach (Command cmd in cmds)
{
if (!cmd.CanRun(player))
{
TShock.Utils.SendLogs(string.Format("{0} tried to execute {1}{2}.", player.Name, Specifier, cmdText), Color.PaleVioletRed, player);
player.SendErrorMessage("You do not have access to this command.");
}
else if (!cmd.AllowServer && !player.RealPlayer)
{
player.SendErrorMessage("You must use this command in-game.");
}
else
{
if (cmd.DoLog)
TShock.Utils.SendLogs(string.Format("{0} executed: {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdText), Color.PaleVioletRed, player);
cmd.Run(cmdText, silent, player, args);
}
}
return true;
}
///
/// Parses a string of parameters into a list. Handles quotes.
///
///
///
private static List ParseParameters(string str)
{
var ret = new List();
var sb = new StringBuilder();
bool instr = false;
for (int i = 0; i < str.Length; i++)
{
char c = str[i];
if (c == '\\' && ++i < str.Length)
{
if (str[i] != '"' && str[i] != ' ' && str[i] != '\\')
sb.Append('\\');
sb.Append(str[i]);
}
else if (c == '"')
{
instr = !instr;
if (!instr)
{
ret.Add(sb.ToString());
sb.Clear();
}
else if (sb.Length > 0)
{
ret.Add(sb.ToString());
sb.Clear();
}
}
else if (IsWhiteSpace(c) && !instr)
{
if (sb.Length > 0)
{
ret.Add(sb.ToString());
sb.Clear();
}
}
else
sb.Append(c);
}
if (sb.Length > 0)
ret.Add(sb.ToString());
return ret;
}
private static bool IsWhiteSpace(char c)
{
return c == ' ' || c == '\t' || c == '\n';
}
#region Account commands
private static void AttemptLogin(CommandArgs args)
{
if (args.Player.LoginAttempts > TShock.Config.MaximumLoginAttempts && (TShock.Config.MaximumLoginAttempts != -1))
{
TShock.Log.Warn(String.Format("{0} ({1}) had {2} or more invalid login attempts and was kicked automatically.",
args.Player.IP, args.Player.Name, TShock.Config.MaximumLoginAttempts));
TShock.Utils.Kick(args.Player, "Too many invalid login attempts.");
return;
}
if (args.Player.IsLoggedIn)
{
args.Player.SendErrorMessage("You are already logged in, and cannot login again.");
return;
}
User user = TShock.Users.GetUserByName(args.Player.Name);
string password = "";
bool usingUUID = false;
if (args.Parameters.Count == 0 && !TShock.Config.DisableUUIDLogin)
{
if (PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, ""))
return;
usingUUID = true;
}
else if (args.Parameters.Count == 1)
{
if (PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, args.Parameters[0]))
return;
password = args.Parameters[0];
}
else if (args.Parameters.Count == 2 && TShock.Config.AllowLoginAnyUsername)
{
if (String.IsNullOrEmpty(args.Parameters[0]))
{
args.Player.SendErrorMessage("Bad login attempt.");
return;
}
if (PlayerHooks.OnPlayerPreLogin(args.Player, args.Parameters[0], args.Parameters[1]))
return;
user = TShock.Users.GetUserByName(args.Parameters[0]);
password = args.Parameters[1];
}
else
{
args.Player.SendErrorMessage("Syntax: {0}login - Logs in using your UUID and character name", Specifier);
args.Player.SendErrorMessage(" {0}login - Logs in using your password and character name", Specifier);
args.Player.SendErrorMessage(" {0}login - Logs in using your username and password", Specifier);
args.Player.SendErrorMessage("If you forgot your password, there is no way to recover it.");
return;
}
try
{
if (user == null)
{
args.Player.SendErrorMessage("A user by that name does not exist.");
}
else if (user.VerifyPassword(password) ||
(usingUUID && user.UUID == args.Player.UUID && !TShock.Config.DisableUUIDLogin &&
!String.IsNullOrWhiteSpace(args.Player.UUID)))
{
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
var group = TShock.Utils.GetGroup(user.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (Main.ServerSideCharacter)
{
if (args.Player.HasPermission(Permissions.bypassssc))
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;
if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IgnoreActionsForCheating = "none";
if (args.Player.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + user.Name + ".");
if ((args.Player.LoginHarassed) && (TShock.Config.RememberLeavePos))
{
if (TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP) != Vector2.Zero)
{
Vector2 pos = TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP);
args.Player.Teleport((int)pos.X * 16, (int)pos.Y * 16);
}
args.Player.LoginHarassed = false;
}
TShock.Users.SetUserUUID(user, args.Player.UUID);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
}
else
{
if (usingUUID && !TShock.Config.DisableUUIDLogin)
{
args.Player.SendErrorMessage("UUID does not match this character!");
