/* TShock, a server mod for Terraria Copyright (C) 2011-2015 Nyx Studios (fka. The TShock Team) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text; using System.Threading; using System.Timers; using Terraria; using Terraria.ID; using TShockAPI.DB; using TShockAPI.Net; using Timer = System.Timers.Timer; namespace TShockAPI { /// /// Bitflags used with the method /// [Flags] public enum DisableFlags { /// /// Disable the player and leave no messages /// None, /// /// Write the Disable message to the console /// WriteToConsole, /// /// Write the Disable message to the log /// WriteToLog, /// /// Equivalent to WriteToConsole | WriteToLog /// WriteToLogAndConsole } public class TSPlayer { /// /// This represents the server as a player. /// public static readonly TSServerPlayer Server = new TSServerPlayer(); /// /// This player represents all the players. /// public static readonly TSPlayer All = new TSPlayer("All"); /// /// The amount of tiles that the player has killed in the last second. /// public int TileKillThreshold { get; set; } /// /// The amount of tiles the player has placed in the last second. /// public int TilePlaceThreshold { get; set; } /// /// The amount of liquid (in tiles) that the player has placed in the last second. /// public int TileLiquidThreshold { get; set; } /// /// The amount of tiles that the player has painted in the last second. /// public int PaintThreshold { get; set; } /// /// The number of projectiles created by the player in the last second. /// public int ProjectileThreshold { get; set; } /// /// A timer to keep track of whether or not the player has recently thrown an explosive /// public int RecentFuse = 0; /// /// Whether to ignore packets that are SSC-relevant. /// public bool IgnoreSSCPackets { get; set; } /// /// A system to delay Remembered Position Teleports a few seconds /// public int RPPending = 0; public int sX = -1; public int sY = -1; /// /// A queue of tiles destroyed by the player for reverting. /// public Dictionary TilesDestroyed { get; protected set; } /// /// A queue of tiles placed by the player for reverting. /// public Dictionary TilesCreated { get; protected set; } /// /// The player's group. /// public Group Group { get { if (tempGroup != null) return tempGroup; return group; } set { group = value; } } /// /// The player's temporary group. This overrides the user's actual group. /// public Group tempGroup = null; public Timer tempGroupTimer; private Group group = null; public bool ReceivedInfo { get; set; } /// /// The players index in the player array( Main.players[] ). /// public int Index { get; protected set; } /// /// The last time the player changed their team or pvp status. /// public DateTime LastPvPTeamChange; /// /// Temp points for use in regions and other plugins. /// public Point[] TempPoints = new Point[2]; /// /// Whether the player is waiting to place/break a tile to set as a temp point. /// public int AwaitingTempPoint { get; set; } /// /// A list of command callbacks indexed by the command they need to do. /// public Dictionary> AwaitingResponse; public bool AwaitingName { get; set; } public string[] AwaitingNameParameters { get; set; } /// /// The last time a player broke a grief check. /// public DateTime LastThreat { get; set; } public bool InitSpawn; /// /// Whether the player should see logs. /// public bool DisplayLogs = true; /// /// The last player that the player whispered with (to or from). /// public TSPlayer LastWhisper; /// /// The number of unsuccessful login attempts. /// public int LoginAttempts { get; set; } public Vector2 TeleportCoords = new Vector2(-1, -1); public Vector2 LastNetPosition = Vector2.Zero; /// /// The player's login name. /// [Obsolete("Use User.Name instead")] public string UserAccountName { get { return User == null ? null : User.Name; } } /// /// User object associated with the player. /// Set when the player logs in. /// public User User { get; set; } /// /// Whether the player performed a valid login attempt (i.e. entered valid user name and password) but is still blocked /// from logging in because of SSI. /// public bool LoginFailsBySsi { get; set; } /// /// Whether the player is logged in or not. /// public bool IsLoggedIn; /// /// Whether the player has sent their whole inventory to the server while connecting. /// public bool HasSentInventory { get; set; } /// /// The player's user id( from the db ). /// [Obsolete("Use User.ID instead")] public int UserID { get { return User == null ? -1 : User.ID; } } /// /// Whether the player has been nagged about logging in. /// public bool HasBeenNaggedAboutLoggingIn; public bool TPAllow = true; /// /// Whether the player is muted or not. /// public bool mute; private Player FakePlayer; public bool RequestedSection; /// /// The player's respawn timer. /// public int RespawnTimer; /// /// Whether the player is dead or not. /// public bool Dead; public string Country = "??"; /// /// The players difficulty( normal[softcore], mediumcore, hardcore ). /// public int Difficulty; private string CacheIP; public string IgnoreActionsForInventory = "none"; public string IgnoreActionsForCheating = "none"; public string IgnoreActionsForDisabledArmor = "none"; public bool IgnoreActionsForClearingTrashCan; /// /// The player's server side inventory data. /// public PlayerData PlayerData; /// /// Whether the player needs to specify a password upon connection( either server or user account ). /// public bool RequiresPassword; public bool SilentKickInProgress; public bool SilentJoinInProgress; /// /// A list of points where ice tiles have been placed. /// public List IceTiles; /// /// Unused, can be removed. /// public long RPm = 1; /// /// World protection message cool down. /// public long WPm = 1; /// /// Spawn protection message cool down. /// public long SPm = 1; /// /// Permission to build message cool down. /// public long BPm = 1; /// /// The time in ms when the player has logged in. /// public long LoginMS; /// /// Whether the player has been harrassed about logging in due to server side inventory or forced login. /// public bool LoginHarassed = false; /// /// Player cant die, unless onehit /// public bool GodMode = false; /// /// Players controls are inverted if using SSC /// public bool Confused = false; /// /// The last projectile type this player tried to kill. /// public int LastKilledProjectile = 0; /// /// The current region this player is in, or null if none. /// public Region CurrentRegion = null; /// /// Whether the player is a real, human, player on the server. /// public bool RealPlayer { get { return Index >= 0 && Index < Main.maxNetPlayers && Main.player[Index] != null; } } public bool ConnectionAlive { get { return RealPlayer && (Netplay.Clients[Index] != null && Netplay.Clients[Index].IsActive && !Netplay.Clients[Index].PendingTermination); } } /// /// Gets the player's selected item. /// public Item SelectedItem { get { return TPlayer.inventory[TPlayer.selectedItem]; } } public int State { get { return Netplay.Clients[Index].State; } set { Netplay.Clients[Index].State = value; } } /// /// Gets the player's UUID. /// public string UUID { get { return RealPlayer ? Netplay.Clients[Index].ClientUUID : ""; } } /// /// Gets the player's IP. /// public string IP { get { if (string.IsNullOrEmpty(CacheIP)) return CacheIP = RealPlayer ? (Netplay.Clients[Index].Socket.IsConnected() ? TShock.Utils.GetRealIP(Netplay.Clients[Index].Socket.GetRemoteAddress().ToString()) : "") : ""; else return CacheIP; } } public IEnumerable Accessories { get { for (int i = 3; i < 8; i++) yield return TPlayer.armor[i]; } } /// /// Saves the player's inventory to SSI /// /// bool - True/false if it saved successfully public bool SaveServerCharacter() { if (!Main.ServerSideCharacter) { return false; } try { if ((tempGroup != null && tempGroup.HasPermission(Permissions.bypassssc)) || Group.HasPermission(Permissions.bypassssc)) { TShock.Log.ConsoleInfo("Skipping SSC Backup for " + User.Name); // Debug Code return true; } PlayerData.CopyCharacter(this); TShock.CharacterDB.InsertPlayerData(this); return true; } catch (Exception e) { TShock.Log.Error(e.Message); return false; } } /// /// Sends the players server side character to client /// /// bool - True/false if it saved successfully public bool SendServerCharacter() { if (!Main.ServerSideCharacter) { return false; } try { PlayerData.RestoreCharacter(this); return true; } catch (Exception e) { TShock.Log.Error(e.Message); return false; } } /// /// Terraria Player /// public Player TPlayer { get { return FakePlayer ?? Main.player[Index]; } } public string