}
else
{
args.Player.SendErrorMessage("Invalid password!");
}
TShock.Log.Warn(args.Player.IP + " failed to authenticate as user: " + user.Name + ".");
args.Player.LoginAttempts++;
}
}
catch (Exception ex)
{
args.Player.SendErrorMessage("There was an error processing your request.");
TShock.Log.Error(ex.ToString());
}
}
private static void Logout(CommandArgs args)
{
if (!args.Player.IsLoggedIn)
{
args.Player.SendErrorMessage("You are not logged in.");
return;
}
PlayerHooks.OnPlayerLogout(args.Player);
if (Main.ServerSideCharacter)
{
args.Player.IgnoreActionsForInventory = String.Format("Server side characters is enabled! Please {0}register or {0}login to play!", Commands.Specifier);
if (!args.Player.IgnoreActionsForClearingTrashCan && (!args.Player.Dead || args.Player.TPlayer.difficulty != 2))
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
}
args.Player.PlayerData = new PlayerData(args.Player);
args.Player.Group = TShock.Groups.GetGroupByName(TShock.Config.DefaultGuestGroupName);
args.Player.tempGroup = null;
if (args.Player.tempGroupTimer != null)
{
args.Player.tempGroupTimer.Stop();
}
args.Player.User = null;
args.Player.IsLoggedIn = false;
args.Player.SendSuccessMessage("You have been successfully logged out of your account.");
if (Main.ServerSideCharacter)
{
args.Player.SendWarningMessage("Server side characters are enabled. You need to be logged in to play.");
}
}
private static void PasswordUser(CommandArgs args)
{
try
{
if (args.Player.IsLoggedIn && args.Parameters.Count == 2)
{
string password = args.Parameters[0];
if (args.Player.User.VerifyPassword(password))
{
try
{
args.Player.SendSuccessMessage("You changed your password!");
TShock.Users.SetUserPassword(args.Player.User, args.Parameters[1]); // SetUserPassword will hash it for you.
TShock.Log.ConsoleInfo(args.Player.IP + " named " + args.Player.Name + " changed the password of account " +
args.Player.User.Name + ".");
}
catch (ArgumentOutOfRangeException)
{
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
}
}
else
{
args.Player.SendErrorMessage("You failed to change your password!");
TShock.Log.ConsoleError(args.Player.IP + " named " + args.Player.Name + " failed to change password for account: " +
args.Player.User.Name + ".");
}
}
else
{
args.Player.SendErrorMessage("Not logged in or invalid syntax! Proper syntax: {0}password ", Specifier);
}
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
TShock.Log.ConsoleError("PasswordUser returned an error: " + ex);
}
}
private static void RegisterUser(CommandArgs args)
{
try
{
var user = new User();
string echoPassword = "";
if (args.Parameters.Count == 1)
{
user.Name = args.Player.Name;
echoPassword = args.Parameters[0];
try
{
user.CreateBCryptHash(args.Parameters[0]);
}
catch (ArgumentOutOfRangeException)
{
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
return;
}
}
else if (args.Parameters.Count == 2 && TShock.Config.AllowRegisterAnyUsername)
{
user.Name = args.Parameters[0];
echoPassword = args.Parameters[1];
try
{
user.CreateBCryptHash(args.Parameters[1]);
}
catch (ArgumentOutOfRangeException)
{
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
return;
}
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}register ", Specifier);
return;
}
user.Group = TShock.Config.DefaultRegistrationGroupName; // FIXME -- we should get this from the DB. --Why?
user.UUID = args.Player.UUID;
if (TShock.Users.GetUserByName(user.Name) == null && user.Name != TSServerPlayer.AccountName) // Cheap way of checking for existance of a user
{
args.Player.SendSuccessMessage("Account \"{0}\" has been registered.", user.Name);
args.Player.SendSuccessMessage("Your password is {0}.", echoPassword);
TShock.Users.AddUser(user);
TShock.Log.ConsoleInfo("{0} registered an account: \"{1}\".", args.Player.Name, user.Name);
}
else
{
args.Player.SendErrorMessage("Account " + user.Name + " has already been registered.");
TShock.Log.ConsoleInfo(args.Player.Name + " failed to register an existing account: " + user.Name);
}
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
TShock.Log.ConsoleError("RegisterUser returned an error: " + ex);
}
}
private static void ManageUsers(CommandArgs args)
{
// This guy needs to be here so that people don't get exceptions when they type /user
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid user syntax. Try {0}user help.", Specifier);
return;
}
string subcmd = args.Parameters[0];
// Add requires a username, password, and a group specified.