Name { get { return TPlayer.name; } } public bool Active { get { return TPlayer != null && TPlayer.active; } } public int Team { get { return TPlayer.team; } } public float X { get { return RealPlayer ? TPlayer.position.X : Main.spawnTileX*16; } } public float Y { get { return RealPlayer ? TPlayer.position.Y : Main.spawnTileY*16; } } public int TileX { get { return (int) (X/16); } } public int TileY { get { return (int) (Y/16); } } public bool TpLock; public bool InventorySlotAvailable { get { bool flag = false; if (RealPlayer) { for (int i = 0; i < 50; i++) //51 is trash can, 52-55 is coins, 56-59 is ammo { if (TPlayer.inventory[i] == null || !TPlayer.inventory[i].active || TPlayer.inventory[i].name == "") { flag = true; break; } } } return flag; } } public TSPlayer(int index) { TilesDestroyed = new Dictionary(); TilesCreated = new Dictionary(); Index = index; Group = Group.DefaultGroup; IceTiles = new List(); AwaitingResponse = new Dictionary>(); } protected TSPlayer(String playerName) { TilesDestroyed = new Dictionary(); TilesCreated = new Dictionary(); Index = -1; FakePlayer = new Player {name = playerName, whoAmI = -1}; Group = Group.DefaultGroup; AwaitingResponse = new Dictionary>(); } public virtual void Disconnect(string reason) { SendData(PacketTypes.Disconnect, reason); } public virtual void Flush() { var client = Netplay.Clients[Index]; if (client == null) return; TShock.PacketBuffer.Flush(client); } public void TempGroupTimerElapsed(object sender, ElapsedEventArgs args) { SendWarningMessage("Your temporary group access has expired."); tempGroup = null; if (sender != null) { ((Timer)sender).Stop(); } } public bool Teleport(float x, float y, byte style = 1) { if (x > Main.rightWorld - 992) { x = Main.rightWorld - 992; } if (x < 992) { x = 992; } if (y > Main.bottomWorld - 992) { y = Main.bottomWorld - 992; } if (y < 992) { y = 992; } SendTileSquare((int) (x/16), (int) (y/16), 15); TPlayer.Teleport(new Vector2(x, y), style); NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, "", 0, TPlayer.whoAmI, x, y, style); return true; } public void Heal(int health = 600) { NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, "", this.TPlayer.whoAmI, health); } public void Spawn() { if (this.sX > 0 && this.sY > 0) { Spawn(this.sX, this.sY); } else { Spawn(TPlayer.SpawnX, TPlayer.SpawnY); } } public void Spawn(int tilex, int tiley) { using (var ms = new MemoryStream()) { var msg = new SpawnMsg { PlayerIndex = (byte) Index, TileX = (short)tilex, TileY = (short)tiley }; msg.PackFull(ms); SendRawData(ms.ToArray()); } } public void RemoveProjectile(int index, int owner) { using (var ms = new MemoryStream()) { var msg = new ProjectileRemoveMsg { Index = (short) index, Owner = (byte) owner }; msg.PackFull(ms); SendRawData(ms.ToArray()); } } public virtual bool SendTileSquare(int x, int y, int size = 10) { try { int num = (size - 1)/2; int m_x = 0; int m_y = 0; if (x - num < 0) { m_x = 0; } else { m_x = x - num; } if (y - num < 0) { m_y = 0; } else { m_y = y - num; } if (m_x + size > Main.maxTilesX) { m_x = Main.maxTilesX - size; } if (m_y + size > Main.maxTilesY) { m_y = Main.maxTilesY - size; } SendData(PacketTypes.TileSendSquare, "", size, m_x, m_y); return true; } catch (IndexOutOfRangeException) { // This is expected if square exceeds array. } catch (Exception ex) { TShock.Log.Error(ex.ToString()); } return false; } public bool GiveItemCheck(int type, string name, int width, int height, int stack, int prefix = 0) { if ((TShock.Itembans.ItemIsBanned(name) && TShock.Config.PreventBannedItemSpawn) && (TShock.Itembans.ItemIsBanned(name, this) || !TShock.Config.AllowAllowedGroupsToSpawnBannedItems)) return false; GiveItem(type,name,width,height,stack,prefix); return true; } public virtual void GiveItem(int type, string name, int width, int height, int stack, int prefix = 0) { int itemid = Item.NewItem((int) X, (int) Y, width, height, type, stack, true, prefix, true); // This is for special pickaxe/hammers/swords etc Main.item[itemid].SetDefaults(name); // The set default overrides the wet and stack set by NewItem Main.item[itemid].wet = Collision.WetCollision(Main.item[itemid].position, Main.item[itemid].width, Main.item[itemid].height); Main.item[itemid].stack = stack; Main.item[itemid].owner = Index; Main.item[itemid].prefix = (byte) prefix; Main.item[itemid].noGrabDelay = 1; Main.item[itemid].velocity = Main.player[this.Index].velocity; NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, "", itemid, 0f, 0f, 0f); NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, "", itemid, 0f, 0f, 0f); } public virtual void SendInfoMessage(string msg) { SendMessage(msg, Color.Yellow); } public void SendInfoMessage(string format, params object[] args) { SendInfoMessage(string.Format(format, args)); } public virtual void SendSuccessMessage(string msg) { SendMessage(msg, Color.Green); } public void SendSuccessMessage(string format, params object[] args) { SendSuccessMessage(string.Format(format, args)); } public virtual void SendWarningMessage(string msg) { SendMessage(msg, Color.OrangeRed); } public void SendWarningMessage(string format, params object[] args) { SendWarningMessage(string.Format(format, args)); } public virtual void SendErrorMessage(string msg) { SendMessage(msg, Color.Red); } public void SendErrorMessage(string format, params object[] args) { SendErrorMessage(string.Format(format, args)); } public virtual void SendMessage(string msg, Color color) { SendMessage(msg, color.R, color.G, color.B); } public virtual void SendMessage(string msg, byte red, byte green, byte blue) { if (msg.Contains("\n")) { string[] msgs = msg.Split('\n'); foreach (string message in msgs) { SendMessage(message, red, green, blue); } return; } SendData(PacketTypes.ChatText, msg, 255, red, green, blue); } public virtual void SendMessageFromPlayer(string msg, byte red, byte green, byte blue, int ply) { if (msg.Contains("\n")) { string[] msgs = msg.Split('\n'); foreach (string message in msgs) { SendMessageFromPlayer(message, red, green, blue, ply); } return; } SendDataFromPlayer(PacketTypes.ChatText, ply, msg, red, green, blue, 0); } public virtual void DamagePlayer(int damage) { NetMessage.SendData((int) PacketTypes.PlayerDamage, -1, -1, "", Index, ((new Random()).Next(-1, 1)), damage, (float) 0); } public virtual void SetTeam(int team) { Main.player[Index].team = team; SendData(PacketTypes.PlayerTeam, "", Index); } private DateTime LastDisableNotification = DateTime.UtcNow; public int ActiveChest = -1; public Item ItemInHand = new Item(); /// /// Disables the player for the given . /// /// The reason why the player was disabled. /// Whether or not to log this event to the console. [Obsolete("Use Disable(string, DisableFlags)")] public virtual void Disable(string reason = "", bool displayConsole = true) { if (displayConsole) { Disable(reason, DisableFlags.WriteToConsole); } else { Disable(reason, DisableFlags.WriteToLog); } } /// /// Disables the player for the given /// /// The reason why the player was disabled. /// Flags to dictate where this event is logged to. public virtual void Disable(string reason = "", DisableFlags flags = DisableFlags.WriteToLog) { LastThreat = DateTime.UtcNow; SetBuff(BuffID.Frozen, 330, true); SetBuff(BuffID.Stoned, 330, true); SetBuff(BuffID.Webbed, 330, true); if (ActiveChest != -1) { ActiveChest = -1; SendData(PacketTypes.ChestOpen, "", -1); } if (!string.IsNullOrEmpty(reason)) { if ((DateTime.UtcNow - LastDisableNotification).TotalMilliseconds > 5000) { if (flags.HasFlag(DisableFlags.WriteToConsole)) { if (flags.HasFlag(DisableFlags.WriteToLog)) { TShock.Log.ConsoleInfo("Player {0} has been disabled for {1}.", Name, reason); } else { Server.SendInfoMessage("Player {0} has been disabled for {1}.", Name, reason); } } LastDisableNotification = DateTime.UtcNow; } } var trace = new StackTrace(); StackFrame frame = null; frame = trace.GetFrame(1); if (frame != null && frame.GetMethod().DeclaringType != null) TShock.Log.Debug(frame.GetMethod().DeclaringType.Name + " called Disable()."); } public virtual void Whoopie(object time) { var time2 = (int) time; var launch = DateTime.UtcNow; var startname = Name; SendInfoMessage("You are now being annoyed."); while ((DateTime.UtcNow - launch).TotalSeconds < time2 && startname == Name) { SendData(PacketTypes.NpcSpecial, number: Index, number2: 2f); Thread.Sleep(50); } } public virtual void SetBuff(int type, int time = 3600, bool bypass = false) { if ((DateTime.UtcNow - LastThreat).TotalMilliseconds < 5000 && !bypass) return; SendData(PacketTypes.PlayerAddBuff, number: Index, number2: type, number3: time); } //Todo: Separate this into a few functions. SendTo, SendToAll, etc public virtual void SendData(PacketTypes msgType, string text = "", int number = 0, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 = 0) { if (RealPlayer && !ConnectionAlive) return; NetMessage.SendData((int) msgType, Index, -1, text, number, number2, number3, number4, number5); } public virtual void SendDataFromPlayer(PacketTypes msgType, int ply, string text = "", float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 = 0) { if (RealPlayer && !ConnectionAlive) return; NetMessage.SendData((int) msgType, Index, -1, text, ply, number2, number3, number4, number5); } public virtual void SendRawData(byte[] data) { if (!RealPlayer || !ConnectionAlive) return; Netplay.Clients[Index].Socket.AsyncSend(data, 0, data.Length, Netplay.Clients[Index].ServerWriteCallBack); } /// /// Adds a command callback to a specified command string. /// /// The string representing the command i.e "yes" == /yes /// The method that will be executed on confirmation ie user accepts public void AddResponse( string name, Action callback) { if( AwaitingResponse.ContainsKey(name)) { AwaitingResponse.Remove(name); } AwaitingResponse.Add(name, callback); } } public class TSRestPlayer : TSPlayer { internal List CommandOutput = new List(); public TSRestPlayer(string playerName, Group playerGroup): base(playerName) { Group = playerGroup; AwaitingResponse = new Dictionary>(); } public override void SendMessage(string msg, Color color) { SendMessage(msg, color.R, color.G, color.B); } public override void SendMessage(string msg, byte red, byte green, byte blue) { this.CommandOutput.Add(msg); } public override void SendInfoMessage(string msg) { SendMessage(msg, Color.Yellow); } public override void SendSuccessMessage(string msg) { SendMessage(msg, Color.Green); } public override void SendWarningMessage(string msg) { SendMessage(msg, Color.OrangeRed); } public override void SendErrorMessage(string msg) { SendMessage(msg, Color.Red); } public List GetCommandOutput() { return this.CommandOutput; } } public class TSServerPlayer : TSPlayer { public static string AccountName = "ServerConsole"; public TSServerPlayer() : base("Server") { Group = new SuperAdminGroup(); User = new User{Name = AccountName}; } public override void SendErrorMessage(string msg) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(msg); Console.ResetColor(); } public override void SendInfoMessage(string msg) { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine(msg); Console.ResetColor(); } public override void SendSuccessMessage(string msg) { Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine(msg); Console.ResetColor(); } public override void SendWarningMessage(string msg) { Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine(msg); Console.ResetColor(); } public override void SendMessage(string msg, Color color) { SendMessage(msg, color.R, color.G, color.B); } public override void SendMessage(string msg, byte red, byte green, byte blue) { Console.WriteLine(msg); } public void SetFullMoon() { Main.dayTime = false; Main.moonPhase = 0; Main.time = 0.0; TSPlayer.All.SendData(PacketTypes.WorldInfo); } public void SetBloodMoon(bool bloodMoon) { if (bloodMoon) { Main.dayTime = false; Main.bloodMoon = true; Main.time = 0.0; } else Main.bloodMoon = false; TSPlayer.All.SendData(PacketTypes.WorldInfo); } public void SetFrostMoon(bool snowMoon) { if (snowMoon) { Main.dayTime = false; Main.snowMoon = true; Main.time = 0.0; } else Main.snowMoon = false; TSPlayer.All.SendData(PacketTypes.WorldInfo); } public void SetPumpkinMoon(bool pumpkinMoon) { if (pumpkinMoon) { Main.dayTime = false; Main.pumpkinMoon = true; Main.time = 0.0; } else Main.pumpkinMoon = false; TSPlayer.All.SendData(PacketTypes.WorldInfo); } public void SetEclipse(bool eclipse) { if (eclipse) { Main.dayTime = Main.eclipse = true; Main.time = 0.0; } else Main.eclipse = false; TSPlayer.All.SendData(PacketTypes.WorldInfo); } public void SetTime(bool dayTime, double time) { Main.dayTime = dayTime; Main.time = time; TSPlayer.All.SendData(PacketTypes.TimeSet, "", dayTime ? 1 : 0, (int)time, Main.sunModY, Main.moonModY); } public void SpawnNPC(int type, string name, int amount, int startTileX, int startTileY, int tileXRange = 100, int tileYRange = 50) { for (int i = 0; i < amount; i++) { int spawnTileX; int spawnTileY; TShock.Utils.GetRandomClearTileWithInRange(startTileX, startTileY, tileXRange, tileYRange, out spawnTileX, out spawnTileY); int npcid = NPC.NewNPC(spawnTileX*16, spawnTileY*16, type, 0); // This is for special slimes Main.npc[npcid].SetDefaults(name); } } public void StrikeNPC(int npcid, int damage, float knockBack, int hitDirection) { // Main.rand is thread static. if (Main.rand == null) Main.rand = new Random(); Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection); NetMessage.SendData((int) PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection); } public void RevertTiles(Dictionary tiles) { // Update Main.Tile first so that when tile sqaure is sent it is correct foreach (KeyValuePair entry in tiles) { Main.tile[(int) entry.Key.X, (int) entry.Key.Y] = entry.Value; } // Send all players updated tile sqaures foreach (Vector2 coords in tiles.Keys) { All.SendTileSquare((int) coords.X, (int) coords.Y, 3); } } } public class PlayerData { public NetItem[] inventory = new NetItem[NetItem.MaxInventory]; public int health = TShock.ServerSideCharacterConfig.StartingHealth; public int maxHealth = TShock.ServerSideCharacterConfig.StartingHealth; public int mana = TShock.ServerSideCharacterConfig.StartingMana; public int maxMana = TShock.ServerSideCharacterConfig.StartingMana; public bool exists; public int spawnX= -1; public int spawnY= -1; public int? extraSlot; public int? skinVariant; public int? hair; public byte hairDye; public Color? hairColor; public Color? pantsColor; public Color? shirtColor; public Color? underShirtColor; public Color? shoeColor; public Color? skinColor; public Color? eyeColor; public bool[] hideVisuals; public int questsCompleted; public PlayerData(TSPlayer player) { for (int i = 0; i < NetItem.MaxInventory; i++) { this.inventory[i] = new NetItem(); } for (int i = 0; i < TShock.ServerSideCharacterConfig.StartingInventory.Count; i++) { var item = TShock.ServerSideCharacterConfig.StartingInventory[i]; StoreSlot(i, item.NetId, item.PrefixId, item.Stack); } } /// /// Stores an item at the specific storage slot /// /// /// /// /// public void StoreSlot(int slot, int netID, byte prefix, int stack) { if (slot > (this.inventory.Length - 1)) //if the slot is out of range then dont save { return; } this.inventory[slot] = new NetItem(netID, stack, prefix); } /// /// Copies a characters data to this object /// /// public void CopyCharacter(TSPlayer player) { this.health = player.TPlayer.statLife > 0 ? player.TPlayer.statLife : 1; this.maxHealth = player.TPlayer.statLifeMax; this.mana = player.TPlayer.statMana; this.maxMana = player.TPlayer.statManaMax; if (player.sX > 0 && player.sY > 0) { this.spawnX = player.sX; this.spawnY = player.sY; } else { this.spawnX = player.TPlayer.SpawnX; this.spawnY = player.TPlayer.SpawnY; } extraSlot = player.TPlayer.extraAccessory ? 1 : 0; this.skinVariant = player.TPlayer.skinVariant; this.hair = player.TPlayer.hair; this.hairDye = player.TPlayer.hairDye; this.hairColor = player.TPlayer.hairColor; this.pantsColor = player.TPlayer.pantsColor; this.shirtColor = player.TPlayer.shirtColor; this.underShirtColor = player.TPlayer.underShirtColor; this.shoeColor = player.TPlayer.shoeColor; this.hideVisuals = player.TPlayer.hideVisual; this.skinColor = player.TPlayer.skinColor; this.eyeColor = player.TPlayer.eyeColor; this.questsCompleted = player.TPlayer.anglerQuestsFinished; Item[] inventory = player.TPlayer.inventory; Item[] armor = player.TPlayer.armor; Item[] dye = player.TPlayer.dye; Item[] miscEqups = player.TPlayer.miscEquips; Item[] miscDyes = player.TPlayer.miscDyes; Item[] piggy = player.TPlayer.bank.item; Item[] safe = player.TPlayer.bank2.item; Item trash = player.TPlayer.trashItem; for (int i = 0; i < NetItem.MaxInventory; i++) { if (i < NetItem.InventorySlots) { //0-58 this.inventory[i] = (NetItem)inventory[i]; } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots) { //59-78 var index = i - NetItem.InventorySlots; this.inventory[i] = (NetItem)armor[index]; } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots) { //79-88 var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots); this.inventory[i] = (NetItem)dye[index]; } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots) { //89-93 