if (subcmd == "add" && args.Parameters.Count == 4)
{
var user = new User();
user.Name = args.Parameters[1];
try
{
user.CreateBCryptHash(args.Parameters[2]);
}
catch (ArgumentOutOfRangeException)
{
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
return;
}
user.Group = args.Parameters[3];
try
{
TShock.Users.AddUser(user);
args.Player.SendSuccessMessage("Account " + user.Name + " has been added to group " + user.Group + "!");
TShock.Log.ConsoleInfo(args.Player.Name + " added Account " + user.Name + " to group " + user.Group);
}
catch (GroupNotExistsException)
{
args.Player.SendErrorMessage("Group " + user.Group + " does not exist!");
}
catch (UserExistsException)
{
args.Player.SendErrorMessage("User " + user.Name + " already exists!");
}
catch (UserManagerException e)
{
args.Player.SendErrorMessage("User " + user.Name + " could not be added, check console for details.");
TShock.Log.ConsoleError(e.ToString());
}
}
// User deletion requires a username
else if (subcmd == "del" && args.Parameters.Count == 2)
{
var user = new User();
user.Name = args.Parameters[1];
try
{
TShock.Users.RemoveUser(user);
args.Player.SendSuccessMessage("Account removed successfully.");
TShock.Log.ConsoleInfo(args.Player.Name + " successfully deleted account: " + args.Parameters[1] + ".");
}
catch (UserNotExistException)
{
args.Player.SendErrorMessage("The user " + user.Name + " does not exist! Deleted nobody!");
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage(ex.Message);
TShock.Log.ConsoleError(ex.ToString());
}
}
// Password changing requires a username, and a new password to set
else if (subcmd == "password" && args.Parameters.Count == 3)
{
var user = new User();
user.Name = args.Parameters[1];
try
{
TShock.Users.SetUserPassword(user, args.Parameters[2]);
TShock.Log.ConsoleInfo(args.Player.Name + " changed the password of account " + user.Name);
args.Player.SendSuccessMessage("Password change succeeded for " + user.Name + ".");
}
catch (UserNotExistException)
{
args.Player.SendErrorMessage("User " + user.Name + " does not exist!");
}
catch (UserManagerException e)
{
args.Player.SendErrorMessage("Password change for " + user.Name + " failed! Check console!");
TShock.Log.ConsoleError(e.ToString());
}
catch (ArgumentOutOfRangeException)
{
args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
}
}
// Group changing requires a username or IP address, and a new group to set
else if (subcmd == "group" && args.Parameters.Count == 3)
{
var user = new User();
user.Name = args.Parameters[1];
try
{
TShock.Users.SetUserGroup(user, args.Parameters[2]);
TShock.Log.ConsoleInfo(args.Player.Name + " changed account " + user.Name + " to group " + args.Parameters[2] + ".");
args.Player.SendSuccessMessage("Account " + user.Name + " has been changed to group " + args.Parameters[2] + "!");
}
catch (GroupNotExistsException)
{
args.Player.SendErrorMessage("That group does not exist!");
}
catch (UserNotExistException)
{
args.Player.SendErrorMessage("User " + user.Name + " does not exist!");
}
catch (UserManagerException e)
{
args.Player.SendErrorMessage("User " + user.Name + " could not be added. Check console for details.");
TShock.Log.ConsoleError(e.ToString());
}
}
else if (subcmd == "help")
{
args.Player.SendInfoMessage("Use command help:");
args.Player.SendInfoMessage("{0}user add username password group -- Adds a specified user", Specifier);
args.Player.SendInfoMessage("{0}user del username -- Removes a specified user", Specifier);
args.Player.SendInfoMessage("{0}user password username newpassword -- Changes a user's password", Specifier);
args.Player.SendInfoMessage("{0}user group username newgroup -- Changes a user's group", Specifier);
}
else
{
args.Player.SendErrorMessage("Invalid user syntax. Try {0}user help.", Specifier);
}
}
#endregion
#region Stupid commands
private static void ServerInfo(CommandArgs args)
{
args.Player.SendInfoMessage("Memory usage: " + Process.GetCurrentProcess().WorkingSet64);
args.Player.SendInfoMessage("Allocated memory: " + Process.GetCurrentProcess().VirtualMemorySize64);
args.Player.SendInfoMessage("Total processor time: " + Process.GetCurrentProcess().TotalProcessorTime);
args.Player.SendInfoMessage("WinVer: " + Environment.OSVersion);
args.Player.SendInfoMessage("Proc count: " + Environment.ProcessorCount);