var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots); this.inventory[i] = (NetItem)miscEqups[index]; } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots + NetItem.MiscDyeSlots) { //93-98 var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots); this.inventory[i] = (NetItem)miscDyes[index]; } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots) { //98-138 var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots + NetItem.MiscDyeSlots); this.inventory[i] = (NetItem)piggy[index]; } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots) { //138-178 var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots); this.inventory[i] = (NetItem)safe[index]; } else { //179 this.inventory[i] = (NetItem)trash; } } } /// /// Restores a player's character to the state stored in the database /// /// public void RestoreCharacter(TSPlayer player) { // Start ignoring SSC-related packets! This is critical so that we don't send or receive dirty data! player.IgnoreSSCPackets = true; player.TPlayer.statLife = this.health; player.TPlayer.statLifeMax = this.maxHealth; player.TPlayer.statMana = this.maxMana; player.TPlayer.statManaMax = this.maxMana; player.TPlayer.SpawnX = this.spawnX; player.TPlayer.SpawnY = this.spawnY; player.sX = this.spawnX; player.sY = this.spawnY; player.TPlayer.hairDye = this.hairDye; player.TPlayer.anglerQuestsFinished = this.questsCompleted; if (extraSlot != null) player.TPlayer.extraAccessory = extraSlot.Value == 1 ? true : false; if (this.skinVariant != null) player.TPlayer.skinVariant = this.skinVariant.Value; if (this.hair != null) player.TPlayer.hair = this.hair.Value; if (this.hairColor != null) player.TPlayer.hairColor = this.hairColor.Value; if (this.pantsColor != null) player.TPlayer.pantsColor = this.pantsColor.Value; if (this.shirtColor != null) player.TPlayer.shirtColor = this.shirtColor.Value; if (this.underShirtColor != null) player.TPlayer.underShirtColor = this.underShirtColor.Value; if (this.shoeColor != null) player.TPlayer.shoeColor = this.shoeColor.Value; if (this.skinColor != null) player.TPlayer.skinColor = this.skinColor.Value; if (this.eyeColor != null) player.TPlayer.eyeColor = this.eyeColor.Value; if (this.hideVisuals != null) player.TPlayer.hideVisual = this.hideVisuals; else player.TPlayer.hideVisual = new bool[player.TPlayer.hideVisual.Length]; for (int i = 0; i < NetItem.MaxInventory; i++) { if (i < NetItem.InventorySlots) { //0-58 player.TPlayer.inventory[i].netDefaults(this.inventory[i].NetId); if (player.TPlayer.inventory[i].netID != 0) { player.TPlayer.inventory[i].stack = this.inventory[i].Stack; player.TPlayer.inventory[i].prefix = this.inventory[i].PrefixId; } } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots) { //59-78 var index = i - NetItem.InventorySlots; player.TPlayer.armor[index].netDefaults(this.inventory[i].NetId); if (player.TPlayer.armor[index].netID != 0) { player.TPlayer.armor[index].stack = this.inventory[i].Stack; player.TPlayer.armor[index].prefix = (byte)this.inventory[i].PrefixId; } } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots) { //79-88 var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots); player.TPlayer.dye[index].netDefaults(this.inventory[i].NetId); if (player.TPlayer.dye[index].netID != 0) { player.TPlayer.dye[index].stack = this.inventory[i].Stack; player.TPlayer.dye[index].prefix = (byte)this.inventory[i].PrefixId; } } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots) { //89-93 var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots); player.TPlayer.miscEquips[index].netDefaults(this.inventory[i].NetId); if (player.TPlayer.miscEquips[index].netID != 0) { player.TPlayer.miscEquips[index].stack = this.inventory[i].Stack; player.TPlayer.miscEquips[index].prefix = (byte)this.inventory[i].PrefixId; } } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots + NetItem.MiscDyeSlots) { //93-98 var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots); player.TPlayer.miscDyes[index].netDefaults(this.inventory[i].NetId); if (player.TPlayer.miscDyes[index].netID != 0) { player.TPlayer.miscDyes[index].stack = this.inventory[i].Stack; player.TPlayer.miscDyes[index].prefix = (byte)this.inventory[i].PrefixId; } } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots) { //98-138 var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots + NetItem.MiscDyeSlots); player.TPlayer.bank.item[index].netDefaults(this.inventory[i].NetId); if (player.TPlayer.bank.item[index].netID != 0) { player.TPlayer.bank.item[index].stack = this.inventory[i].Stack; player.TPlayer.bank.item[index].prefix = (byte)this.inventory[i].PrefixId; } } else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots) { var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots); player.TPlayer.bank2.item[index].netDefaults(this.inventory[i].NetId); if (player.TPlayer.bank2.item[index].netID != 0) { player.TPlayer.bank2.item[index].stack = this.inventory[i].Stack; player.TPlayer.bank2.item[index].prefix = (byte)this.inventory[i].PrefixId; } } else { player.TPlayer.trashItem.netDefaults(this.inventory[i].NetId); if (player.TPlayer.trashItem.netID != 0) { player.TPlayer.trashItem.stack = this.inventory[i].Stack; player.TPlayer.trashItem.prefix = (byte)this.inventory[i].PrefixId; } } } float slot = 0f; for (int k = 0; k < NetItem.InventorySlots; k++) { NetMessage.SendData(5, -1, -1, Main.player[player.Index].inventory[k].name, player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix); slot++; } for (int k = 0; k < NetItem.ArmorSlots; k++) { NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[k].name, player.Index, slot, (float)Main.player[player.Index].armor[k].prefix); slot++; } for (int k = 0; k < NetItem.DyeSlots; k++) { NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[k].name, player.Index, slot, (float)Main.player[player.Index].dye[k].prefix); slot++; } for (int k = 0; k < NetItem.MiscEquipSlots; k++) { NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscEquips[k].name, player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix); slot++; } for (int k = 0; k < NetItem.MiscDyeSlots; k++) { NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscDyes[k].name, player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix); slot++; } for (int k = 0; k < NetItem.PiggySlots; k++) { NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix); slot++; } for (int k = 0; k < NetItem.SafeSlots; k++) { NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix); slot++; } NetMessage.SendData(5, -1, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix); NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0); NetMessage.SendData(42, -1, -1, "", player.Index, 0f, 0f, 0f, 0); NetMessage.SendData(16, -1, -1, "", player.Index, 0f, 0f, 0f, 0); slot = 0f; for (int k = 0; k < NetItem.InventorySlots; k++) { NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].inventory[k].name, player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix); slot++; } for (int k = 0; k < NetItem.ArmorSlots; k++) { NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[k].name, player.Index, slot, (float)Main.player[player.Index].armor[k].prefix); slot++; } for (int k = 0; k < NetItem.DyeSlots; k++) { NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[k].name, player.Index, slot, (float)Main.player[player.Index].dye[k].prefix); slot++; } for (int k = 0; k < NetItem.MiscEquipSlots; k++) { NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].miscEquips[k].name, player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix); slot++; } for (int k = 0; k < NetItem.MiscDyeSlots; k++) { NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].miscDyes[k].name, player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix); slot++; } for (int k = 0; k < NetItem.PiggySlots; k++) { NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix); slot++; } for (int k = 0; k < NetItem.SafeSlots; k++) { NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix); slot++; } NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix); NetMessage.SendData(4, player.Index, -1, player.Name, player.Index, 0f, 0f, 0f, 0); NetMessage.SendData(42, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0); NetMessage.SendData(16, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0); for (int k = 0; k < 22; k++) { player.TPlayer.buffType[k] = 0; } NetMessage.SendData(50, -1, -1, "", player.Index, 0f, 0f, 0f, 0); NetMessage.SendData(50, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0); NetMessage.SendData(76, -1, -1, "", player.Index); NetMessage.SendData(39, player.Index, -1, "", 400); } } }