args.Player.SendInfoMessage("Machine name: " + Environment.MachineName);
}
private static void WorldInfo(CommandArgs args)
{
args.Player.SendInfoMessage("World name: " + (TShock.Config.UseServerName ? TShock.Config.ServerName : Main.worldName));
args.Player.SendInfoMessage("World size: {0}x{1}", Main.maxTilesX, Main.maxTilesY);
args.Player.SendInfoMessage("World ID: " + Main.worldID);
}
#endregion
#region Player Management Commands
private static void GrabUserUserInfo(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}userinfo ", Specifier);
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count < 1)
args.Player.SendErrorMessage("Invalid player.");
else if (players.Count > 1)
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
else
{
var message = new StringBuilder();
message.Append("IP Address: ").Append(players[0].IP);
if (players[0].User != null && players[0].IsLoggedIn)
message.Append(" | Logged in as: ").Append(players[0].User.Name).Append(" | Group: ").Append(players[0].Group.Name);
args.Player.SendSuccessMessage(message.ToString());
}
}
private static void Kick(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}kick [reason]", Specifier);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Missing player name.");
return;
}
string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
}
else
{
string reason = args.Parameters.Count > 1
? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1))
: "Misbehaviour.";
if (!TShock.Utils.Kick(players[0], reason, !args.Player.RealPlayer, false, args.Player.Name))
{
args.Player.SendErrorMessage("You can't kick another admin!");
}
}
}
private static void Ban(CommandArgs args)
{
string subcmd = args.Parameters.Count == 0 ? "help" : args.Parameters[0].ToLower();
switch (subcmd)
{
case "add":
#region Add ban
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}ban add [reason]", Specifier);
return;
}
List players = TShock.Utils.FindPlayer(args.Parameters[1]);
string reason = args.Parameters.Count > 2 ? String.Join(" ", args.Parameters.Skip(2)) : "Misbehavior.";
if (players.Count == 0)
{
var user = TShock.Users.GetUserByName(args.Parameters[1]);
if (user != null)
{
bool force = !args.Player.RealPlayer;
if (user.Name == args.Player.Name && !force)
{
args.Player.SendErrorMessage("You can't ban yourself!");
return;
}
if (TShock.Groups.GetGroupByName(user.Group).HasPermission(Permissions.immunetoban) && !force)
args.Player.SendErrorMessage("You can't ban {0}!", user.Name);
else
{
if (user.KnownIps == null)
{
args.Player.SendErrorMessage("Cannot ban {0} because they have no IPs to ban.", user.Name);
return;
}
var knownIps = JsonConvert.DeserializeObject>(user.KnownIps);
TShock.Bans.AddBan(knownIps.Last(), user.Name, user.UUID, reason, false, args.Player.User.Name);
if (String.IsNullOrWhiteSpace(args.Player.User.Name))
{
if (args.Silent)
{
args.Player.SendInfoMessage("{0} was {1}banned for '{2}'.", user.Name, force ? "Force " : "", reason);
}
else
{
TSPlayer.All.SendInfoMessage("{0} was {1}banned for '{2}'.", user.Name, force ? "Force " : "", reason);
}
}
else
{
if (args.Silent)
{
args.Player.SendInfoMessage("{0}banned {1} for '{2}'.", force ? "Force " : "", user.Name, reason);
}
else
{
TSPlayer.All.SendInfoMessage("{0} {1}banned {2} for '{3}'.", args.Player.Name, force ? "Force " : "", user.Name, reason);
}
}
}
}
else
args.Player.SendErrorMessage("Invalid player or account!");
}
else if (players.Count > 1)
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
else
{
if (!TShock.Utils.Ban(players[0], reason, !args.Player.RealPlayer, args.Player.User.Name))
args.Player.SendErrorMessage("You can't ban {0}!", players[0].Name);
}
}
#endregion
return;
case "addip":
#region Add IP ban
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}ban addip [reason]", Specifier);
return;
}
string ip = args.Parameters[1];
string reason = args.Parameters.Count > 2
? String.Join(" ", args.Parameters.GetRange(2, args.Parameters.Count - 2))
: "Manually added IP address ban.";
TShock.Bans.AddBan(ip, "", "", reason, false, args.Player.User.Name);
args.Player.SendSuccessMessage("Banned IP {0}.", ip);
}
#endregion
return;
case "addtemp":
#region Add temp ban
{
if (args.Parameters.Count < 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}ban addtemp